"Blessing of the Raven Queen. As a bonus action, you can magically teleport up to 30 feet to an unoccupied space you can see. You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
Starting at 3rd level, you also gain resistance to all damage when you teleport using this trait. The resistance lasts until the start of your next turn. During that time, you appear ghostly and translucent."
So first off I'm wondering with the second part to the blessing, resistance to all damage, would this also effect self inflicted damage. For example teleport in and then drop a Fireball which you fall in range of, would you have resistance to the damage from the blessing, or would this fall outside of the blessing as you are the point of origin. At a guess I would imagine RAW says yes to resistance where as RAI might fall somewhere in the middle, either giving the enemy a level of resistance or ignoring your own from them blessing.
My other curiosity is if we agree that you do gain resistance to what you could inflict to yourself, what additional ways could this be utilised? Are there weapons which work to balance themselves by inflicting damage on use which the resistance could minimise while still allowing a damage output. Or have these options been controlled within the normal limits of the game, prior to home brewed items. Thinking of Life Transference which stats the damage it causes cannot be reduced in any way.
So are there methods to make more from this than just going down a tank approach. Teleport in make lots of noise to lure the enemies upon yourself and soak up the damage while your team mates capitalise.
You should get resistance against incidental self-damage such as you describe.
There should be almost no situations where this is helpful, for example Fireball BEFORE you teleport, you freakin pyro. Oh, occasionally it will happen, but we are talking maybe 5 times over our character's entire lifetime.
Any time you gain a benefit in exchange for taking damage, then you can not reduce that damage. So Life Transference would be unaffected by your resistance. A generous DM might let you reduce both the damage you take and the benefit, but honestly, just NO.
Agree with the above, spells and items where self-damage is the balancing factor always include clauses that the self-damage cannot be reduced by any means. So there is no utility there, it only helps you against enemy attacks or friendly fire. E.g. a Shadar Kai Barbarian and teleport into the thick of things and the party wizard doesn't need to worry about them being within the area of a fireball.
It also works great on a Rogue since Uncanny Dodge half the damage, it doesn't provide resistance so it stacks with Blessing of the Raven Queen, so you can make a quite tanky rogue with it. Where you teleport next to an enemy and they have the choice to attack you when you'll take 1/4 damage from the attack or run away giving you an AoO where you can potentially also sneak attack a second time.
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"Blessing of the Raven Queen. As a bonus action, you can magically teleport up to 30 feet to an unoccupied space you can see. You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
Starting at 3rd level, you also gain resistance to all damage when you teleport using this trait. The resistance lasts until the start of your next turn. During that time, you appear ghostly and translucent."
So first off I'm wondering with the second part to the blessing, resistance to all damage, would this also effect self inflicted damage. For example teleport in and then drop a Fireball which you fall in range of, would you have resistance to the damage from the blessing, or would this fall outside of the blessing as you are the point of origin. At a guess I would imagine RAW says yes to resistance where as RAI might fall somewhere in the middle, either giving the enemy a level of resistance or ignoring your own from them blessing.
My other curiosity is if we agree that you do gain resistance to what you could inflict to yourself, what additional ways could this be utilised? Are there weapons which work to balance themselves by inflicting damage on use which the resistance could minimise while still allowing a damage output. Or have these options been controlled within the normal limits of the game, prior to home brewed items. Thinking of Life Transference which stats the damage it causes cannot be reduced in any way.
So are there methods to make more from this than just going down a tank approach. Teleport in make lots of noise to lure the enemies upon yourself and soak up the damage while your team mates capitalise.
Agree with the above, spells and items where self-damage is the balancing factor always include clauses that the self-damage cannot be reduced by any means. So there is no utility there, it only helps you against enemy attacks or friendly fire. E.g. a Shadar Kai Barbarian and teleport into the thick of things and the party wizard doesn't need to worry about them being within the area of a fireball.
It also works great on a Rogue since Uncanny Dodge half the damage, it doesn't provide resistance so it stacks with Blessing of the Raven Queen, so you can make a quite tanky rogue with it. Where you teleport next to an enemy and they have the choice to attack you when you'll take 1/4 damage from the attack or run away giving you an AoO where you can potentially also sneak attack a second time.