This isn't really to be played, more of an example of a radically self-reliant character.
You need 9 levels of Divine Soul Sorcerer to be able to create L5 spell slots, and to gain access to the 5th level spell, Greater Restoration to get rid of that pesky exhaustion each day.
You need 5 levels of Creation Bard to be able to create the pile of diamond dust worth 100gp with a L2 spell slot, for the Greater Restoration spell.
You need 5 levels of Hexblade Warlock to generate 6 sorcery points per hour of rest, and also get your Hexblade Pact Weapon.
Your last level can be anything you want.
That gives you the ability to generate a functionally unlimited number of spell slots up to L5 (without the need for any material components from the DM), and you can generate your own magic weapon to deal with Rakshasa, unleashing Eldritch Smites to make up for the limited number of attacks per Action.
You can take the Reborn Lineage to no longer need to eat, drink, sleep, or breathe. The character could literally survive indefinitely on the moon with no possessions whatsoever.
And that leaves your background to be anything you want it to be.
This isn't really to be played, more of an example of a radically self-reliant character.
You need 9 levels of Divine Soul Sorcerer to be able to create L5 spell slots, and to gain access to the 5th level spell, Greater Restoration to get rid of that pesky exhaustion each day.
No, you don't, but that is a reasonable way to get it. Non-MAD options are:
Celestial Warlock 9 (easiest method, but locks you out of Genie Warlock 17, which is the most powerful L17+ build in the game unless the DM stops you)
Divine Soul Sorcerer 9
Clockwork Soul Sorcerer 9
Bard 9 (helpful if you wanted to mix Bard in anyway, but Bard doesn't provide sorcery points, so finding the levels can be tough)
Mark of Healing Halfling (Setting-restricted race, but if you can do it, lets you combo with any Warlock or Sorcerer subclass, including Genie)
Witherbloom Student (Setting-restricted background, but if you can do it, lets you combo with any Warlock or Sorcerer subclass, including Genie)
Genielock 17 can target itself with infinite wishes.
MAD options are:
Ranger 10 (don't need the Greater Restoration spell at all, you just recover exhaustion on a long rest)
Mandatory for a coffeelock. If you need diamond dust, you're a cocainelock, not a coffeelock. Coffeelocks don't need to snort any sort of powder.
Cleric 9
Druid 9
Artificer 17
Wizard 17 (infinite wishes, but it bootstraps slower than Genielock 17)
You need 5 levels of Creation Bard to be able to create the pile of diamond dust worth 100gp with a L2 spell slot, for the Greater Restoration spell.
You specified "RAW legal", but RAW, a pile of diamond dust is a pile of many objects, not one object. You could create 1 100-gp diamond, presumably, and I doubt it's challenging to powder the diamond (and said powder will be worth at least as much as the diamond it started as unless your DM is deliberately subverting the rules) - the bigger challenge is pulverizing the diamonds in a time-efficient manner. The only purely ability-based self-reliant access I know of to infinite spell components that have value is Genielock 17.
You need 5 levels of Hexblade Warlock to generate 6 sorcery points per hour of rest, and also get your Hexblade Pact Weapon.
Hexblade is doing nothing for you at all, but with only 5 Warlock levels, Hexblade is indeed one of the most front-loaded Warlock subclasses available. As I specified above, usually the overall combo is easier with Celestial or Genie Warlock.
See below for the math problem you've introduced with Warlock 5/Sorcerer 9.
Your last level can be anything you want.
That gives you the ability to generate a functionally unlimited number of spell slots up to L5 (without the need for any material components from the DM), and you can generate your own magic weapon to deal with Rakshasa, unleashing Eldritch Smites to make up for the limited number of attacks per Action.
This is inefficient, because you generate 6 sp per short rest, but L5 slots cost 7, and you can't have more than 9 sp on you at a time, as specified. That means in order to fill up with L5 slots you need 2 short rests per slot, functionally letting you make 3.5 sorcery points per short rest if you want to maximize L5 slots. Of course, this doesn't matter if you have infinite prep time, but if your DM makes you count your hours...
