Remember, a pc can have an INT as low as 3. Would you say that that pc would not be smart enough to improvise weapons or think of ways to defend itself. An int 3 is capable of speech, so it should be capable of throw rock. I just spent the weekend with my toddler niece. She can not talk, but trust me, she can throw stuff.
How well does your niece throw? Accuracy at 10 feet?
Accuracy in this case is hardly relevant to intelligence, imho, otherwise why don't we need a certain amount of INT to use any ranged/thrown weapon, even if improvised?
Accuracy is mostly a matter of Strength/Dexterity in the D&D system.
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Born in Italy, moved a bunch, living in Spain, my heart always belonged to Roleplaying Games
Are you asking if a human toddler is as accurate at throwing something 10 ft as a city leveling beast? Strange how you ignore the meat of the post to hone in and criticize a babies upper arm strength.
The point of the int comparison was to point out that the Tarrasque is smart enough by the books to improvise weapons by comparing it to the intellectual feats of other 3 int beings. To agree with LeK, int is irrelevant to accuracy, it is not a wizard hurling cantrips.
Are you asking if a human toddler is as accurate at throwing something 10 ft as a city leveling beast? Strange how you ignore the meat of the post to hone in and criticize a babies upper arm strength.
The point of the int comparison was to point out that the Tarrasque is smart enough by the books to improvise weapons by comparing it to the intellectual feats of other 3 int beings. To agree with LeK, int is irrelevant to accuracy, it is not a wizard hurling cantrips.
TBF, I really just pictured a small toddler in a Tarrasque costume going all "rawr" and throwing a sippy cup.
3 intelligence! What are you basing that on? Average 1st world toddler stays in what is effectively a 3 star hotel, full board, with all clothes washed (and provided free of charge in the first place!) He/she doesn't need to bother with dressing, someone will come along and do it for them. They have a carer on site, 24/7. Any time they need to leave this luxurious dwelling, they will quite likely be transported in a western version of a rickshaw, or be chauffeur driven. At the destination, they will likely be fawned over more than while they are back at their 'hotel.' All without spending a penny (and if they do accidentally "spend a penny" someone else will clean it up.) 40 hour working week? Blow that, they have interesting stuff on the TV to watch, and new toys arrive regularly.
In addition to that, they learn a new language, and could easily manage another one at the same time.
About the only thing toddlers have in common with the Tarrasque is the immense joy they take in knocking block towers over. And they are utterly terrifying and unpredictable.
Accuracy at ten feet? Pretty darn good in my experience.
If you want to talk about low intelligence creature, then imagine a party of heroes, who upon being assailed by hurled blocks/boulders, pick up the missiles and return them to the tarrasque. That's what happens with the sippy cup in RenFaire's example.
Also, why has it taken adults centuries to finally realise that baby-grows are really comfortable and warm? Onesies - suddenly popular with grown-ups. Sandbox settings are all the rage in RPGs and video games.
The only reason toddlers haven't taken over the world is because they really don't want it. That and they haven't learnt how to avoid morphing into these drooling, oversized, over-stressed morons they call mum and dad.
I hope I haven't offended anyone with the above - it seems like I can't post anything here without the risk of melting snowflakes and getting a 5 point warning on my account.
This sounds to me to be be perfect way to play the tarrasque! Put the toddler in a costume on the table with all the scenery, town, and minis! See what happens!
If its the death, not the defeat that's an issue, give a nod to the past and its immortality, (need to reduce to -30 and then WISH it die a final time) but do it the 5th way and go the route of the Naga, that way a defeated Terry Rasque needs to be disposed of, and somehow moved far away from anything that is valued because it will return to life and there is nothing you can do about it, perhaps award the full experience award if they find a way to isolate the problem not just temporarily incapacitate it. (Naga's seriously! Thats a new lease on life or lives that they never had before!)
A fifth level horizon walker with boots of speed can defeat a tarrasque by itself in less than 4 minutes if it never misses with its force damage arrows from over 120 feet away.
Reading this thread has been a wild ride, it started with a guy wanting to fix tarrasques and then that guy denying all possible (and very fair) solutions and insulting kids who don't even know how to talk for their STR and DEX stats... irl
Honestly I think that many very good people stepped up to the task and just wanted to help fix up a few flaws in a game that they love only to be led along by a troll who can't get over the idea that not every animal and person wants to end its own life whether by action or negligence.
This thread shows both a dedicated community helping each other out and some of the worst of the internet just wanting to be annoying contrarians.
If you are here to figure out how to fix a tarrasque encounter, read through this thread but take care to skip RenFaireMan's posts
If I get a warning or some points from this I sw-
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[roll]7d6[/roll]
Every post these dice roll increasing my chances of winning the yahtzee thread (I wish (wait not the twist the wish threa-!))
Which honestly shows just how weak damage resistance/immunity is in 5E. A Moon-Touched Sword is just as capable of wounding the Tarrasque as the Axe of the Dwarvish Lords, since they both count as magic weapons.
