I need some help from those more knowledgeable about the game and classes, as I am new to D&D. We are in a Mad Mage Campaign level 5 first floor. My DM has the desire to kill off players. I wanted to have a backup ready to go. I was thinking a Divine Soul Sorc or Light Cleric. My party consist of 2 Wizards, a monk, and a barbarian. I am currently a Paladin and the only source of healing at the moment. My goal is to have good support/healing, and the ability to put out damage when able to do so. With my current party which do you think would be better. Pros and Cons of either choice would be greatly appreciated.
I feel like Light Cleric have better survivability compared to Divine Soul Sorcerer since you gain armour proficiency (unless you pick a race that already have armour proficiency) have a better hitdie, a good reaction and a channel divinity. but Divine Soul Sorcerer have better damage, good at maintaining spells and metamagic stuff
Light Cleric
Pros
good hitdie which is a d8 you start off with simple weapons, light and medium armour. good domain spells good uses of reaction which is warding flare that disadvantage to any attack rolls that targets you good channel divinity that affects everyone is a 30ft aura which they have to make a con save, i would say it's decent enough and some monsters have high con save. your tanky to start with scale mail + shield + shield of faith = 20 AC
Cons
this cleric is all about damage, sort of okay at healing but it's still sufficient enough to support a party. most healing spells at this level are touch and a single target only. they mostly have save or suck cantrips
Divine Soul Sorcerer
Pros
A very versatile class that have access to both sorcerer and cleric spell list which is huge boon. Favoured by the Gods is a good ability that allows you to add that roll to your current roll if its a low number. Have great metamagic stuff, if you picked certain metamagic like twin spell you can cast healing word at both targets They can gain their spells back by converting their sorcerer points into spell slots they are good buffers and can maintain a spell as long as they want.
Cons
They are pretty squishy, they have a d8 for hp they don't get any armour and have to rely on mage armour or some other source to gain proficiency on a armour they want
I need some help from those more knowledgeable about the game and classes, as I am new to D&D. We are in a Mad Mage Campaign level 5 first floor. My DM has the desire to kill off players. I wanted to have a backup ready to go. I was thinking a Divine Soul Sorc or Light Cleric. My party consist of 2 Wizards, a monk, and a barbarian. I am currently a Paladin and the only source of healing at the moment. My goal is to have good support/healing, and the ability to put out damage when able to do so. With my current party which do you think would be better. Pros and Cons of either choice would be greatly appreciated.
That party needs a paladin a lot more than it needs a monk, I'll tell you that. If you make it to level 6 and then die at at any time after, they are going to notice.
Answer is definitely light cleric between the two, because two wizards and a monk is plenty of squishies to need to protect, but my recommendations if things are that dangerous are peace cleric, twilight cleric, or shepherd druid (shepherd druid is very prone to needing DM calls that substantially impact its balance, so ask your DM to rule both on what armor you can practically wear and how the L6 ability works with the Tasha's Summon X spells before you make a decision).
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Hello all,
I need some help from those more knowledgeable about the game and classes, as I am new to D&D. We are in a Mad Mage Campaign level 5 first floor. My DM has the desire to kill off players. I wanted to have a backup ready to go. I was thinking a Divine Soul Sorc or Light Cleric. My party consist of 2 Wizards, a monk, and a barbarian. I am currently a Paladin and the only source of healing at the moment. My goal is to have good support/healing, and the ability to put out damage when able to do so. With my current party which do you think would be better. Pros and Cons of either choice would be greatly appreciated.
I feel like Light Cleric have better survivability compared to Divine Soul Sorcerer since you gain armour proficiency (unless you pick a race that already have armour proficiency) have a better hitdie, a good reaction and a channel divinity. but Divine Soul Sorcerer have better damage, good at maintaining spells and metamagic stuff
Light Cleric
Pros
good hitdie which is a d8
you start off with simple weapons, light and medium armour.
good domain spells
good uses of reaction which is warding flare that disadvantage to any attack rolls that targets you
good channel divinity that affects everyone is a 30ft aura which they have to make a con save, i would say it's decent enough and some monsters have high con save.
your tanky to start with scale mail + shield + shield of faith = 20 AC
Cons
this cleric is all about damage, sort of okay at healing but it's still sufficient enough to support a party.
most healing spells at this level are touch and a single target only.
they mostly have save or suck cantrips
Divine Soul Sorcerer
Pros
A very versatile class that have access to both sorcerer and cleric spell list which is huge boon.
Favoured by the Gods is a good ability that allows you to add that roll to your current roll if its a low number.
Have great metamagic stuff, if you picked certain metamagic like twin spell you can cast healing word at both targets
They can gain their spells back by converting their sorcerer points into spell slots
they are good buffers and can maintain a spell as long as they want.
Cons
They are pretty squishy, they have a d8 for hp
they don't get any armour and have to rely on mage armour or some other source to gain proficiency on a armour they want
That party needs a paladin a lot more than it needs a monk, I'll tell you that. If you make it to level 6 and then die at at any time after, they are going to notice.
Answer is definitely light cleric between the two, because two wizards and a monk is plenty of squishies to need to protect, but my recommendations if things are that dangerous are peace cleric, twilight cleric, or shepherd druid (shepherd druid is very prone to needing DM calls that substantially impact its balance, so ask your DM to rule both on what armor you can practically wear and how the L6 ability works with the Tasha's Summon X spells before you make a decision).