Vengeance Paladin with Polearm Master and Sentinel is also a good. The Sentinel feat works rather well with the Relentless Avenger Oath feature. (get extra opportunity attacks, drop enemy speed to zero, get free movement that doesn't provoke, profit!)
I would recommend for the sake of RP not using a Paladin with this weapon as it conflicts with the Paladin's obligation for fair play, if you pay attention to such things. I would use a fight class character and as your DM I would discuss how to homebrew a specialty for this class. Glaives were frontline troop weapons used to keep an enemy at bay, particularly horsemen. This was augmented by archers that would do the killing from beyond. The counter to this tactic is to break up the formation of glaives so sword and board fighters could deal with them at their preferred range.
I don't have any problems with glaives in D&D but their optimal use would be situational, probably when fighting an enemy attempting to enter from a doorway or small tunnel entrance.
I would recommend for the sake of RP not using a Paladin with this weapon as it conflicts with the Paladin's obligation for fair play, if you pay attention to such things.
Only devotion paladins have an obligation for fair play.
I would recommend for the sake of RP not using a Paladin with this weapon as it conflicts with the Paladin's obligation for fair play, if you pay attention to such things.
Only devotion paladins have an obligation for fair play.
Oath of Redemption Paladins might also fall into this category. The rest just of them just had a good laugh.
The idea that using a particular type of melee weapon would be a problem for any Paladin confuses me. Nowhere in the Oath of Devotion (or Oath of Redemption, or any other Oath for that matter) does it say anything at all that even resembles a weapon restriction. I guess the closest any comes is Oath of Devotion saying you can't cheat...but I'm not sure how using a commonly accessible weapon that any experienced combatant knows how to fight against is 'cheating' by any reasonable definition.
I don't see how making optimal use of your weapon is not "fair play". By that logic a plain could never make a ranged attack, it's not fair that the other guy can't hit back. No wearing armor that gives you a better AC than your enemy, that's not fair. No fighting an enemy you have more hit points than...
Glaives are a well known weapon, their capabilities and use are well known. Nothing unfair about stacking a glaive with pole arm master, sentinel, and a high strength, high level character.
Fair play is not "be cripplingly stupid about it".
Vengeance Paladin with Polearm Master and Sentinel is also a good. The Sentinel feat works rather well with the Relentless Avenger Oath feature. (get extra opportunity attacks, drop enemy speed to zero, get free movement that doesn't provoke, profit!)
I'm not going to make an assumption about what your intended meaning for this sentence fragment is. I just want to point this out for anyone else reading so there is no confusion:
The Sentinel Feat does not grant a character extra opportunity attacks. There are no feats, class/racial features, spells, etc. that grant a character extra opportunity attacks. A character is only ever able to take one Reaction per round of combat. Taking an attack of opportunity uses your Reaction: one and done. The benefit Sentinel provides is another scenario in which a creature can provoke an attack of opportunity from the Sentinel.
All feats, features, spells, etc. dealing with opportunity attacks affect the ways in which AoOs can be triggered, and/or what the character can do when taking an AoO. None of them grant additional AoOs.
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You don't know what fear is until you've witnessed a drunk bird divebombing you while carrying a screaming Kobold throwing fire anywhere and everywhere.
Vengeance Paladin with Polearm Master and Sentinel is also a good. The Sentinel feat works rather well with the Relentless Avenger Oath feature. (get extra opportunity attacks, drop enemy speed to zero, get free movement that doesn't provoke, profit!)
I'm not going to make an assumption about what your intended meaning for this sentence fragment is. I just want to point this out for anyone else reading so there is no confusion:
The Sentinel Feat does not grant a character extra opportunity attacks. There are no feats, class/racial features, spells, etc. that grant a character extra opportunity attacks. A character is only ever able to take one Reaction per round of combat. Taking an attack of opportunity uses your Reaction: one and done. The benefit Sentinel provides is another scenario in which a creature can provoke an attack of opportunity from the Sentinel.
All feats, features, spells, etc. dealing with opportunity attacks affect the ways in which AoOs can be triggered, and/or what the character can do when taking an AoO. None of them grant additional AoOs.
Other than the Cavalier's 18th-level feature, that is.
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"Any society that would give up a little liberty to gain a little security will deserve neither and lose both" -- allegedly Benjamin Franklin
Vengeance Paladin with Polearm Master and Sentinel is also a good. The Sentinel feat works rather well with the Relentless Avenger Oath feature. (get extra opportunity attacks, drop enemy speed to zero, get free movement that doesn't provoke, profit!)
