I'm not saying they need to be good at everything, but if you want a ranged (thrown weapon) monk specialty then you need appropriate feats built into that monk style. (And yes, I consider thrown to be ranged in every case.. it doesn't have to have a launcher to be ranged... the ones that specify "ranged" can only be used as ranged and incur ranged penalties in melee. That is the only difference between ranged and thrown with regard to sharpshooter. You absolutely can be sharpshooter with a thrown weapon.)
Yes, I was referring to the feat for elves... sorry I didn't make that clear. What I was suggesting was that there should be a similar feat for monks who specialize in thrown or ranged weapons like that sickle thing on the end of a chain. (Basically a grappling hook that can be used to slash, and probably give increased climbing speed as well.) That would be a cool monk style.
So yeah. If you want a spear with reach, attach a chain to it and you have a "monk specialty."
I mean, to a certain degree you might just have to accept that you're not going to be able to use all those quirky anime weapons like a kyoketsu shoge without homebrew because they'd be a pain to write up stats for and D&D has been moving to simplify weapon design and implementation, which while it does have pro's and con's I think is at least not a hard negative. Or I suppose you could just reskin a whip, although it's presently not a monk weapon and so you'd either need to go Kensei or work out a way to get the weapon prof and then use the Tasha's feature to really make it work as a Monk. Pushing for additional applications is DM's discretion, though my two cents is that given grappling hooks are already a thing in the basic adventuring gear, there's not really a need to figure out extra features on a weapon.
Regarding thrown weapons, no build supports them without the Thrown Weapon Fighting Style at present, so this isn't really a Monk problem so much as it is just a general niche build one.
There is no such mechanic as triple advantage, and elves don’t get it with a bow even if there were.
They're referring to the [feat]Elven Accuracy[/feat] feat from Xanathar's.
I know, and it’s not triple advantage, nor is it only applied to bows. So they were completely incorrect on all fronts.
Semantics. It allows for the roll of a third d20 on advantage, applies to ranged attacks, and is specific to elves. It wasn't a perfect description, but I think most of us understood what was meant by it.
I'm not saying they need to be good at everything, but if you want a ranged (thrown weapon) monk specialty then you need appropriate feats built into that monk style. (And yes, I consider thrown to be ranged in every case.. it doesn't have to have a launcher to be ranged... the ones that specify "ranged" can only be used as ranged and incur ranged penalties in melee. That is the only difference between ranged and thrown with regard to sharpshooter. You absolutely can be sharpshooter with a thrown weapon.)
Yes, I was referring to the feat for elves... sorry I didn't make that clear. What I was suggesting was that there should be a similar feat for monks who specialize in thrown or ranged weapons like that sickle thing on the end of a chain. (Basically a grappling hook that can be used to slash, and probably give increased climbing speed as well.) That would be a cool monk style.
So yeah. If you want a spear with reach, attach a chain to it and you have a "monk specialty."
You are still not being accurate by RAW. You can of course add anything you want as homebrew in your own game but that is a completely separate thing and not appropriate for this thread. If you want to discuss homebrew weapons or character classes then go start a post in the homebrew channel.
Ranged weapons do indeed include the ranged weapon property. Melee weapons that have the ability to be used at range such as thrown daggers, light hammers or thrown axes, javelins, spears, yklwa etc have the thrown property. They are not ranged weapons though and do not count for feats or abilities that require a ranged weapon attack - they use strength not dex for one thing unless you’re a monk. The exception is the dart, as that is listed as a simple ranged weapon with the finesse, and thrown properties so it uses dex, and can use ranged and thrown based feats and abilities such as thrown weapon fighting style and sharpshooter.
Adding a chain to a spear does not give it the reach property, it just lets you pull it back once thrown but would limit the range and to be honest is likely to make it an improvised weapon. Especially if someone was trying it on for munchkin reasons in any game I ran.
The Kusarigama you refer to (chain sickle) is not even remotely suited to function as a grappling hook and will be far more likely to impale you as you fall if you were to try. Forget what you see in Hollywood movies, it was never used in large battles and generally the chain end was used to entangle an enemy’s weapon or legs before rushing in and stabbing like a knife.
Everything you have said so far is pure fantasy, not supported by any game mechanic and pure homebrew.
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They're referring to the [feat]Elven Accuracy[/feat] feat from Xanathar's.
I'm not saying they need to be good at everything, but if you want a ranged (thrown weapon) monk specialty then you need appropriate feats built into that monk style. (And yes, I consider thrown to be ranged in every case.. it doesn't have to have a launcher to be ranged... the ones that specify "ranged" can only be used as ranged and incur ranged penalties in melee. That is the only difference between ranged and thrown with regard to sharpshooter. You absolutely can be sharpshooter with a thrown weapon.)
Yes, I was referring to the feat for elves... sorry I didn't make that clear. What I was suggesting was that there should be a similar feat for monks who specialize in thrown or ranged weapons like that sickle thing on the end of a chain. (Basically a grappling hook that can be used to slash, and probably give increased climbing speed as well.) That would be a cool monk style.
So yeah. If you want a spear with reach, attach a chain to it and you have a "monk specialty."
I mean, to a certain degree you might just have to accept that you're not going to be able to use all those quirky anime weapons like a kyoketsu shoge without homebrew because they'd be a pain to write up stats for and D&D has been moving to simplify weapon design and implementation, which while it does have pro's and con's I think is at least not a hard negative. Or I suppose you could just reskin a whip, although it's presently not a monk weapon and so you'd either need to go Kensei or work out a way to get the weapon prof and then use the Tasha's feature to really make it work as a Monk. Pushing for additional applications is DM's discretion, though my two cents is that given grappling hooks are already a thing in the basic adventuring gear, there's not really a need to figure out extra features on a weapon.
Regarding thrown weapons, no build supports them without the Thrown Weapon Fighting Style at present, so this isn't really a Monk problem so much as it is just a general niche build one.
I know, and it’s not triple advantage, nor is it only applied to bows. So they were completely incorrect on all fronts.
Semantics. It allows for the roll of a third d20 on advantage, applies to ranged attacks, and is specific to elves. It wasn't a perfect description, but I think most of us understood what was meant by it.
You are still not being accurate by RAW. You can of course add anything you want as homebrew in your own game but that is a completely separate thing and not appropriate for this thread. If you want to discuss homebrew weapons or character classes then go start a post in the homebrew channel.
Ranged weapons do indeed include the ranged weapon property. Melee weapons that have the ability to be used at range such as thrown daggers, light hammers or thrown axes, javelins, spears, yklwa etc have the thrown property. They are not ranged weapons though and do not count for feats or abilities that require a ranged weapon attack - they use strength not dex for one thing unless you’re a monk. The exception is the dart, as that is listed as a simple ranged weapon with the finesse, and thrown properties so it uses dex, and can use ranged and thrown based feats and abilities such as thrown weapon fighting style and sharpshooter.
Adding a chain to a spear does not give it the reach property, it just lets you pull it back once thrown but would limit the range and to be honest is likely to make it an improvised weapon. Especially if someone was trying it on for munchkin reasons in any game I ran.
The Kusarigama you refer to (chain sickle) is not even remotely suited to function as a grappling hook and will be far more likely to impale you as you fall if you were to try. Forget what you see in Hollywood movies, it was never used in large battles and generally the chain end was used to entangle an enemy’s weapon or legs before rushing in and stabbing like a knife.
Everything you have said so far is pure fantasy, not supported by any game mechanic and pure homebrew.