One more thing, say my character was level 20, would 5 levels in Gloom Stalker Ranger/3 levels in Gunslinger Fighter/12 levels in Scout Rogue be a good class setup? the idea behind it is that with gunslinger fighter I could get both Action Surge and Trickshots (Deadeye Shot for advantage on attack rolls if I need and Violent Shot for extra damage if I need) along with 6d6 of sneak attack with the extra action granted by ranger I could have 6 attacks of the first turn of combat, say a fight goes like this:
I'm hidden before the fight starts (hopefully don't get seen by monster's passive perception) so I have advantage on my first attack I use my bonus action to cast Hunter's Mark.
1st Attack: Roll to hit, deal the 4d12+10 +1d6 from Hunter's Mark +6d6 from Sneak Attack (I wouldn't be hidden after this attack).
2nd Attack: Because of the Extra Attack feature granted by a level 5 ranger you get another attack. So, roll to hit, deal the 4d12+10 +1d6 from Hunter's Mark + use 1 grit point to activate violent shot (increases misfire by +2 but allows you to roll one additional damage die per grit point spent) so basically deal 5d12+10 +1d6 if I don't roll a 1, 2, or 3 (my sniper's misfire score is 1).
3rd Attack: According to Dread Ambusher from the Gloom Stalker, if you take the attack action on your first turn of combat you gain an additional attack for that action and that attack will get +1d8 of extra damage. So, roll to hit, deal 4d12+10 +1d6 from Hunter's Mark +1d8 from Dread Ambusher.
*Use Action Surge*
4th Attack: Roll to hit, deal 4d12+10 +1d6 from Hunter's Mark.
5th Attack: Do the EXACT same thing as you did on your 2nd Attack.
6th Attack: Do the EXACT same thing as you did on your 3rd Attack.
This is assuming every attack will hit and the monster even survives this onslaught.
With your based damage 4d10+10 you just want as many attacks as possible and for those attacks to hit. So: 4- Echo Knight Fighter - Feat: Elven Accuracy 4- Gloomstalker Ranger - ASI: +2 Dex 5- Kensai Monk - ASI: +2 Dex 7- Assassin Rogue - Feat: Alert
With Alert + Wis + Dex for your Initiative you should always be acting first in combat, meaning all your first round attacks are at advantage thanks to Assassin Rogue (which is actually super advantage with Elven Accuracy), giving you > 80% chance to hit on each attack even against high AC enemies, you can also spend ki to make any that miss hit. In the first round of combat you get: Action: 2 Attacks from Extra Attack +1 Gloomstalker +1 Echo Knight Action Surge: 2 Attacks from Extra Attack +1 Gloomstalker +1 Echo Knight Bonus Action: +1 Attack from Monk = 9 attacks all at super advantage + 2 have a bonus 1d8 + 1 has a bonus 4d6 Sneak Attack
Your average DPR for round 1 is going to be around 250.
One more thing, say my character was level 20, would 5 levels in Gloom Stalker Ranger/3 levels in Gunslinger Fighter/12 levels in Scout Rogue be a good class setup? the idea behind it is that with gunslinger fighter I could get both Action Surge and Trickshots (Deadeye Shot for advantage on attack rolls if I need and Violent Shot for extra damage if I need) along with 6d6 of sneak attack with the extra action granted by ranger I could have 6 attacks of the first turn of combat, say a fight goes like this:
I'm hidden before the fight starts (hopefully don't get seen by monster's passive perception) so I have advantage on my first attack I use my bonus action to cast Hunter's Mark.
1st Attack: Roll to hit, deal the 4d12+10 +1d6 from Hunter's Mark +6d6 from Sneak Attack (I wouldn't be hidden after this attack).
2nd Attack: Because of the Extra Attack feature granted by a level 5 ranger you get another attack. So, roll to hit, deal the 4d12+10 +1d6 from Hunter's Mark + use 1 grit point to activate violent shot (increases misfire by +2 but allows you to roll one additional damage die per grit point spent) so basically deal 5d12+10 +1d6 if I don't roll a 1, 2, or 3 (my sniper's misfire score is 1).
3rd Attack: According to Dread Ambusher from the Gloom Stalker, if you take the attack action on your first turn of combat you gain an additional attack for that action and that attack will get +1d8 of extra damage. So, roll to hit, deal 4d12+10 +1d6 from Hunter's Mark +1d8 from Dread Ambusher.
*Use Action Surge*
4th Attack: Roll to hit, deal 4d12+10 +1d6 from Hunter's Mark.
5th Attack: Do the EXACT same thing as you did on your 2nd Attack.
6th Attack: Do the EXACT same thing as you did on your 3rd Attack.
This is assuming every attack will hit and the monster even survives this onslaught.
