Point, but that’s not necessarily applicable to combat; the exact implications of her not leaving tracks for combat awareness is fuzzy and ultimately up to the DM.
Anything you can throw on the floor to limit the zone of engagement is good: burning oil, various druid spells like spikes or entangle... just having them in position can limit the ways the enemy can approach you which means it's eaiser to know where they are.
Also: broken glass is good, since even without the possibility of it hurting your opponents feet, it's still going to make noise as your enemy steps on it.
Anything you can throw on the floor to limit the zone of engagement is good: burning oil, various druid spells like spikes or entangle... just having them in position can limit the ways the enemy can approach you which means it's eaiser to know where they are.
Also: broken glass is good, since even without the possibility of it hurting your opponents feet, it's still going to make noise as your enemy steps on it.
Except generally speaking you know where they're coming from anyways, because invisible /= hidden in 5e. If this was a story, these would be helpful, but for combat in 5e they don't meaningfully change the dynamics against an invisible enemy. You'll know their position regardless, and they still get advantage on their attacks while you have disadvantage on yours. About the only time this change the game is if you're expecting an invisible foe to come at you but initiative hasn't been rolled yet, but that's a relatively uncommon situation and it's still down to the DM's call exactly how it all plays out in that case. Honestly, sometimes I think invisibility gets a little bit overrated for 5e. It's a helpful buff, but really it's more effective to just attempt to bull through it with attacks rather than try and MacGuyver something in response.
I agree that due to the "leave no signs of her passage" in the green hag's ability description she wouldn't leave footprints or make sound when moving in flour, mud, water, etc...but I wouldn't consider being coated in something of that nature a "sign of passage".
Also, the description says "can be TRACKED only by magic"...it doesn't say she can't be detected by nonmagical means. So I would say tracking her down using mud, flour, water, etc would be ineffective but finding her, say in the context of melee combat would be another matter.
Point, but that’s not necessarily applicable to combat; the exact implications of her not leaving tracks for combat awareness is fuzzy and ultimately up to the DM.
Also, I forgot I'm not in Rules & Game Mechanics, so I'll leave it at that.
"Not all those who wander are lost"
Anything you can throw on the floor to limit the zone of engagement is good: burning oil, various druid spells like spikes or entangle... just having them in position can limit the ways the enemy can approach you which means it's eaiser to know where they are.
Also: broken glass is good, since even without the possibility of it hurting your opponents feet, it's still going to make noise as your enemy steps on it.
Except generally speaking you know where they're coming from anyways, because invisible /= hidden in 5e. If this was a story, these would be helpful, but for combat in 5e they don't meaningfully change the dynamics against an invisible enemy. You'll know their position regardless, and they still get advantage on their attacks while you have disadvantage on yours. About the only time this change the game is if you're expecting an invisible foe to come at you but initiative hasn't been rolled yet, but that's a relatively uncommon situation and it's still down to the DM's call exactly how it all plays out in that case. Honestly, sometimes I think invisibility gets a little bit overrated for 5e. It's a helpful buff, but really it's more effective to just attempt to bull through it with attacks rather than try and MacGuyver something in response.
I agree that due to the "leave no signs of her passage" in the green hag's ability description she wouldn't leave footprints or make sound when moving in flour, mud, water, etc...but I wouldn't consider being coated in something of that nature a "sign of passage".
Also, the description says "can be TRACKED only by magic"...it doesn't say she can't be detected by nonmagical means. So I would say tracking her down using mud, flour, water, etc would be ineffective but finding her, say in the context of melee combat would be another matter.
But that's just how I'd run it in my games.
Aut Inveniam Viam Aut Faciam (Find a way or make one) - Hannibal Allegedly
Lessons learned in blood are not soon forgotten. - Clyde Shelton
The truth is not what you want it to be; it is what it is and you must bow to it's power or live a lie. -Miyamoto Musashi