I'm not really sure there is such thing as OP at level 1. Later on, as various abilities start stacking together, there are some combos that synergise with each other, some builds get too strong, but level 1? I'm not sure they exist, unless you cheat or the DM allows you to cheat with their blessing.
That said, Sharpshooter is pretty powerful, so Variant Human with the Sharpshooter feat with the Fighter class (Archery Fighting Style) is a pretty strong one. Alternatively, get the Great Weapon Master feat and the Great Weapon Fighting Fighting Style.
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If you're not willing or able to to discuss in good faith, then don't be surprised if I don't respond, there are better things in life for me to do than humour you. This signature is that response.
Gonna need some context here. Why op? What sort of thing do you want? Dance? Healing? Tanking? A combo? What’s the scenario?
damage
Okay, *why* do you want to be "OP"? D&D is not a video game to be "won". It is a collaborative storytelling game.
That being said, your best bet (for pure damage) is probably a Sorcerer, Warlock, or Wizard. Barbarians and Fighters are better if you want more consistent damage, however. There is no "meta" for D&D, and most classes are pretty well balanced at 1st level.
I'd seriously recommend talking to your DM and fellow players beforehand, to get an idea of what types of characters there already are in the party.
Gonna need some context here. Why op? What sort of thing do you want? Dance? Healing? Tanking? A combo? What’s the scenario?
damage
Okay, *why* do you want to be "OP"? D&D is not a video game to be "won". It is a collaborative storytelling game.
That being said, your best bet (for pure damage) is probably a Sorcerer, Warlock, or Wizard. Barbarians, and Fighters are better if you want more consistent damage, however. There is no "meta" for D&D, and most classes are pretty well balanced at 1st level.
I'd seriously recommend talking to your DM and fellow players beforehand, to get an idea of what types of characters there already are in the party.
this too, but id say a martial at low levels out dprs a caster thats why i went with what i said
Gonna need some context here. Why op? What sort of thing do you want? Dance? Healing? Tanking? A combo? What’s the scenario?
damage
Okay, *why* do you want to be "OP"? D&D is not a video game to be "won". It is a collaborative storytelling game.
That being said, your best bet (for pure damage) is probably a Sorcerer, Warlock, or Wizard. Barbarians, and Fighters are better if you want more consistent damage, however. There is no "meta" for D&D, and most classes are pretty well balanced at 1st level.
I'd seriously recommend talking to your DM and fellow players beforehand, to get an idea of what types of characters there already are in the party.
this too, but id say a martial at low levels out dprs a caster thats why i went with what i said
In the long run, sure. Casters are better at burst damage, whereas martials are better at a consistent rate of damage. By the end of an adventuring day, I'm willing to bet that a 1st-level marital will have overall dealt more damage than a 1st-level caster.
But if measuring from a single attack (which is, admittedly, foolish), casters deal more. You bring up a good point.
One class that's really powerful at level 1 but trails off at later levels is Monk, mostly because of their "Martial Arts" feature, which lets them make an attack as a bonus action right at level 1 without having to mess with two-weapon fighting, which has a lot more limits on it.
Ideally you would play as a Bugbear... they have increased range and also deal an additional 2d6 against any creature that hasn't taken a turn yet in combat. However, you have to buy them separately or get them through the Multiverse book.
Of the free races available, I'd probably recommend Half-Orc... Gives a boost to Critical hit damage, and Relentless Endurance helps you to survive situations that would otherwise knock you out.
Anyway, in terms of dealing sheer damage at level 1, this is a solid option. It's not amazing or anything... I wouldn't call it "OP", and it also gets overtaken by other classes at higher levels, but if you're just trying to build a character for a level 1 one-shot and you want to be the big damage dealer, this will output hurt just a little bit more than a Barbarian at level 1.
Why do you want said char? What need does it fill?
some stuff is locked behind a pay wall
You seem to have the wrong idea about D&D. It isn't a free-to-play video game. The main way of playing would be to buy one of the Starter Sets or the Player's Handbook, gather a few friends, and procedurally create a story together. Lots of material from the PHB is free to use on D&D Beyond via the Basic Rules.
