When i started our campaign i really wanted to play a great old ones dragonborn warlock. I had an amazing story and design for him but when i heard our party comp i noticed we lacked a healer so i forced myself to create another one. And i did, A pacifist Yuan ti life cleric. It was okay at the start but because i was rolling badly and because my stat distribution wasn't going very well (We're using 27 points system) after 4 levels of pure bad luck and me noticing that i seem little bit annoying by playing a pacifist, also with my inexperience i was looking for my background hooks a lot (long story short, i was expecting to play an Anethema as a player but little did i know... that the DM seem to have kept the idea that i have to go evil for it) i grew annoyed and went with something else. I made a weird multiclass (Life cleric/ Undying warlock) that sounded on paper amazing but later on in the levels the amount of class lag was showing and and because i went 10 con my HP was really bad, the threat of my character dying was very high but i tried to position myself as best as i can and i am barely living any attacks). I tried to i tried to ignore all the negativity by focusing on RP (it was fun). my luck was still shit but my healing and damaging was decent and RP started off good then it became worse when he introduced story related items that turned out to be cursed. My character's patron was very quiet, Erandis Vol whom i thought a non evil lich, but after looking further into her lore and talking to the Dm i somewhat reached to an agreement to make her not so evil. However mid way through, in my mind and how i wrote it to my DM, i was expecting that the city of my character was suppose to house vampires, mummies and lycans who don't want to do evil and they were somewhat living a decent life away from being hunted. But the DM, suddenly surprised me by saying he can't change the alignment of those creatures because it wouldn't make sense to him) back to my patron, i had a list that specified some of these items and as i tried to gather them my character started facing conflict with a party member as he's gathering them to honor his dead uncle who died because of one of those (in game event not even background, he died because of one of them). Things kept getting heated and my character who becomes manipulative when needed to try to get things without conflict but ti always backfired on me.
The DM is leaving the country for good next year at May and his story is facing faster so he can finish before that happens. The DM when we started mentioned that every person has 3 things he can do per campaign (a character change, a major change and a minor change). As i stated earlier i already changed my character and the changes i never needed them. Now my dilemma is whether to tell him i am uncomfortable with my character after playing for almost a year and a half of my character or not. He's a nice guy and he works effortlessly on his campaign and i don't want to be the guy who seem to change his character whenever he feels uncomfortable. Sorry for the wall of text and i am unsure of what to do.
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Born under the watch of something from the furthest corners of the far realms.... It knows all.... it sees all... and it asks: "What is it that you want to see?"... and my answer is... ALL"
Well, if you're not having fun or don't feel comfortable, something has to change regardless. Through your text, it seems a lot of this is based of assumptions you had about what the DM would do with your story. You cannot expect the DM to do what you wish by molding NPCs your way, molding a city your way, etc. Does this lays the basis for why you're not having as enjoyable of a time? It is the responsibility of the DM to craft their own story - it's on the player to manage a character within it.
I believe you may need to reevaluate what you expect from the campaign. Develop a character who you enjoy playing/RPing and leave the story to the DM. Use the major/minor changes to better align your stats to assist in your games, and enjoy the character and your party for what it is.
Really what it comes down to is are you having fun? If the answer is no then you should change something. It sounds like your DM is the one who brought up you guys changing your characters, so you wouldn't be "that guy."
If you want to keep the current character "the healer" but get a bit more mileage out of its abilities, you might consider changing the level split of your multiclass or changing cleric domains to death or grave (or anything really all clerics have access to the same healing spells). Not sure how it might fit with your current character or their backstory, but if you are interested in going full warlock, celestial warlocks have a good amount of healing options in addition to normal warlock shenanigans. Druids have a lot of similar healing spells as clerics and have what is arguably the best healing spell in 5e, healing spirit. And just to cover my bases, bards have some healing spells (plus can just learn a few of any spell they want) and divine soul sorcerers can learn spells from the cleric spell list.
If none of those options sound appealing, talk to your DM and the party, and see if someone else wants to take a class that can heal. But no one needs to be a dedicated healer. It's possible to have a party with no healer at all, you just need a lot of potions and short rests. Hope any of this is helpful.
I agree, it sounds like you'll have more fun by changing your character than by keeping your character as is, so change away. I'd recommend that you retire your character and create a new one from scratch instead of changing it though.
Really what it comes down to is are you having fun? If the answer is no then you should change something. It sounds like your DM is the one who brought up you guys changing your characters, so you wouldn't be "that guy."
If you want to keep the current character "the healer" but get a bit more mileage out of its abilities, you might consider changing the level split of your multiclass or changing cleric domains to death or grave (or anything really all clerics have access to the same healing spells). Not sure how it might fit with your current character or their backstory, but if you are interested in going full warlock, celestial warlocks have a good amount of healing options in addition to normal warlock shenanigans. Druids have a lot of similar healing spells as clerics and have what is arguably the best healing spell in 5e, healing spirit. And just to cover my bases, bards have some healing spells (plus can just learn a few of any spell they want) and divine soul sorcerers can learn spells from the cleric spell list.