I'm not going to make an assumption about what your intended meaning for this sentence fragment is. I just want to point this out for anyone else reading so there is no confusion:
The Sentinel Feat does not grant a character extra opportunity attacks. There are no feats, class/racial features, spells, etc. that grant a character extra opportunity attacks. A character is only ever able to take one Reaction per round of combat. Taking an attack of opportunity uses your Reaction: one and done. The benefit Sentinel provides is another scenario in which a creature can provoke an attack of opportunity from the Sentinel.
All feats, features, spells, etc. dealing with opportunity attacks affect the ways in which AoOs can be triggered, and/or what the character can do when taking an AoO. None of them grant additional AoOs.
Other than the Cavalier's 18th-level feature, that is.
🤦♂️ I mean you're not wrong, yet it is such a hyper-specific endgame feature--that explicitly works outside of the standard action economy paradigm, and has its own specific rules--that it is irrelevant to the general discussion. Thank you for pointing it out, however, as it is a technical exception to some of the standard rules.
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You don't know what fear is until you've witnessed a drunk bird divebombing you while carrying a screaming Kobold throwing fire anywhere and everywhere.
Vengeance Paladin with Polearm Master and Sentinel is also a good. The Sentinel feat works rather well with the Relentless Avenger Oath feature. (get extra opportunity attacks, drop enemy speed to zero, get free movement that doesn't provoke, profit!)
I'm not going to make an assumption about what your intended meaning for this sentence fragment is. I just want to point this out for anyone else reading so there is no confusion:
The Sentinel Feat does not grant a character extra opportunity attacks. There are no feats, class/racial features, spells, etc. that grant a character extra opportunity attacks. A character is only ever able to take one Reaction per round of combat. Taking an attack of opportunity uses your Reaction: one and done. The benefit Sentinel provides is another scenario in which a creature can provoke an attack of opportunity from the Sentinel.
All feats, features, spells, etc. dealing with opportunity attacks affect the ways in which AoOs can be triggered, and/or what the character can do when taking an AoO. None of them grant additional AoOs.
You're right; use of the word "extra" is imprecise; it's more correct to say the Sentinel feat gives your character an extra trigger for Opportunity Attacks you didn't have without it.
11 (12 now) comments on thread, and 2 answers to the posted question.
At least they were both good answers. Here's a third:
I'd also suggest a Hexblade, taking Pact of the Blade at 3rd level. It's hard to go wrong with a single-attribute build; once you've got Pact of the Blade you can apply CHA to attacks and damage with your Glaive, then take the Polearm Master and Sentinel feats as recommended on the other builds. Cheese it up with Devil's Sight and the Darkness spell to attack with advantage and fish for critical hits.
And nobody ever hassles Hexblades about "fair play."
These are some really fun variants of Final Fantasy jobs that have been altered to work in 5E. Maybe run the Dragoon class by your DM? I find it to be pretty balanced, makes for a good second line fighter to the party with some nice action economy and it's a tonne of fun.
Eldritch Blast, Agonizing Blast and Repelling Blast
Never use your glaive, instead use AoO's to repel the idiots that get within 10 ft of you. He he he.
In order to have the 10ft AoO, you have to be wielding your glaive. If you're wielding your glaive you don't have a free hand to cast EB. Nevermind, completely forgot war caster was part of the combo.
Eldritch Blast, Agonizing Blast and Repelling Blast
Never use your glaive, instead use AoO's to repel the idiots that get within 10 ft of you. He he he.
Due to EB's not being a single-target spell after 4th level, I don't believe that build is as good as you think it is.
I dunno... being able to push multiple targets away from you using a single OA sounds pretty useful for someone specifically trying to control an area.
Alternatively, just yeet that one guy well the hell away from you.
Unlike twin spell, war caster allows you to use spells that are capable of targetting multiple enemies, however, you are only allowed to target the enemy that triggered the AoO.
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glaives are pretty cool, and i was wondering what the best glave-using build would be
I did NOT eat those hikers.
Polearm master, sentinel, battle master fighter. Honestly, you can use just about any class with martial weapons, but this is a powerful build.
Vengeance Paladin with Polearm Master and Sentinel is also a good. The Sentinel feat works rather well with the Relentless Avenger Oath feature. (get extra opportunity attacks, drop enemy speed to zero, get free movement that doesn't provoke, profit!)
DICE FALL, EVERYONE ROCKS!
