I intend to implement M'aiq the Liar (the Elder Scrolls character) into an Elder Scrolls campaign I'm running. As I'm sure most of you know, he makes a lot of meta references through eccentric dialogue. What sort of things might I have him say? The campaign takes place about a hundred years before Skyrim, if that's anything.
Have you guys ever implemented similar characters into your campaigns? What sort of thing did they allude to?
I always throw in old character's I've made just for the fun of it. Either the players run into my old wizard, who has left the life of adventure to open a magical shop, or maybe a surprise encounter with a long undead barbarian from a failed Curse of Strahd campaign.
My first character was a bardlock who now runs a Tavern/Inn in our One-stop campaigns. The other player I started with gained "imortality" by making a deal with a Fae Lady... thus accidentally agreeing to be made a statue. He is now a lawn ornament for my Character's establishment.
Our DM likes to use past PCs to hand out quests, provide gossip, and provide a warning narrative to new players in our group. The ones of us who regularly attend game nights get to sit and make in jokes.
I personally love the idea of legacy characters.
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I intend to implement M'aiq the Liar (the Elder Scrolls character) into an Elder Scrolls campaign I'm running. As I'm sure most of you know, he makes a lot of meta references through eccentric dialogue. What sort of things might I have him say? The campaign takes place about a hundred years before Skyrim, if that's anything.
Have you guys ever implemented similar characters into your campaigns? What sort of thing did they allude to?
I always throw in old character's I've made just for the fun of it. Either the players run into my old wizard, who has left the life of adventure to open a magical shop, or maybe a surprise encounter with a long undead barbarian from a failed Curse of Strahd campaign.
My first character was a bardlock who now runs a Tavern/Inn in our One-stop campaigns. The other player I started with gained "imortality" by making a deal with a Fae Lady... thus accidentally agreeing to be made a statue. He is now a lawn ornament for my Character's establishment.
Our DM likes to use past PCs to hand out quests, provide gossip, and provide a warning narrative to new players in our group. The ones of us who regularly attend game nights get to sit and make in jokes.
I personally love the idea of legacy characters.