I’d swap it around a bit, and go for Battlemaster instead, and get up to 3rd attack there(don’t remember level, sorry (it’s like 12 or something)). Go to 5 on gloomstalker and get pass without a trace to maximise your suprise round chance. After that it’s exactly what you described but more attacks and less sneak attack.
This is theoretically 12 attacks each dealing big gun damage, with some SA to mark it off, nice!
How would this be 12 attacks? I just might not be getting it but if I'm doing this correct that would be 8 attacks, 3 from the first action with 1 more from GS, and then action surge would grant you 4 more in the same way, equaling 8.
One more thing, say my character was level 20, would 5 levels in Gloom Stalker Ranger/3 levels in Gunslinger Fighter/12 levels in Scout Rogue be a good class setup? the idea behind it is that with gunslinger fighter I could get both Action Surge and Trickshots (Deadeye Shot for advantage on attack rolls if I need and Violent Shot for extra damage if I need) along with 6d6 of sneak attack with the extra action granted by ranger I could have 6 attacks of the first turn of combat, say a fight goes like this:
I'm hidden before the fight starts (hopefully don't get seen by monster's passive perception) so I have advantage on my first attack I use my bonus action to cast Hunter's Mark.
1st Attack: Roll to hit, deal the 4d12+10 +1d6 from Hunter's Mark +6d6 from Sneak Attack (I wouldn't be hidden after this attack).
2nd Attack: Because of the Extra Attack feature granted by a level 5 ranger you get another attack. So, roll to hit, deal the 4d12+10 +1d6 from Hunter's Mark + use 1 grit point to activate violent shot (increases misfire by +2 but allows you to roll one additional damage die per grit point spent) so basically deal 5d12+10 +1d6 if I don't roll a 1, 2, or 3 (my sniper's misfire score is 1).
3rd Attack: According to Dread Ambusher from the Gloom Stalker, if you take the attack action on your first turn of combat you gain an additional attack for that action and that attack will get +1d8 of extra damage. So, roll to hit, deal 4d12+10 +1d6 from Hunter's Mark +1d8 from Dread Ambusher.
*Use Action Surge*
4th Attack: Roll to hit, deal 4d12+10 +1d6 from Hunter's Mark.
5th Attack: Do the EXACT same thing as you did on your 2nd Attack.
6th Attack: Do the EXACT same thing as you did on your 3rd Attack.
This is assuming every attack will hit and the monster even survives this onslaught.
I’d swap it around a bit, and go for Battlemaster instead, and get up to 3rd attack there(don’t remember level, sorry (it’s like 12 or something)). Go to 5 on gloomstalker and get pass without a trace to maximise your suprise round chance. After that it’s exactly what you described but more attacks and less sneak attack.
This is theoretically 12 attacks each dealing big gun damage, with some SA to mark it off, nice!
How would this be 12 attacks? I just might not be getting it but if I'm doing this correct that would be 8 attacks, 3 from the first action with 1 more from GS, and then action surge would grant you 4 more in the same way, equaling 8.
I factored in a surprise round, 3 attacks GS attack AS for another 4 attacks, then regular round 3 attacks…. Wait, hold on, in relativity to a surprise round, when do Gloomstalkers get that extra attack, because, a surprise round is the first round that is had, but round 1 comes after the surprise round.
Also I’m sleep deprived and was when I made my original post too!
With your based damage 4d10+10 you just want as many attacks as possible and for those attacks to hit. So:
4- Echo Knight Fighter - Feat: Elven Accuracy
4- Gloomstalker Ranger - ASI: +2 Dex
5- Kensai Monk - ASI: +2 Dex
7- Assassin Rogue - Feat: Alert
With Alert + Wis + Dex for your Initiative you should always be acting first in combat, meaning all your first round attacks are at advantage thanks to Assassin Rogue (which is actually super advantage with Elven Accuracy), giving you > 80% chance to hit on each attack even against high AC enemies, you can also spend ki to make any that miss hit.
In the first round of combat you get:
Action:
2 Attacks from Extra Attack
+1 Gloomstalker
+1 Echo Knight
Action Surge:
2 Attacks from Extra Attack
+1 Gloomstalker
+1 Echo Knight
Bonus Action:
+1 Attack from Monk
= 9 attacks all at super advantage + 2 have a bonus 1d8 + 1 has a bonus 4d6 Sneak Attack
Your average DPR for round 1 is going to be around 250.
How would this be 12 attacks? I just might not be getting it but if I'm doing this correct that would be 8 attacks, 3 from the first action with 1 more from GS, and then action surge would grant you 4 more in the same way, equaling 8.
I factored in a surprise round, 3 attacks GS attack AS for another 4 attacks, then regular round 3 attacks…. Wait, hold on, in relativity to a surprise round, when do Gloomstalkers get that extra attack, because, a surprise round is the first round that is had, but round 1 comes after the surprise round.
Also I’m sleep deprived and was when I made my original post too!
Ah, alright.