I would recommend for the sake of RP not using a Paladin with this weapon as it conflicts with the Paladin's obligation for fair play, if you pay attention to such things. I would use a fight class character and as your DM I would discuss how to homebrew a specialty for this class. Glaives were frontline troop weapons used to keep an enemy at bay, particularly horsemen. This was augmented by archers that would do the killing from beyond. The counter to this tactic is to break up the formation of glaives so sword and board fighters could deal with them at their preferred range.
I don't have any problems with glaives in D&D but their optimal use would be situational, probably when fighting an enemy attempting to enter from a doorway or small tunnel entrance.
Only devotion paladins have an obligation for fair play.
Oath of Redemption Paladins might also fall into this category. The rest just of them just had a good laugh.
DICE FALL, EVERYONE ROCKS!
The idea that using a particular type of melee weapon would be a problem for any Paladin confuses me. Nowhere in the Oath of Devotion (or Oath of Redemption, or any other Oath for that matter) does it say anything at all that even resembles a weapon restriction. I guess the closest any comes is Oath of Devotion saying you can't cheat...but I'm not sure how using a commonly accessible weapon that any experienced combatant knows how to fight against is 'cheating' by any reasonable definition.
I don't see how making optimal use of your weapon is not "fair play". By that logic a plain could never make a ranged attack, it's not fair that the other guy can't hit back. No wearing armor that gives you a better AC than your enemy, that's not fair. No fighting an enemy you have more hit points than...
Glaives are a well known weapon, their capabilities and use are well known. Nothing unfair about stacking a glaive with pole arm master, sentinel, and a high strength, high level character.
Fair play is not "be cripplingly stupid about it".
I'm not going to make an assumption about what your intended meaning for this sentence fragment is. I just want to point this out for anyone else reading so there is no confusion:
The Sentinel Feat does not grant a character extra opportunity attacks. There are no feats, class/racial features, spells, etc. that grant a character extra opportunity attacks. A character is only ever able to take one Reaction per round of combat. Taking an attack of opportunity uses your Reaction: one and done. The benefit Sentinel provides is another scenario in which a creature can provoke an attack of opportunity from the Sentinel.
All feats, features, spells, etc. dealing with opportunity attacks affect the ways in which AoOs can be triggered, and/or what the character can do when taking an AoO. None of them grant additional AoOs.
You don't know what fear is until you've witnessed a drunk bird divebombing you while carrying a screaming Kobold throwing fire anywhere and everywhere.
Other than the Cavalier's 18th-level feature, that is.
"Any society that would give up a little liberty to gain a little security will deserve neither and lose both" -- allegedly Benjamin Franklin
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🤦♂️ I mean you're not wrong, yet it is such a hyper-specific endgame feature--that explicitly works outside of the standard action economy paradigm, and has its own specific rules--that it is irrelevant to the general discussion. Thank you for pointing it out, however, as it is a technical exception to some of the standard rules.
You don't know what fear is until you've witnessed a drunk bird divebombing you while carrying a screaming Kobold throwing fire anywhere and everywhere.
You're right; use of the word "extra" is imprecise; it's more correct to say the Sentinel feat gives your character an extra trigger for Opportunity Attacks you didn't have without it.
DICE FALL, EVERYONE ROCKS!
11 (12 now) comments on thread, and 2 answers to the posted question.
At least they were both good answers. Here's a third:
I'd also suggest a Hexblade, taking Pact of the Blade at 3rd level. It's hard to go wrong with a single-attribute build; once you've got Pact of the Blade you can apply CHA to attacks and damage with your Glaive, then take the Polearm Master and Sentinel feats as recommended on the other builds. Cheese it up with Devil's Sight and the Darkness spell to attack with advantage and fish for critical hits.
And nobody ever hassles Hexblades about "fair play."
DICE FALL, EVERYONE ROCKS!
https://homebrewery.naturalcrit.com/share/B1mySsdGz
These are some really fun variants of Final Fantasy jobs that have been altered to work in 5E. Maybe run the Dragoon class by your DM? I find it to be pretty balanced, makes for a good second line fighter to the party with some nice action economy and it's a tonne of fun.
I like this kind of wrong build:
In order to have the 10ft AoO, you have to be wielding your glaive. If you're wielding your glaive you don't have a free hand to cast EB. Nevermind, completely forgot war caster was part of the combo.Due to EB's not being a single-target spell after 4th level, I don't believe that build is as good as you think it is.
Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.
I dunno... being able to push multiple targets away from you using a single OA sounds pretty useful for someone specifically trying to control an area.
Alternatively, just yeet that one guy well the hell away from you.
Unlike twin spell, war caster allows you to use spells that are capable of targetting multiple enemies, however, you are only allowed to target the enemy that triggered the AoO.