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Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.
Which honestly shows just how weak damage resistance/immunity is in 5E. A Moon-Touched Sword is just as capable of wounding the Tarrasque as the Axe of the Dwarvish Lords, since they both count as magic weapons.
I mean, an Axe of Dwarvish Lords is a +3 weapon, so it is objectively far better at both hitting and doing damage to the Tarrasque than a Moon-Touched Sword. Really the resistance/immunity to mundane damage is probably more a justification for why you need to send out PCs to deal with such monsters instead of an army, as the intent behind magic weapons is they’re scarce enough that most nations on the scale D&D uses couldn’t possibly find or afford enough to outfit a full fighting force. I also wouldn’t fault a DM for excluding the common cosmetic weapons from meeting the condition in any case.
3 intelligence! What are you basing that on? Average 1st world toddler stays in what is effectively a 3 star hotel, full board, with all clothes washed (and provided free of charge in the first place!) He/she doesn't need to bother with dressing, someone will come along and do it for them. They have a carer on site, 24/7. Any time they need to leave this luxurious dwelling, they will quite likely be transported in a western version of a rickshaw, or be chauffeur driven. At the destination, they will likely be fawned over more than while they are back at their 'hotel.' All without spending a penny (and if they do accidentally "spend a penny" someone else will clean it up.) 40 hour working week? Blow that, they have interesting stuff on the TV to watch, and new toys arrive regularly.
In addition to that, they learn a new language, and could easily manage another one at the same time.
About the only thing toddlers have in common with the Tarrasque is the immense joy they take in knocking block towers over. And they are utterly terrifying and unpredictable.
Accuracy at ten feet? Pretty darn good in my experience.
If you want to talk about low intelligence creature, then imagine a party of heroes, who upon being assailed by hurled blocks/boulders, pick up the missiles and return them to the tarrasque. That's what happens with the sippy cup in RenFaire's example.
Also, why has it taken adults centuries to finally realise that baby-grows are really comfortable and warm? Onesies - suddenly popular with grown-ups. Sandbox settings are all the rage in RPGs and video games.
The only reason toddlers haven't taken over the world is because they really don't want it. That and they haven't learnt how to avoid morphing into these drooling, oversized, over-stressed morons they call mum and dad.
I hope I haven't offended anyone with the above - it seems like I can't post anything here without the risk of melting snowflakes and getting a 5 point warning on my account.
Which honestly shows just how weak damage resistance/immunity is in 5E. A Moon-Touched Sword is just as capable of wounding the Tarrasque as the Axe of the Dwarvish Lords, since they both count as magic weapons.
I mean, an Axe of Dwarvish Lords is a +3 weapon, so it is objectively far better at both hitting and doing damage to the Tarrasque than a Moon-Touched Sword. Really the resistance/immunity to mundane damage is probably more a justification for why you need to send out PCs to deal with such monsters instead of an army, as the intent behind magic weapons is they’re scarce enough that most nations on the scale D&D uses couldn’t possibly find or afford enough to outfit a full fighting force. I also wouldn’t fault a DM for excluding the common cosmetic weapons from meeting the condition in any case.
The point is that RAW, it doesn't matter whether you're equipped with the weakest magic weapon in the game or an artifact, the Tarrasque's immunity to damage is vulnerable to both. It's not like older editions where you needed a +5 weapon or an Epic magic weapon. And that carries on to other monsters, too- there's nothing you need a holy weapon against, or a magical cold iron one, or any other options.
Rollback Post to RevisionRollBack
Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.
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Remember, a pc can have an INT as low as 3. Would you say that that pc would not be smart enough to improvise weapons or think of ways to defend itself. An int 3 is capable of speech, so it should be capable of throw rock. I just spent the weekend with my toddler niece. She can not talk, but trust me, she can throw stuff.
A player can have an Int as low as zero...
How well does your niece throw? Accuracy at 10 feet?
Born in Italy, moved a bunch, living in Spain, my heart always belonged to Roleplaying Games
Are you asking if a human toddler is as accurate at throwing something 10 ft as a city leveling beast? Strange how you ignore the meat of the post to hone in and criticize a babies upper arm strength.
The point of the int comparison was to point out that the Tarrasque is smart enough by the books to improvise weapons by comparing it to the intellectual feats of other 3 int beings. To agree with LeK, int is irrelevant to accuracy, it is not a wizard hurling cantrips.
The toddler analogy is (pull-up) pants.
3 intelligence! What are you basing that on?
Average 1st world toddler stays in what is effectively a 3 star hotel, full board, with all clothes washed (and provided free of charge in the first place!) He/she doesn't need to bother with dressing, someone will come along and do it for them. They have a carer on site, 24/7. Any time they need to leave this luxurious dwelling, they will quite likely be transported in a western version of a rickshaw, or be chauffeur driven. At the destination, they will likely be fawned over more than while they are back at their 'hotel.'
All without spending a penny (and if they do accidentally "spend a penny" someone else will clean it up.)
