I just hit level 4 as a Weapon and Shield Battle Master with the Dueling Fighting Style. My AC is 18 while using a Shield. My weapons and weapon masteries are Longsword (SAP), Battleaxe (TOPPLE), Handaxe (VEX), and Warhammer (PUSH). My Battle Master Maneuvers are Trip Attack, Riposte, and Feinting Attack.
My stats are: STR: 17, DEX: 10, CON: 15, INT: 8, WIS: 15, CHA: 8. I was allowed to take two Magic Initiates at Level 1 with the following cantrips and spells: Blade Ward, Booming Blade, Green Flame Blade, and True Strike, with False Life and Silvery Barbs.
I get to choose Feats at Level 4, 6, and 8, and I am having a very difficult time choosing, so without any spoilers, please rank how useful you think the following Feats would be for Curse of Strahd:
Fey-Touched (+1 to WIS, with Hunter's Mark for additional 1d6 Force Damage added to every attack, while maintaining Concentration. I also get Misty Step)
War Caster (+1 to WIS, and will give me advantage on Concentration saves for Fey-Touched, and will allow me to cast the Shield spell while holding a sword and shield)
Charger (+1 to STR and I can move at least 10' in a straight line and deal an additional 1d8 damage on a hit and if I use Warhammer and Push, I can also push them back 10')
Sentinel (+1 to STR and In addition to me, we have a Paladin and Barbarian as front liners.)
Heavy Armor Master (+1 to CON and I could combine with Parry, which I may choose at Level 7 to mitigate even more melee damage)
Mage Slayer (+1 to STR and I assume that I will come across at least a few spell casters along the way and assume that Strahd also has spells)
Gift of the Chromatic Dragon (additional 1d4 of a chosen elemental type, along with resistance for that type)
Shield Master (+1 to STR and I can already use Battleaxe and Topple, combined with Trip Attack to have two chances to knock an enemy prone. Shield Master would give me a third opportunity to knock an enemy prone)
In addition to ranking them, I am open to suggestions as to which 3 Feats you would take if you were playing my character.
This should probably be in the Fighter section of the forum. However…
I would go for Shield Master or Crusher (knock 5ft up and diagonally away, paired with Push mastery to knock 15ft up and away from you, they then fall prone with a d6 falling damage and take their full movement just to get back to you… protecting your allies)
Rollback Post to RevisionRollBack
D&D, Youth Work and the Priesthood sadly do not typically interact... I do what I can!
Considering your party sounds melee focused: (fighter, barbarian, paladin) I would aim for mage slayer or fey touched. One way or another the party will need ways to deal with magic users be it closing distance with misty steps or being a mage slayer.
the sentinel seems mostly pointless since there are a barbarian and paladin also in the frontline, so there doesn’t seem to be any allies that sentinel is protecting from enemies running past you to get to.
The war caster seems unnecessary as well, as a fighter you already have pretty good concentration saves. And an entire feat just to have advantage on your hunters mark is pretty intense.
given that your primary stats (str and con) are both odd and 1 away from ABI increases to +4/+3 from their +3/+2. It would be beneficial to pick one of the half feats that increases either your str or con.
Considering your party sounds melee focused: (fighter, barbarian, paladin) I would aim for mage slayer or fey touched. One way or another the party will need ways to deal with magic users be it closing distance with misty steps or being a mage slayer.
the sentinel seems mostly pointless since there are a barbarian and paladin also in the frontline, so there doesn’t seem to be any allies that sentinel is protecting from enemies running past you to get to.
The war caster seems unnecessary as well, as a fighter you already have pretty good concentration saves. And an entire feat just to have advantage on your hunters mark is pretty intense.
given that your primary stats (str and con) are both odd and 1 away from ABI increases to +4/+3 from their +3/+2. It would be beneficial to pick one of the half feats that increases either your str or con.
I went with Charger at 4 for what sounds like easy to get additional 1d8 damage (I just have to move 10' in a straight line towards them under the 2024 rules), but I am leaning heavily towards Fey-Touched with Hunters Mark and Misty Step at 6. At Level 8, it will likely be Gift of the Chromatic Dragon, Mage Slayer, Shield Master, or Sentinel. I have time to figure out which will be best at 8. I had thought about coordinating with the Paladin and Barbarian and all of us taking Sentinel, so whenever one of us is attacked by an enemy within 5" of us, we'd get to attack them. In theory, we might be able to trigger Sentinel more often if one of us is attacked by an enemy within 5', but we'd all have to stay close together and coordinate our movements and positioning to make that work. I'm not sure of the best way to do that though, with my inexperience. My concern with Sentinel has been how often will it actually trigger during a battle...
