Do you have a druid? if so, use conjure animals and summon giant poisonous snakes. They deal an absurd amount of damage and will weaken him to the point you can take him out.
I know that this seems too fast but sometimes you just gotta take out the bastard.
The reason killing him would solve the issue is because he has played many other characters with us before, and none have ever been like this, this is the only time he's ever been an *******. He doesn't understand the difference between character decisions and ruining fun for others, which is why we need to show him what we mean. Killing his character is the only way he'll understand, we've already tried talking it out. The DM wanting us to solve actually appears to be due to campaign specific reasons, since our characters have dealt with this menace a long time, and there are signs of him turning villain after the campaign is over, ever since he found a scythe that has strong ties with necromancy that he has yet to fully reveal to us. If this is the case, and whatever that scythe is doing is dangerous, it only makes sense that we deal with it. I can see what y'all mean when referring to it as a player problem not a PC problem, and that's what makes it seem like a bad solution. But he won't roll another problematic character like that because the DM won't allow him to. Not only that, but this is a tight knit group of friends at a recurring table, and we don't plan on losing anyone. We've all lost PC's before and we know how to take it. We haven't killed one another before, though. However, we've made it clear to him that there are consequences for his actions and he said he's fine with that, which is a good thing, because then he'll understand our actions.
The DM wanting us to solve actually appears to be due to campaign specific reasons, since our characters have dealt with this menace a long time, and there are signs of him turning villain after the campaign is over, ever since he found a scythe that has strong ties with necromancy that he has yet to fully reveal to us. If this is the case, and whatever that scythe is doing is dangerous, it only makes sense that we deal with it.
Ok, that's an important piece of context that was missing before. This player and the DM may have been setting this up for a long time, and your DM's intention is that this problematic character will become a big bad villain that your party must fight later on. Or, I suppose, the scythe is the villain, and it's twisting the mind of an already vulnerable individual to suit it's purposes. I think you get my point.
In which case, it's entirely on your DM that the rest of you feel this way, and after such events come to realization, it's important that you as a group don't necessarily mind the end result, but the journey getting there was brutal, far too long of a setup, and wasn't any fun to deal with in the meantime.
Ya'll need to talk to the player, and tell him the character he's playing, and the way he's playing it, is ruining everyone's experience. If he is so ignorant as to not understand that and adjust his play style, he needs to not be asked back to the table. Simple as that.
I gotta say, I'm not sure this is a problem that you solve in game. Killing the PC won't solve anything, he'll just come back with someone equally obnoxious. Killing him in game just sounds petty and metagamey. Instead, have a conversation out of game. Talk with him and the DM, explain that this behaviour is stopping the rest of you from having fun. See how he responds. If he responds positively, give him another chance, maybe the DM offers him the chance to play a new character, start from scratch as it were. If not, then he needs to consider if he's right for this group. But I honestly can't see a way in which killing his character is going to end well for anyone. What if he kills one of your character's in the fight? Then his behaviour led to one of you not being able to play one of the characters you were having fun with anymore. Nah, this one is an out of game problem, that should be solved out of game.
Killing him in-game isn't going to solve it. This is an out-of-game issue. HE'S the one interfering with the other players' enjoyment of the game, not Dave. Granted, I say this as someone who HATES having a player in the group who pulls the kind of stuff this guy is doing. Playing a character who likes to pull a Leroy Jenkins is one thing. But there are ways to do it without wrecking things for everyone else.
Don’t - PCs should be integral to the story not NPCs.
Not entirely to do with the thread, but I had to comment on this just as a matter of principle. Of course NPC's are integral to the story. They drive it forward just as much as the players. The DM has just as much duty as the players to make well thought out, layered, and important characters. They make the world feel alive. Without good NPC's, the players are walking around in a world of cardboard cutouts and they're the only real people in it. NPC's are every bit as integral as PC's. The idea of them being any different to players makes no sense to me. Yes, they shouldn't pull the limelight from the players, no more than any player should pull the limelight from another player. However, that isn't to say NPC's don't deserve their own limelight.
Actually, I agree with LoR. If your game has no NPCs, your PCs will have no one to interact with, no BBEG to beat up, no princess to save, nada. With no supporting cast to show up and save the day that one episode, there would be no main character.
Best example I can think of is when one time, Jimmy and Superman swapped bodies. Now Jimmy had to save Superman, instead of the other way around. If Jimmy didn’t save Superman, Superman wouldn’t be alive, and Jimmy would be stuck in a body with powers he can’t control.
Now, for my comment- don’t kill him. Talk to him. Tell him he’s killing the campaign, and, if he doesn’t comply, kick him out. Say something like ‘You’re arrested for all your misdeeds’ or something, and get the payer out of the party. Killing his character will just make you seem to him as he seems to you. And, in all honesty, it also gives him a reason to.
Do you have a druid? if so, use conjure animals and summon giant poisonous snakes. They deal an absurd amount of damage and will weaken him to the point you can take him out.