40 hour working week? Blow that, they have interesting stuff on the TV to watch, and new toys arrive regularly.
In addition to that, they learn a new language, and could easily manage another one at the same time.
About the only thing toddlers have in common with the Tarrasque is the immense joy they take in knocking block towers over. And they are utterly terrifying and unpredictable.
Accuracy at ten feet? Pretty darn good in my experience.
If you want to talk about low intelligence creature, then imagine a party of heroes, who upon being assailed by hurled blocks/boulders, pick up the missiles and return them to the tarrasque.
That's what happens with the sippy cup in RenFaire's example.
Also, why has it taken adults centuries to finally realise that baby-grows are really comfortable and warm? Onesies - suddenly popular with grown-ups.
Sandbox settings are all the rage in RPGs and video games.
The only reason toddlers haven't taken over the world is because they really don't want it. That and they haven't learnt how to avoid morphing into these drooling, oversized, over-stressed morons they call mum and dad.
I hope I haven't offended anyone with the above - it seems like I can't post anything here without the risk of melting snowflakes and getting a 5 point warning on my account.
Roleplaying since Runequest.
This sounds to me to be be perfect way to play the tarrasque! Put the toddler in a costume on the table with all the scenery, town, and minis! See what happens!
Not far from the truth. She just turned two and got those wooden building blocks. I assure you that she destroys them eagerly.
I think the part you guys are missing is that it can be killed kinda easily.
Wtf happened to Disintegrate the body, Bless the ashes, cast a Wish for it to be dead!? Kids nowadays got so easy...
"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
-Ilyara Thundertale
If its the death, not the defeat that's an issue, give a nod to the past and its immortality, (need to reduce to -30 and then WISH it die a final time) but do it the 5th way and go the route of the Naga, that way a defeated Terry Rasque needs to be disposed of, and somehow moved far away from anything that is valued because it will return to life and there is nothing you can do about it, perhaps award the full experience award if they find a way to isolate the problem not just temporarily incapacitate it. (Naga's seriously! Thats a new lease on life or lives that they never had before!)
*Edit for spelling
A fifth level horizon walker with boots of speed can defeat a tarrasque by itself in less than 4 minutes if it never misses with its force damage arrows from over 120 feet away.
Reading this thread has been a wild ride, it started with a guy wanting to fix tarrasques and then that guy denying all possible (and very fair) solutions and insulting kids who don't even know how to talk for their STR and DEX stats... irl
Honestly I think that many very good people stepped up to the task and just wanted to help fix up a few flaws in a game that they love only to be led along by a troll who can't get over the idea that not every animal and person wants to end its own life whether by action or negligence.
This thread shows both a dedicated community helping each other out and some of the worst of the internet just wanting to be annoying contrarians.
If you are here to figure out how to fix a tarrasque encounter, read through this thread but take care to skip RenFaireMan's posts
If I get a warning or some points from this I sw-
[roll]7d6[/roll]
Every post these dice roll increasing my chances of winning the yahtzee thread (I wish (wait not the twist the wish threa-!))
Drummer Generated Title
After having been invited to include both here, I now combine the "PM me CHEESE 🧀 and tomato into PM me "PIZZA🍕"
Agreed
The tarrasque is immune to piercing damage.
Piercing damage from non-magical attacks. That means mundane weapons will not cause damage, but magical weapons will.
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Successfully completed the Tomb of Horrors module (as part of playing Tomb of Annihilation) with no party deaths!
Which honestly shows just how weak damage resistance/immunity is in 5E. A Moon-Touched Sword is just as capable of wounding the Tarrasque as the Axe of the Dwarvish Lords, since they both count as magic weapons.
Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.
I like to remind that ANY fight is easy, if the conditions are easy enough. It's a matter of encounter planning.
I would probably have the T just ignore the petty ranged attacks and go on about its daily routines of destroying everything.
So a duel of Party vs T would be easy, but it would be really boring, so I don't see why I would create such an encounter. I'd add some layers.
Finland GMT/UTC +2
I mean, an Axe of Dwarvish Lords is a +3 weapon, so it is objectively far better at both hitting and doing damage to the Tarrasque than a Moon-Touched Sword. Really the resistance/immunity to mundane damage is probably more a justification for why you need to send out PCs to deal with such monsters instead of an army, as the intent behind magic weapons is they’re scarce enough that most nations on the scale D&D uses couldn’t possibly find or afford enough to outfit a full fighting force. I also wouldn’t fault a DM for excluding the common cosmetic weapons from meeting the condition in any case.
I just want to say THANK YOU!
I AGGREE ENTIRLEY!
The point is that RAW, it doesn't matter whether you're equipped with the weakest magic weapon in the game or an artifact, the Tarrasque's immunity to damage is vulnerable to both. It's not like older editions where you needed a +5 weapon or an Epic magic weapon. And that carries on to other monsters, too- there's nothing you need a holy weapon against, or a magical cold iron one, or any other options.
Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.