Like I said, talk to your DM and the other players to figure out what kind of character you should play. Do you enjoy being a stealthy thief? Play as a Rogue. Do you want to cast spells of various types, to produce magical effects? Play as a Wizard. Just wanna hit things? Play a Fighter or Barbarian.
The game is so much more than creating an overpowered superhero.
Gonna need some context here. Why op? What sort of thing do you want? Dance? Healing? Tanking? A combo? What’s the scenario?
damage
Okay, *why* do you want to be "OP"? D&D is not a video game to be "won". It is a collaborative storytelling game.
That being said, your best bet (for pure damage) is probably a Sorcerer, Warlock, or Wizard. Barbarians, and Fighters are better if you want more consistent damage, however. There is no "meta" for D&D, and most classes are pretty well balanced at 1st level.
I'd seriously recommend talking to your DM and fellow players beforehand, to get an idea of what types of characters there already are in the party.
this too, but id say a martial at low levels out dprs a caster thats why i went with what i said
In the long run, sure. Casters are better at burst damage, whereas martials are better at a consistent rate of damage. By the end of an adventuring day, I'm willing to bet that a 1st-level marital will have overall dealt more damage than a 1st-level caster.
But if measuring from a single attack (which is, admittedly, foolish), casters deal more. You bring up a good point.
really depends on the spells available at low level, like if were talking about the spell inflict wounds, yeah it is a hard dpr thing which outbeats it, but if were talking something like chromatic orb? idk thats up against 2d6+14, which is roughly about 21 points of damage on a single attack wheras chromatic orb deals roughly 12 or so, and you gotta remember at level 1 you have two spell slots and your cantrips only deal one die of damage usually
low levels until like lvl 5, martials hard outclass most casters in the short and long run of it dpr wise the benefit of a caster is that they have utility at low levels and can do things the martials cant outside of combat
you get to attack with a great weapon for too much damage if you hit. If you kill an enemy with the single hit, you get a free follow up as a bonus action from the feat.
if you miss, or hit and the creature somehow lives, you can use your bonus action to try again because war cleric.
you can offset your attack penalty with bless which also helps you maintain the concentration on the spell itself. Choose a couple of teammates to help.
You still haven't explained exactly why you want an "overpowered" character. Nor have you responded to anything else I have said.
At 1st level, there is no such thing as "OP". Each class has their own strengths and weaknesses, and it's up to the party to overcome those limitations via creative gameplay.
You still haven't explained exactly why you want an "overpowered" character. Nor have you responded to anything else I have said.
At 1st level, there is no such thing as "OP". Each class has their own strengths and weaknesses, and it's up to the party to overcome those limitations via creative gameplay.
by the way i spent no money on dnd beyond so it needs to be completely free
A) Why do you want it to be "OP"? Why not aim for fun, or group diversity?
B) You can make literally any class you want for free with online resources, just don't use DNDBeyond.
C) Nearly anything can be recreated on DNDBeyond via the homebrew tools for free, so you are only limited by your time and interest.
Gonna need some context here. Why op? What sort of thing do you want? Dance? Healing? Tanking? A combo? What’s the scenario?
I'm not really sure there is such thing as OP at level 1. Later on, as various abilities start stacking together, there are some combos that synergise with each other, some builds get too strong, but level 1? I'm not sure they exist, unless you cheat or the DM allows you to cheat with their blessing.
That said, Sharpshooter is pretty powerful, so Variant Human with the Sharpshooter feat with the Fighter class (Archery Fighting Style) is a pretty strong one. Alternatively, get the Great Weapon Master feat and the Great Weapon Fighting Fighting Style.
If you're not willing or able to to discuss in good faith, then don't be surprised if I don't respond, there are better things in life for me to do than humour you. This signature is that response.
damage
then youll want a lvl 1 variant human with sharpshooter or great weapon master, probably either a fighter, or paladin
you can homebrew official feats and not publish them
but otherwise, you really dont get to be op at lvl 1
Okay, *why* do you want to be "OP"? D&D is not a video game to be "won". It is a collaborative storytelling game.