The easiest fixes in general are to be Sorcerer 7 or Sorcerer 5 + Metamagic Adept feat assuming your DM fixes the Metamagic Adept feat to raise your cap by 2 - if not, the feat doesn't grant any SP to L2+ sorcerers, so your point cap is 7 anyhow, or equivalently, Sorcerer 14 or 12 with the feat. Note that the RAW on Metamagic Adept is bizarre, and there are people on this forum of both opinions on whether or not it raises your point cap.
Unless what you specifically want are Eldritch Smites. That means you want level 1 or level 2 slots, which deal the most damage per sorcery point (4.5 in both cases). These cost 2 or 3 sp per slot you make, so instead of needing a multiple of 7 as your cap, a multiple of 2 or 3 suffices, which is dead easy. In fact, Healing Halfling Genielock 17/Sorcerer 3 is utterly, nonsensically powerful, and Sorcerer 3/Celestial Warlock 9 is no slouch, either. The downside here is you're ignoring how many sp you're walking around with for metamagic, like Quickened, which Cocainelocks are usually built to abuse.
If you also care about walking-around sp, you may want to ignore how inefficiently you make slots in the interest of having more sp for metamagic.
You can take the Reborn Lineage to no longer need to eat, drink, sleep, or breathe. The character could literally survive indefinitely on the moon with no possessions whatsoever.
The Moon offers extreme pressure (nearly 0 atmospheres) and extreme temperature (nearly 0 Kelvin) you have failed to account for.
And that leaves your background to be anything you want it to be.
Unless you went Witherbloom. Also, if you can take a Ravnica background, Selesnya Initiate and Dimir Operative will let you get infinite minions, and if you have access to Ravnica content, a Mizzium Apparatus (the magic item) is a game-changer that will radically empower any build like this.
In conclusion, your build is RAW illegal, and these builds are better
Mark of Healing Halfling / Any background / Genielock 17 / Shadow Sorcerer 3 (take metamagic adept)
Infinite wishes
Infinite L3 slots with metamagic adept, L2 without
Easily the weakest entry in this list, but doesn't require setting-specific content and is a powerful Warlock.
Generates infinite THP provided you have infinite minions, so try to get some (e.g. via the Ravnica backgrounds I listed above)
Infinite L3 slots with metamagic adept, L2 without
Any race / Any background / Divine or Clockwork Soul Sorcerer 17 / Hexblade 3
Needs diamond dust from an external source.
Can carry around 17-19 sorcery points, which is extremely convenient.
Tortle is of no benefit, so I changed it to any race. You can still be whatever, including Reborn.
Nonsensically powerful, but you'll need multiple short rests to do work - you make 4 per short rest, but you can hold so many it's fine to spam them and build up until you can afford the slots you want. Will functionally outperform a Sorcadin that stops at Paladin 2.
Infinite L5 slots.
That said, I do approve - if your DM houserules it - of using Creation Bard 5 to make your own diamond dust.
You specified "RAW legal", but RAW, a pile of diamond dust is a pile of many objects, not one object. You could create 1 100-gp diamond, presumably, and I doubt it's challenging to powder the diamond (and said powder will be worth at least as much as the diamond it started as unless your DM is deliberately subverting the rules) - the bigger challenge is pulverizing the diamonds in a time-efficient manner. The only purely ability-based self-reliant access I know of to infinite spell components that have value is Genielock 17.
A pile of dust is treated grammatically and mechanically as a singular item. The technicality of each individual flake being an item on its own really doesn't factor in unless you would also apply that logic to everything that's made up of smaller parts... effectively anything manufactured (clock, music box, shoe, etc). And the Creation Bard is the only option in the game to get unlimited expensive components. As such, the five levels of Creation Bard are absolutely necessary, and the build I've presented is legal, rules as written. And you absolutely wanted to be a stickler, I could create a singular diamond with a structure already fractured to the point where the force of my hands would be enough to crumble it into dust.