I just hit level 4 as a Weapon and Shield Battle Master with the Dueling Fighting Style. My AC is 18 while using a Shield. My weapons and weapon masteries are Longsword (SAP), Battleaxe (TOPPLE), Handaxe (VEX), and Warhammer (PUSH). My Battle Master Maneuvers are Trip Attack, Riposte, and Feinting Attack.
My stats are: STR: 17, DEX: 10, CON: 15, INT: 8, WIS: 15, CHA: 8. I was allowed to take two Magic Initiates at Level 1 with the following cantrips and spells: Blade Ward, Booming Blade, Green Flame Blade, and True Strike, with False Life and Silvery Barbs.
I get to choose Feats at Level 4, 6, and 8, and I am having a very difficult time choosing, so without any spoilers, please rank how useful you think the following Feats would be for Curse of Strahd:
Fey-Touched (+1 to WIS, with Hunter's Mark for additional 1d6 Force Damage added to every attack, while maintaining Concentration. I also get Misty Step)
War Caster (+1 to WIS, and will give me advantage on Concentration saves for Fey-Touched, and will allow me to cast the Shield spell while holding a sword and shield)
Charger (+1 to STR and I can move at least 10' in a straight line and deal an additional 1d8 damage on a hit and if I use Warhammer and Push, I can also push them back 10')
Sentinel (+1 to STR and In addition to me, we have a Paladin and Barbarian as front liners.)
Heavy Armor Master (+1 to CON and I could combine with Parry, which I may choose at Level 7 to mitigate even more melee damage)
Mage Slayer (+1 to STR and I assume that I will come across at least a few spell casters along the way and assume that Strahd also has spells)
Gift of the Chromatic Dragon (additional 1d4 of a chosen elemental type, along with resistance for that type)
Shield Master (+1 to STR and I can already use Battleaxe and Topple, combined with Trip Attack to have two chances to knock an enemy prone. Shield Master would give me a third opportunity to knock an enemy prone)
In addition to ranking them, I am open to suggestions as to which 3 Feats you would take if you were playing my character.
TIA
This should probably be in the Fighter section of the forum. However…
I would go for Shield Master or Crusher (knock 5ft up and diagonally away, paired with Push mastery to knock 15ft up and away from you, they then fall prone with a d6 falling damage and take their full movement just to get back to you… protecting your allies)
Considering your party sounds melee focused: (fighter, barbarian, paladin) I would aim for mage slayer or fey touched. One way or another the party will need ways to deal with magic users be it closing distance with misty steps or being a mage slayer.
the sentinel seems mostly pointless since there are a barbarian and paladin also in the frontline, so there doesn’t seem to be any allies that sentinel is protecting from enemies running past you to get to.
The war caster seems unnecessary as well, as a fighter you already have pretty good concentration saves. And an entire feat just to have advantage on your hunters mark is pretty intense.
given that your primary stats (str and con) are both odd and 1 away from ABI increases to +4/+3 from their +3/+2. It would be beneficial to pick one of the half feats that increases either your str or con.
Blank
I went with Charger at 4 for what sounds like easy to get additional 1d8 damage (I just have to move 10' in a straight line towards them under the 2024 rules), but I am leaning heavily towards Fey-Touched with Hunters Mark and Misty Step at 6. At Level 8, it will likely be Gift of the Chromatic Dragon, Mage Slayer, Shield Master, or Sentinel. I have time to figure out which will be best at 8. I had thought about coordinating with the Paladin and Barbarian and all of us taking Sentinel, so whenever one of us is attacked by an enemy within 5" of us, we'd get to attack them. In theory, we might be able to trigger Sentinel more often if one of us is attacked by an enemy within 5', but we'd all have to stay close together and coordinate our movements and positioning to make that work. I'm not sure of the best way to do that though, with my inexperience. My concern with Sentinel has been how often will it actually trigger during a battle...
Thanks for your input!