If none of those options sound appealing, talk to your DM and the party, and see if someone else wants to take a class that can heal. But no one needs to be a dedicated healer. It's possible to have a party with no healer at all, you just need a lot of potions and short rests. Hope any of this is helpful.
Fun, kinda, I am not the only "cleric" in our party but the other guy went war cleric without a single healing spell.... so yea. I did at some point ask for domain change but the domain simply said none of them fit your background (though i still argue that grave is the closest thing but he hates their nullify to resistance ability and for death, though he is saying it's part of the dmg but i feel like he doesn't like having it). one of the biggest problems i am facing that we have a warlock and a sorcerer who simply do the talking but the plot twist comes with out fighter who RP's the most (he plays the guts character). So i rarely talk as they do most of the talking and though their RP is amazing but damn it can drag for so long.
So changing character might be fitting now as my character almost died the most in the shortest span of time .... compared to all existing players both new and old. Petrified, fell of a bridge in the under dark, frozen by a dragon, burnt by a Wyvern brood mother, killed by a book (but it was changed as one of the players went back in time to stop that using a wish spell from the deck of many things) and most recently fell off a sky ship whilsit being invisible because of a cursed item that he didn't know it was cursed hitting his head quite hard on one of the ship's floating thingies and having strange whispers of someone unknown to him but he eventually got rescued of me getting 4 natural 1s in a row and 1 rolled that was 14 that saved me from falling fro m a height of 30 k.
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Born under the watch of something from the furthest corners of the far realms.... It knows all.... it sees all... and it asks: "What is it that you want to see?"... and my answer is... ALL"
It sounds like you may need to change your dice more than your character, haha. Joking aside, if you don't like your character and aren't having fun you should make a change. It sounds like you sort of got to this point by not fully communicating what you had in mind for this character's background and then being disappointed when the story didn't meet your expectations. Talk to your DM and explain what you said to us--that you don't want to mess with all his hard work and have been trying to make your character work, but you're struggling in combat and don't get to RP that much. Ask him if he has any ideas so you all can end this campaign in May with a bang.
There are a plenty of ways to change your character, some altering what your DM may have planned more than others. You could try some of the following:
Changing your cleric domain. If you serve a lich, then grave makes sense (especially if you're also an undying warlock), but who's to say your character can't convert to another God?
Switch up your multiclass levels. As someone who has also multi classed warlock/life cleric, there's still a lot to be gained from 1 or 2 levels of cleric. It doesn't change the theme of your character, but rebalances it, especially if you're having trouble in combat. Or, since the levels in warlock sound new, ask o switch out those levels for a different spell casting class (so you won't be behind in spell levels). It's not a smooth transition story-wise but can be done.
Change up your class entirely. Maybe you change one or more of your classes. If one of my players wanted to change up their character I'd probably let them, somehow in the story, get reincarnated, allowing them to change class and/or race while still preserving that character's memorie and personality. Most of the things about your character change, but their story arc more or less is still in tact and can progress. This is a pretty major change though
A whole new character. This seems sort of a shame since your character has been adventuring with this group for over a year. I'd use this as a last resort if you and your DM are unable to compromise on changes to your yuan-ti character.
Hopefully my wall of text helps your wall of text!
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When i started our campaign i really wanted to play a great old ones dragonborn warlock. I had an amazing story and design for him but when i heard our party comp i noticed we lacked a healer so i forced myself to create another one. And i did, A pacifist Yuan ti life cleric. It was okay at the start but because i was rolling badly and because my stat distribution wasn't going very well (We're using 27 points system) after 4 levels of pure bad luck and me noticing that i seem little bit annoying by playing a pacifist, also with my inexperience i was looking for my background hooks a lot (long story short, i was expecting to play an Anethema as a player but little did i know... that the DM seem to have kept the idea that i have to go evil for it) i grew annoyed and went with something else. I made a weird multiclass (Life cleric/ Undying warlock) that sounded on paper amazing but later on in the levels the amount of class lag was showing and and because i went 10 con my HP was really bad, the threat of my character dying was very high but i tried to position myself as best as i can and i am barely living any attacks). I tried to i tried to ignore all the negativity by focusing on RP (it was fun). my luck was still shit but my healing and damaging was decent and RP started off good then it became worse when he introduced story related items that turned out to be cursed. My character's patron was very quiet, Erandis Vol whom i thought a non evil lich, but after looking further into her lore and talking to the Dm i somewhat reached to an agreement to make her not so evil. However mid way through, in my mind and how i wrote it to my DM, i was expecting that the city of my character was suppose to house vampires, mummies and lycans who don't want to do evil and they were somewhat living a decent life away from being hunted. But the DM, suddenly surprised me by saying he can't change the alignment of those creatures because it wouldn't make sense to him) back to my patron, i had a list that specified some of these items and as i tried to gather them my character started facing conflict with a party member as he's gathering them to honor his dead uncle who died because of one of those (in game event not even background, he died because of one of them). Things kept getting heated and my character who becomes manipulative when needed to try to get things without conflict but ti always backfired on me.