I did take for granted the assumption that the character's sorcerer level had to be high enough to have access to 5th level slots in order to create 5th level slots for flexible casting, but I'm currently not seeing such a rule. Kudos there. However, there's still strong merits to having the maximum number of sorcery points being a multiple of the number of sorcery points you gain from pact slots (with two short rests, I can fill my sorcery points from three of the pact slots, generate the L5 slot, then convert the fourth pact slot and generate a L3 slot, with no wasted sorcery points).
(starting at 0/9 sorcery points. 1 short rest brings me up to 6/9 sp. A second short rest, and I'm sitting on two L3 pact slots, and I turn one of them into sorcery points, filling it out to 9/9, with a pact slot in reserve. I spend 7 sorcery points to generate a L5 slot. I then convert the last pact slot into sorcery points, bringing the total remaining up to 5/9, which is just enough to generate a L3 spell slot. For the next hour, I can turn the two pact slots into two L2 spell slots. The math works out perfectly. For 3 hours, I've covered the Greater Restoration and the Components for it for the next day, with an extra two L2 & one L3 spell slots left over, and another five hours to create whatever slots I want... and that's only using the 8 hours the rest of the party is long resting to chain short rests.
Your "better" options aren't coffeelocks because they still have to take long rests to avoid exhaustion. Not needing to sleep is not the same thing as not needing to take long rests. They'd all die of exhaustion in about a week. They also max out at L3 slots, and only gain 4 sorcery points to use for each hour-long short rest, compared to my build which maxes out at L5 spell sots, and gains 6 sorcery points per short rest.
Your suggestions don't improve over what I presented.
Running around with only 5th level spells at level 19? No thank you.
Casting Synaptic Static and Silvery Barbs every round of every combat (after giving yourself Flight or Greater Invisibility), is nothing to sneeze at.
But not much use against things like breath attacks, or anything else not requiring attack rolls, which is far more likely at 19th level.
There's also Absorb Elements for Breath Attacks, and L5 Counterspell for hostile spells that don't involve attack rolls. And both of those are reactions, so the character can use whichever one is most appropriate each round.
And Synaptic Static is good against almost everything. It's like Fireball, except it's not affected by Evasion, it uses a less common save, and it has extra detrimental effects on the recipients that affect future turns. And if you come across a wizard or another enemy with high Intelligence and Proficiency in in Int saves, the character has other spells to choose from. My point was that just a few spells cover 90% of combat encounters, leaving the rest to the player's choice, without having to worry so much about which ones are "best".
Globe of Invulnerability just became your nemesis. Haha
Also… why? Why do people do this? Is this a remnant of the 3.5e optimization-nuclear fallout?
I used to play on this old NWN PvP arena server where we did stuff like this and it was fun in only that very specific context where your character had no role whatsoever and just fought 24/7. Is this an offshoot of that?
Globe of Invulnerability just became your nemesis. Haha
Also… why? Why do people do this? Is this a remnant of the 3.5e optimization-nuclear fallout?
I used to play on this old NWN PvP arena server where we did stuff like this and it was fun in only that very specific context where your character had no role whatsoever and just fought 24/7. Is this an offshoot of that?
That's the reason for 5 levels of Hexblade... Even if an enemy manages to get through the Counterspell to get a Globe of Invulnerability out, this spellcaster suddenly manifests a magic weapon out of thin air and unleashes a pair of L5 Eldritch Smites into that enemy.
The reason for the build is to build a nuclear-reactor of magical energy with unlimited output. It's not really intended to be played as a player-character, it comes online far too late for that, after most campaigns are already over. It might make an interesting NPC though, maybe an archemage who instead of mastering higher-leveled spells, completely changed his focus to expanding the number of spells he could cast.
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This isn't really to be played, more of an example of a radically self-reliant character.