That being said, your best bet (for pure damage) is probably a Sorcerer, Warlock, or Wizard. Barbarians and Fighters are better if you want more consistent damage, however. There is no "meta" for D&D, and most classes are pretty well balanced at 1st level.
I'd seriously recommend talking to your DM and fellow players beforehand, to get an idea of what types of characters there already are in the party.
[REDACTED]
this too, but id say a martial at low levels out dprs a caster thats why i went with what i said
In the long run, sure. Casters are better at burst damage, whereas martials are better at a consistent rate of damage. By the end of an adventuring day, I'm willing to bet that a 1st-level marital will have overall dealt more damage than a 1st-level caster.
But if measuring from a single attack (which is, admittedly, foolish), casters deal more. You bring up a good point.
[REDACTED]
Why do you want said char? What need does it fill?
some stuff is locked behind a pay wall
One class that's really powerful at level 1 but trails off at later levels is Monk, mostly because of their "Martial Arts" feature, which lets them make an attack as a bonus action right at level 1 without having to mess with two-weapon fighting, which has a lot more limits on it.
Ideally you would play as a Bugbear... they have increased range and also deal an additional 2d6 against any creature that hasn't taken a turn yet in combat. However, you have to buy them separately or get them through the Multiverse book.
Of the free races available, I'd probably recommend Half-Orc... Gives a boost to Critical hit damage, and Relentless Endurance helps you to survive situations that would otherwise knock you out.
Anyway, in terms of dealing sheer damage at level 1, this is a solid option. It's not amazing or anything... I wouldn't call it "OP", and it also gets overtaken by other classes at higher levels, but if you're just trying to build a character for a level 1 one-shot and you want to be the big damage dealer, this will output hurt just a little bit more than a Barbarian at level 1.
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You seem to have the wrong idea about D&D. It isn't a free-to-play video game. The main way of playing would be to buy one of the Starter Sets or the Player's Handbook, gather a few friends, and procedurally create a story together. Lots of material from the PHB is free to use on D&D Beyond via the Basic Rules.
Like I said, talk to your DM and the other players to figure out what kind of character you should play. Do you enjoy being a stealthy thief? Play as a Rogue. Do you want to cast spells of various types, to produce magical effects? Play as a Wizard. Just wanna hit things? Play a Fighter or Barbarian.
The game is so much more than creating an overpowered superhero.
[REDACTED]
really depends on the spells available at low level, like if were talking about the spell inflict wounds, yeah it is a hard dpr thing which outbeats it, but if were talking something like chromatic orb? idk thats up against 2d6+14, which is roughly about 21 points of damage on a single attack wheras chromatic orb deals roughly 12 or so, and you gotta remember at level 1 you have two spell slots and your cantrips only deal one die of damage usually
low levels until like lvl 5, martials hard outclass most casters in the short and long run of it dpr wise
the benefit of a caster is that they have utility at low levels and can do things the martials cant outside of combat
Level 1 variant human war domain cleric with great weapon master.
16 str 16 wisdom 15 constitution 8 everything else.
you get to attack with a great weapon for too much damage if you hit. If you kill an enemy with the single hit, you get a free follow up as a bonus action from the feat.
if you miss, or hit and the creature somehow lives, you can use your bonus action to try again because war cleric.
you can offset your attack penalty with bless which also helps you maintain the concentration on the spell itself. Choose a couple of teammates to help.
thank you
You still haven't explained exactly why you want an "overpowered" character. Nor have you responded to anything else I have said.
At 1st level, there is no such thing as "OP". Each class has their own strengths and weaknesses, and it's up to the party to overcome those limitations via creative gameplay.
[REDACTED]
Let it drop, you can probably guess by now.
DMing:
Dragons of Stormwreck Isle
Playing:
None sadly.
Optimization Guides:
Literally Too Angry to Die - A Guide to Optimizing a Barbarian
V. Human War cleric with GWM for two attacks a turn