Bard 1 might be moved up in the order but is after warlock 1
Starting ability are 10, 12+2, 14, 9+1, 12, 15
Rogue 4 feat is elven accuracy which bumps cha to 16, giving cha a higher mod than dex, hence warlock 1 (hexblade) is only beneficial to attack and damage after rogue 4.
Weapon is rapier
Warlock 4 feat is fey teleportation (boosting cha)
Rogue 8 feat is Telepathic (boosting cha) since I dropped paladin the character needs someethod of discerning guilt from innocent
Rogue 10 double boost cha to 20.
I like the cha based spells I get from bard 1 including faerie fire (fore advantage, which is why i may want it earlier than char level 10) and healing word
Eldritch invocations are eldritch mind, superior pact weapon, and thirsting blade
So can someone tell me the technical details of the pact weapon rules of superior pact weapon and thirsting blade as is relates to having 2 "pact weapons" a rapier and a long bow, I know the legalese is that you can have up to 2 weapons that you use cha for attack and damage but can they both be your spell casting implement. In particular I'm more concerned about the rapier being the spell casting implementation if I had to choose 1 for that because when you're up close and personal you don't want to switch to a bow to cast spells
So can someone tell me the technical details of the pact weapon rules of superior pact weapon and thirsting blade as is relates to having 2 "pact weapons" a rapier and a long bow, I know the legalese is that you can have up to 2 weapons that you use cha for attack and damage but can they both be your spell casting implement. In particular I'm more concerned about the rapier being the spell casting implementation if I had to choose 1 for that because when you're up close and personal you don't want to switch to a bow to cast spells
It's Improved Pact Weapon and what you're talking about is the interaction with your Pact Weapon and your Hex Weapon. The way to wield two weapons with Charisma is to have a separate Pact Weapon and Hex Weapon. Your Hex weapon will have to be a real weapon that exists and you designate it to be your Hex Weapon at the end of a Long Rest. Then as a Pact of the Blade Warlock, you can summon a different weapon as your Pact Weapon, which will also benefit from your Hex Warrior ability to wield it with Charisma.
The issue with your plan to make your two weapons is that in order to make a weapon into your Hex Weapon (Cha) you need to be proficient with it and it cannot have the two handed property, which means no bows. Now, you can summon a bow with your Improved Pact Weapon feature and it will benefit from Hex Warrior, but that means it will also be your spellcasting focus since only your Pact Weapon can be your focus.
But the solution is also kind of simple. Really the only reason to have two Hex Weapons at the same time is if you want to wield them both at the same time in order to use Two Weapon Fighting. It doesn't seem you want to do that, so why not just have your Pact Weapon, which you can change from a rapier to a bow with an Action?
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Canto alla vita alla sua bellezza ad ogni sua ferita ogni sua carezza!
I sing to life and to its tragic beauty To pain and to strife, but all that dances through me The rise and the fall, I've lived through it all!
I'm looking in Tasha's and it makes customizing your origin seem like a standard thing you'd expect most GM's to let you do? (Before you say ask your gm, im sure my gaming group would allow it but my gaming group broke up in the pandemic, so im going to be looking for an online game, so im asking about what would be a typical/conensus answer, and im a planner) How "legit" would it be to play a high elf with a +2 cha and a +1 to dex? That's still well within the elf stereotype/archetype of intelligent perceptive beautiful graceful (it's no like im asking to boost str or con on an elf high elf, but that might be reasonable on a wood elf).
Holy $H!T am I imagining this/not understanding bard mechanics yet or is
Swashbuckler rogue 10
Hexblade warlock 5
College of swords bard 5
Incredibly potent? the classes all seem to reinforce each other (lots of skills, lots of skill experise, swords, bows, magic, playing of advantage)
In every previous edition of the game I looked down on bards as a individually useless/second rate support class but in 5e they're actually cool.
The pitfall of many a multiclass that goes beyond a dip is that the final product in many cases would be weaker than just a straight single class character. Take your build for example is the 10 combined levels of Hexblade and Swords Bard worth the 5d6 extra Sneak Attack damage every hit? You are also missing out on arguably one of the best non combat abilities in Reliable Talent, a extra ASI, Blind Sense, Slippery Mind etc etc.
Now compare a Swashbuckler with just a 2-3 level multiclass dip in Hexblade. They get pretty much all the important features you want from the Hexblade at the cost of only 1d6 Sneak Attack damage, Elusive and 1 ASI.
Now there are examples of multiclass characters that work very very well with more than just a dip but in general I find 1-3 levels is quite a good amount for multiclassing. Of course this is just my opinion.
I'm playing a character similar to this, a Half Elf as well, but I also added in levels of Bard and only dipped into Hexblade. I also picked up War Caster and Elven Accuracy. This build allows me to use Charisma for melee, for Initiative, and for Spellcasting. I have shield proficiency as well as the Shield spell, and Bard gives me enough spell slots to cast Shield consistently in basically every combat, especially considering the Pact slots that come back on short rests. It's very nice to combine Steady Aim, Elven Accuracy, Booming Blade, and Sneak Attack.
What books should one get for magic weapons? Specifically interested in rapier and long bows.
What's the advantage of rogue 17 warlock 3 over rogue 17, warlock 2 and bard 1? Right now I'm thinking improved pact weapons let's you use a cha bonus with a longbow because a ruby of the war mage would let you uses a magic sword as a arcane focus.
Does 5e have a lot fewer magic weapons/items than previous editions? Is the reason I'm not finding as much is that there isn't as much? Or that I haven't bought the books/digital content with the treasure trove of items?
Thanks I didn't think of that.