You need 9 levels of Divine Soul Sorcerer to be able to create L5 spell slots, and to gain access to the 5th level spell, Greater Restoration to get rid of that pesky exhaustion each day.
You need 5 levels of Creation Bard to be able to create the pile of diamond dust worth 100gp with a L2 spell slot, for the Greater Restoration spell.
You need 5 levels of Hexblade Warlock to generate 6 sorcery points per hour of rest, and also get your Hexblade Pact Weapon.
Your last level can be anything you want.
That gives you the ability to generate a functionally unlimited number of spell slots up to L5 (without the need for any material components from the DM), and you can generate your own magic weapon to deal with Rakshasa, unleashing Eldritch Smites to make up for the limited number of attacks per Action.
You can take the Reborn Lineage to no longer need to eat, drink, sleep, or breathe. The character could literally survive indefinitely on the moon with no possessions whatsoever.
And that leaves your background to be anything you want it to be.
Running around with only 5th level spells at level 19? No thank you.
Casting Synaptic Static and Silvery Barbs every round of every combat (after giving yourself Flight or Greater Invisibility), is nothing to sneeze at.
No, you don't, but that is a reasonable way to get it. Non-MAD options are:
MAD options are:
You specified "RAW legal", but RAW, a pile of diamond dust is a pile of many objects, not one object. You could create 1 100-gp diamond, presumably, and I doubt it's challenging to powder the diamond (and said powder will be worth at least as much as the diamond it started as unless your DM is deliberately subverting the rules) - the bigger challenge is pulverizing the diamonds in a time-efficient manner. The only purely ability-based self-reliant access I know of to infinite spell components that have value is Genielock 17.
Hexblade is doing nothing for you at all, but with only 5 Warlock levels, Hexblade is indeed one of the most front-loaded Warlock subclasses available. As I specified above, usually the overall combo is easier with Celestial or Genie Warlock.
See below for the math problem you've introduced with Warlock 5/Sorcerer 9.
This is inefficient, because you generate 6 sp per short rest, but L5 slots cost 7, and you can't have more than 9 sp on you at a time, as specified. That means in order to fill up with L5 slots you need 2 short rests per slot, functionally letting you make 3.5 sorcery points per short rest if you want to maximize L5 slots. Of course, this doesn't matter if you have infinite prep time, but if your DM makes you count your hours...
The easiest fixes in general are to be Sorcerer 7 or Sorcerer 5 + Metamagic Adept feat assuming your DM fixes the Metamagic Adept feat to raise your cap by 2 - if not, the feat doesn't grant any SP to L2+ sorcerers, so your point cap is 7 anyhow, or equivalently, Sorcerer 14 or 12 with the feat. Note that the RAW on Metamagic Adept is bizarre, and there are people on this forum of both opinions on whether or not it raises your point cap.
Unless what you specifically want are Eldritch Smites. That means you want level 1 or level 2 slots, which deal the most damage per sorcery point (4.5 in both cases). These cost 2 or 3 sp per slot you make, so instead of needing a multiple of 7 as your cap, a multiple of 2 or 3 suffices, which is dead easy. In fact, Healing Halfling Genielock 17/Sorcerer 3 is utterly, nonsensically powerful, and Sorcerer 3/Celestial Warlock 9 is no slouch, either. The downside here is you're ignoring how many sp you're walking around with for metamagic, like Quickened, which Cocainelocks are usually built to abuse.
If you also care about walking-around sp, you may want to ignore how inefficiently you make slots in the interest of having more sp for metamagic.
The Moon offers extreme pressure (nearly 0 atmospheres) and extreme temperature (nearly 0 Kelvin) you have failed to account for.
Unless you went Witherbloom. Also, if you can take a Ravnica background, Selesnya Initiate and Dimir Operative will let you get infinite minions, and if you have access to Ravnica content, a Mizzium Apparatus (the magic item) is a game-changer that will radically empower any build like this.