I know that this seems too fast but sometimes you just gotta take out the bastard.
The reason killing him would solve the issue is because he has played many other characters with us before, and none have ever been like this, this is the only time he's ever been an *******. He doesn't understand the difference between character decisions and ruining fun for others, which is why we need to show him what we mean. Killing his character is the only way he'll understand, we've already tried talking it out. The DM wanting us to solve actually appears to be due to campaign specific reasons, since our characters have dealt with this menace a long time, and there are signs of him turning villain after the campaign is over, ever since he found a scythe that has strong ties with necromancy that he has yet to fully reveal to us. If this is the case, and whatever that scythe is doing is dangerous, it only makes sense that we deal with it. I can see what y'all mean when referring to it as a player problem not a PC problem, and that's what makes it seem like a bad solution. But he won't roll another problematic character like that because the DM won't allow him to. Not only that, but this is a tight knit group of friends at a recurring table, and we don't plan on losing anyone. We've all lost PC's before and we know how to take it. We haven't killed one another before, though. However, we've made it clear to him that there are consequences for his actions and he said he's fine with that, which is a good thing, because then he'll understand our actions.
Anyways, thank you all for the help, we have our strategy and we've even prepared it in secret.
Let's just say we're going to take turns saying "For the Watch."
Ok, that's an important piece of context that was missing before. This player and the DM may have been setting this up for a long time, and your DM's intention is that this problematic character will become a big bad villain that your party must fight later on. Or, I suppose, the scythe is the villain, and it's twisting the mind of an already vulnerable individual to suit it's purposes. I think you get my point.
In which case, it's entirely on your DM that the rest of you feel this way, and after such events come to realization, it's important that you as a group don't necessarily mind the end result, but the journey getting there was brutal, far too long of a setup, and wasn't any fun to deal with in the meantime.
Ya'll need to talk to the player, and tell him the character he's playing, and the way he's playing it, is ruining everyone's experience. If he is so ignorant as to not understand that and adjust his play style, he needs to not be asked back to the table. Simple as that.
I gotta say, I'm not sure this is a problem that you solve in game. Killing the PC won't solve anything, he'll just come back with someone equally obnoxious. Killing him in game just sounds petty and metagamey. Instead, have a conversation out of game. Talk with him and the DM, explain that this behaviour is stopping the rest of you from having fun. See how he responds. If he responds positively, give him another chance, maybe the DM offers him the chance to play a new character, start from scratch as it were. If not, then he needs to consider if he's right for this group. But I honestly can't see a way in which killing his character is going to end well for anyone. What if he kills one of your character's in the fight? Then his behaviour led to one of you not being able to play one of the characters you were having fun with anymore. Nah, this one is an out of game problem, that should be solved out of game.
Killing him in-game isn't going to solve it. This is an out-of-game issue. HE'S the one interfering with the other players' enjoyment of the game, not Dave. Granted, I say this as someone who HATES having a player in the group who pulls the kind of stuff this guy is doing. Playing a character who likes to pull a Leroy Jenkins is one thing. But there are ways to do it without wrecking things for everyone else.
So... has there been a resolution of any kind? :0o
Don’t - PCs should be integral to the story not NPCs.
Not entirely to do with the thread, but I had to comment on this just as a matter of principle. Of course NPC's are integral to the story. They drive it forward just as much as the players. The DM has just as much duty as the players to make well thought out, layered, and important characters. They make the world feel alive. Without good NPC's, the players are walking around in a world of cardboard cutouts and they're the only real people in it. NPC's are every bit as integral as PC's. The idea of them being any different to players makes no sense to me. Yes, they shouldn't pull the limelight from the players, no more than any player should pull the limelight from another player. However, that isn't to say NPC's don't deserve their own limelight.
They're completely different, lordofrhymes. PCs are the main protagonists, NPCs are the supporting cast.
Actually, I agree with LoR. If your game has no NPCs, your PCs will have no one to interact with, no BBEG to beat up, no princess to save, nada. With no supporting cast to show up and save the day that one episode, there would be no main character.
Best example I can think of is when one time, Jimmy and Superman swapped bodies. Now Jimmy had to save Superman, instead of the other way around. If Jimmy didn’t save Superman, Superman wouldn’t be alive, and Jimmy would be stuck in a body with powers he can’t control.
Now, for my comment- don’t kill him. Talk to him. Tell him he’s killing the campaign, and, if he doesn’t comply, kick him out. Say something like ‘You’re arrested for all your misdeeds’ or something, and get the payer out of the party. Killing his character will just make you seem to him as he seems to you. And, in all honesty, it also gives him a reason to.
Edit: didn’t see post #22. Oops :)
Extended Signature! Yay! https://www.dndbeyond.com/forums/off-topic/adohands-kitchen/3153-extended-signature-thread?page=2#c21
Haven’t used this account in forever. Still a big fan of crawling claws.