Now I'm thinking,
Elf rogue(swashbuckler 4)/warlock (hexblade 5)/bard 1/rogue (+6)
Bard 1 might be moved up in the order but is after warlock 1
Starting ability are 10, 12+2, 14, 9+1, 12, 15
Rogue 4 feat is elven accuracy which bumps cha to 16, giving cha a higher mod than dex, hence warlock 1 (hexblade) is only beneficial to attack and damage after rogue 4.
Weapon is rapier
Warlock 4 feat is fey teleportation (boosting cha)
Rogue 8 feat is Telepathic (boosting cha) since I dropped paladin the character needs someethod of discerning guilt from innocent
Rogue 10 double boost cha to 20.
I like the cha based spells I get from bard 1 including faerie fire (fore advantage, which is why i may want it earlier than char level 10) and healing word
Eldritch invocations are eldritch mind, superior pact weapon, and thirsting blade
So can someone tell me the technical details of the pact weapon rules of superior pact weapon and thirsting blade as is relates to having 2 "pact weapons" a rapier and a long bow, I know the legalese is that you can have up to 2 weapons that you use cha for attack and damage but can they both be your spell casting implement. In particular I'm more concerned about the rapier being the spell casting implementation if I had to choose 1 for that because when you're up close and personal you don't want to switch to a bow to cast spells
It's Improved Pact Weapon and what you're talking about is the interaction with your Pact Weapon and your Hex Weapon. The way to wield two weapons with Charisma is to have a separate Pact Weapon and Hex Weapon. Your Hex weapon will have to be a real weapon that exists and you designate it to be your Hex Weapon at the end of a Long Rest. Then as a Pact of the Blade Warlock, you can summon a different weapon as your Pact Weapon, which will also benefit from your Hex Warrior ability to wield it with Charisma.
The issue with your plan to make your two weapons is that in order to make a weapon into your Hex Weapon (Cha) you need to be proficient with it and it cannot have the two handed property, which means no bows. Now, you can summon a bow with your Improved Pact Weapon feature and it will benefit from Hex Warrior, but that means it will also be your spellcasting focus since only your Pact Weapon can be your focus.
But the solution is also kind of simple. Really the only reason to have two Hex Weapons at the same time is if you want to wield them both at the same time in order to use Two Weapon Fighting. It doesn't seem you want to do that, so why not just have your Pact Weapon, which you can change from a rapier to a bow with an Action?
Canto alla vita
alla sua bellezza
ad ogni sua ferita
ogni sua carezza!
I sing to life and to its tragic beauty
To pain and to strife, but all that dances through me
The rise and the fall, I've lived through it all!
Thanks... the downside of that is it locks me out of nifty magical weapons, but it's probably the best solution.
I found 2 solutions (both common magical items) in Xanabar's
1) dark shard amulet (warlock only)
2) ruby of the war mage (no class restriction so it will work for warlock and bard spells)
I can put the ruby on the rapier and have it be my hex weapon then make a magic longbow my pact weapon.
I'm looking in Tasha's and it makes customizing your origin seem like a standard thing you'd expect most GM's to let you do? (Before you say ask your gm, im sure my gaming group would allow it but my gaming group broke up in the pandemic, so im going to be looking for an online game, so im asking about what would be a typical/conensus answer, and im a planner) How "legit" would it be to play a high elf with a +2 cha and a +1 to dex? That's still well within the elf stereotype/archetype of intelligent perceptive beautiful graceful (it's no like im asking to boost str or con on an elf high elf, but that might be reasonable on a wood elf).
Holy $H!T am I imagining this/not understanding bard mechanics yet or is
Swashbuckler rogue 10
Hexblade warlock 5
College of swords bard 5
Incredibly potent? the classes all seem to reinforce each other (lots of skills, lots of skill experise, swords, bows, magic, playing of advantage)
In every previous edition of the game I looked down on bards as a individually useless/second rate support class but in 5e they're actually cool.
The pitfall of many a multiclass that goes beyond a dip is that the final product in many cases would be weaker than just a straight single class character. Take your build for example is the 10 combined levels of Hexblade and Swords Bard worth the 5d6 extra Sneak Attack damage every hit? You are also missing out on arguably one of the best non combat abilities in Reliable Talent, a extra ASI, Blind Sense, Slippery Mind etc etc.
Now compare a Swashbuckler with just a 2-3 level multiclass dip in Hexblade. They get pretty much all the important features you want from the Hexblade at the cost of only 1d6 Sneak Attack damage, Elusive and 1 ASI.
Now there are examples of multiclass characters that work very very well with more than just a dip but in general I find 1-3 levels is quite a good amount for multiclassing. Of course this is just my opinion.
I mean yes, this is basically my build, and it's super super fun!
My plan is to go Swords Bard 5/Swashbuckler 12/Hexblade 3 and I supplement the damage of the lost Sneak Attack levels with a scaling Booming Blade.
Canto alla vita
alla sua bellezza
ad ogni sua ferita
ogni sua carezza!
I sing to life and to its tragic beauty
To pain and to strife, but all that dances through me
The rise and the fall, I've lived through it all!
What's "better" for a sneaky swashbuckler: "booming blade" or "green flame"?
What books should one get for magic weapons? Specifically interested in rapier and long bows.
What's the advantage of rogue 17 warlock 3 over rogue 17, warlock 2 and bard 1? Right now I'm thinking improved pact weapons let's you use a cha bonus with a longbow because a ruby of the war mage would let you uses a magic sword as a arcane focus.
Does 5e have a lot fewer magic weapons/items than previous editions? Is the reason I'm not finding as much is that there isn't as much? Or that I haven't bought the books/digital content with the treasure trove of items?