In conclusion, your build is RAW illegal, and these builds are better
That said, I do approve - if your DM houserules it - of using Creation Bard 5 to make your own diamond dust.
A pile of dust is treated grammatically and mechanically as a singular item. The technicality of each individual flake being an item on its own really doesn't factor in unless you would also apply that logic to everything that's made up of smaller parts... effectively anything manufactured (clock, music box, shoe, etc). And the Creation Bard is the only option in the game to get unlimited expensive components. As such, the five levels of Creation Bard are absolutely necessary, and the build I've presented is legal, rules as written. And you absolutely wanted to be a stickler, I could create a singular diamond with a structure already fractured to the point where the force of my hands would be enough to crumble it into dust.
I did take for granted the assumption that the character's sorcerer level had to be high enough to have access to 5th level slots in order to create 5th level slots for flexible casting, but I'm currently not seeing such a rule. Kudos there. However, there's still strong merits to having the maximum number of sorcery points being a multiple of the number of sorcery points you gain from pact slots (with two short rests, I can fill my sorcery points from three of the pact slots, generate the L5 slot, then convert the fourth pact slot and generate a L3 slot, with no wasted sorcery points).
(starting at 0/9 sorcery points. 1 short rest brings me up to 6/9 sp. A second short rest, and I'm sitting on two L3 pact slots, and I turn one of them into sorcery points, filling it out to 9/9, with a pact slot in reserve. I spend 7 sorcery points to generate a L5 slot. I then convert the last pact slot into sorcery points, bringing the total remaining up to 5/9, which is just enough to generate a L3 spell slot. For the next hour, I can turn the two pact slots into two L2 spell slots. The math works out perfectly. For 3 hours, I've covered the Greater Restoration and the Components for it for the next day, with an extra two L2 & one L3 spell slots left over, and another five hours to create whatever slots I want... and that's only using the 8 hours the rest of the party is long resting to chain short rests.
Your "better" options aren't coffeelocks because they still have to take long rests to avoid exhaustion. Not needing to sleep is not the same thing as not needing to take long rests. They'd all die of exhaustion in about a week. They also max out at L3 slots, and only gain 4 sorcery points to use for each hour-long short rest, compared to my build which maxes out at L5 spell sots, and gains 6 sorcery points per short rest.
Your suggestions don't improve over what I presented.
But not much use against things like breath attacks, or anything else not requiring attack rolls, which is far more likely at 19th level.
There's also Absorb Elements for Breath Attacks, and L5 Counterspell for hostile spells that don't involve attack rolls. And both of those are reactions, so the character can use whichever one is most appropriate each round.
And Synaptic Static is good against almost everything. It's like Fireball, except it's not affected by Evasion, it uses a less common save, and it has extra detrimental effects on the recipients that affect future turns. And if you come across a wizard or another enemy with high Intelligence and Proficiency in in Int saves, the character has other spells to choose from. My point was that just a few spells cover 90% of combat encounters, leaving the rest to the player's choice, without having to worry so much about which ones are "best".
Globe of Invulnerability just became your nemesis. Haha
Also… why? Why do people do this? Is this a remnant of the 3.5e optimization-nuclear fallout?
I used to play on this old NWN PvP arena server where we did stuff like this and it was fun in only that very specific context where your character had no role whatsoever and just fought 24/7. Is this an offshoot of that?
That's the reason for 5 levels of Hexblade... Even if an enemy manages to get through the Counterspell to get a Globe of Invulnerability out, this spellcaster suddenly manifests a magic weapon out of thin air and unleashes a pair of L5 Eldritch Smites into that enemy.
The reason for the build is to build a nuclear-reactor of magical energy with unlimited output. It's not really intended to be played as a player-character, it comes online far too late for that, after most campaigns are already over. It might make an interesting NPC though, maybe an archemage who instead of mastering higher-leveled spells, completely changed his focus to expanding the number of spells he could cast.