The DM is leaving the country for good next year at May and his story is facing faster so he can finish before that happens. The DM when we started mentioned that every person has 3 things he can do per campaign (a character change, a major change and a minor change). As i stated earlier i already changed my character and the changes i never needed them. Now my dilemma is whether to tell him i am uncomfortable with my character after playing for almost a year and a half of my character or not. He's a nice guy and he works effortlessly on his campaign and i don't want to be the guy who seem to change his character whenever he feels uncomfortable. Sorry for the wall of text and i am unsure of what to do.
Born under the watch of something from the furthest corners of the far realms.... It knows all.... it sees all... and it asks: "What is it that you want to see?"... and my answer is... ALL"
Well, if you're not having fun or don't feel comfortable, something has to change regardless. Through your text, it seems a lot of this is based of assumptions you had about what the DM would do with your story. You cannot expect the DM to do what you wish by molding NPCs your way, molding a city your way, etc. Does this lays the basis for why you're not having as enjoyable of a time? It is the responsibility of the DM to craft their own story - it's on the player to manage a character within it.
I believe you may need to reevaluate what you expect from the campaign. Develop a character who you enjoy playing/RPing and leave the story to the DM. Use the major/minor changes to better align your stats to assist in your games, and enjoy the character and your party for what it is.
Just my 2¢
Really what it comes down to is are you having fun? If the answer is no then you should change something. It sounds like your DM is the one who brought up you guys changing your characters, so you wouldn't be "that guy."
If you want to keep the current character "the healer" but get a bit more mileage out of its abilities, you might consider changing the level split of your multiclass or changing cleric domains to death or grave (or anything really all clerics have access to the same healing spells). Not sure how it might fit with your current character or their backstory, but if you are interested in going full warlock, celestial warlocks have a good amount of healing options in addition to normal warlock shenanigans. Druids have a lot of similar healing spells as clerics and have what is arguably the best healing spell in 5e, healing spirit. And just to cover my bases, bards have some healing spells (plus can just learn a few of any spell they want) and divine soul sorcerers can learn spells from the cleric spell list.
If none of those options sound appealing, talk to your DM and the party, and see if someone else wants to take a class that can heal. But no one needs to be a dedicated healer. It's possible to have a party with no healer at all, you just need a lot of potions and short rests. Hope any of this is helpful.
I agree, it sounds like you'll have more fun by changing your character than by keeping your character as is, so change away. I'd recommend that you retire your character and create a new one from scratch instead of changing it though.
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Fun, kinda, I am not the only "cleric" in our party but the other guy went war cleric without a single healing spell.... so yea. I did at some point ask for domain change but the domain simply said none of them fit your background (though i still argue that grave is the closest thing but he hates their nullify to resistance ability and for death, though he is saying it's part of the dmg but i feel like he doesn't like having it). one of the biggest problems i am facing that we have a warlock and a sorcerer who simply do the talking but the plot twist comes with out fighter who RP's the most (he plays the guts character). So i rarely talk as they do most of the talking and though their RP is amazing but damn it can drag for so long.
So changing character might be fitting now as my character almost died the most in the shortest span of time .... compared to all existing players both new and old. Petrified, fell of a bridge in the under dark, frozen by a dragon, burnt by a Wyvern brood mother, killed by a book (but it was changed as one of the players went back in time to stop that using a wish spell from the deck of many things) and most recently fell off a sky ship whilsit being invisible because of a cursed item that he didn't know it was cursed hitting his head quite hard on one of the ship's floating thingies and having strange whispers of someone unknown to him but he eventually got rescued of me getting 4 natural 1s in a row and 1 rolled that was 14 that saved me from falling fro m a height of 30 k.
Born under the watch of something from the furthest corners of the far realms.... It knows all.... it sees all... and it asks: "What is it that you want to see?"... and my answer is... ALL"
It sounds like you may need to change your dice more than your character, haha. Joking aside, if you don't like your character and aren't having fun you should make a change. It sounds like you sort of got to this point by not fully communicating what you had in mind for this character's background and then being disappointed when the story didn't meet your expectations. Talk to your DM and explain what you said to us--that you don't want to mess with all his hard work and have been trying to make your character work, but you're struggling in combat and don't get to RP that much. Ask him if he has any ideas so you all can end this campaign in May with a bang.
There are a plenty of ways to change your character, some altering what your DM may have planned more than others. You could try some of the following:
Hopefully my wall of text helps your wall of text!