I am currently playing a Sorcerer who works for the alchemy guild, traveling amongst caravans. Mostly making and selling cheap cosmetics and hygyine products; smoke bombs and fire crackers, acid's, "farmers" poison. Low level stuff. And the day he finally perfected the alchemist fire his innate magical capabilities were triggered (the first for cantrips learned).
What I'm asking here today day is, what sort of helpful items might I craft that can non magically cause paralysis, or fill a room with laughing smoke. Things of this nature.
Potentially any potion magic item (though healing potion is usually herbalism kit). You can also make acid, alchemist’s fire, antitoxin, oil, perfume, or soap. You can also create smokescreens, start fires, identify poisons or chemicals, and neutralize acid.
With DM permission you could make homebrew items in the same vein.
In my experience the best use of an alchemist skill is usually being able to identify potions and vials found in adventuring, since producing anything better than what you can simply purchase in a general store usually takes up a ton of downtime.
The snarky answer is you can make whatever your DM allows.
The examples you gave are basically trying to recreate existing spells like hold person or Tasha’s hideous laughter. Seems like it might be reasonable to treat it like a wizard making a scroll in that it gives you a one-time use of the effect. You Could use those rules, and flavor it as a flask.
there's a couple official poisons that cause paralysis or unconsciousness, but i'd say you need a poisoner's kit to make those (plus its own adventure to find the materials).
there's a bunch of homebrew resources on DMSguild.com, some as little as $1....and a mountain of other free pre-made stuff if you just google 'D&D 5e alchemy'.
there's a ton of room to create your own stuff that I'd guess most DM's would be okay with, but personally, i'd stay away from being able to create anything that's specifically noted in another tool kit, like healing potions, poisons, and anti-toxins, otherwise you might as well just say 'hey my character is awesome and he can create anything he wants...and you all are just a bunch of skill-less scrubs'.
You can craft any portion, provide you have the skill, resources, and time. I'd familiarize yourself with the basic, low level potions, Oil of Slipperiness, Potions of Animal Friendship, that kind of thing. They're the ones you'll be able to produce most efficiently based on their cost and time it takes to produce. Unless you wanna take a few levels in artificer for the crafting bonus.
'hey my character is awesome and he can create anything he wants...and you all are just a bunch of skill-less scrubs'.
That's pretty much how I feel about instruments & gaming sets being "tools" in 5e. Just... why? Mmm so glad I have proficiency with this dragon chess set that never gets used for anything.
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You don't know what fear is until you've witnessed a drunk bird divebombing you while carrying a screaming Kobold throwing fire anywhere and everywhere.
I am currently playing a Sorcerer who works for the alchemy guild, traveling amongst caravans. Mostly making and selling cheap cosmetics and hygyine products; smoke bombs and fire crackers, acid's, "farmers" poison. Low level stuff. And the day he finally perfected the alchemist fire his innate magical capabilities were triggered (the first for cantrips learned).
What I'm asking here today day is, what sort of helpful items might I craft that can non magically cause paralysis, or fill a room with laughing smoke. Things of this nature.
Potentially any potion magic item (though healing potion is usually herbalism kit). You can also make acid, alchemist’s fire, antitoxin, oil, perfume, or soap. You can also create smokescreens, start fires, identify poisons or chemicals, and neutralize acid.
With DM permission you could make homebrew items in the same vein.
In my experience the best use of an alchemist skill is usually being able to identify potions and vials found in adventuring, since producing anything better than what you can simply purchase in a general store usually takes up a ton of downtime.
Watch Crits for Breakfast, an adults-only RP-Heavy Roll20 Livestream at twitch.tv/afterdisbooty
And now you too can play with the amazing art and assets we use in Roll20 for our campaign at Hazel's Emporium
The snarky answer is you can make whatever your DM allows.
The examples you gave are basically trying to recreate existing spells like hold person or Tasha’s hideous laughter. Seems like it might be reasonable to treat it like a wizard making a scroll in that it gives you a one-time use of the effect. You Could use those rules, and flavor it as a flask.
there's a couple official poisons that cause paralysis or unconsciousness, but i'd say you need a poisoner's kit to make those (plus its own adventure to find the materials).
there's a bunch of homebrew resources on DMSguild.com, some as little as $1....and a mountain of other free pre-made stuff if you just google 'D&D 5e alchemy'.
there's a ton of room to create your own stuff that I'd guess most DM's would be okay with, but personally, i'd stay away from being able to create anything that's specifically noted in another tool kit, like healing potions, poisons, and anti-toxins, otherwise you might as well just say 'hey my character is awesome and he can create anything he wants...and you all are just a bunch of skill-less scrubs'.
Guide to the Five Factions (PWYW)
Deck of Decks
You can craft any portion, provide you have the skill, resources, and time. I'd familiarize yourself with the basic, low level potions, Oil of Slipperiness, Potions of Animal Friendship, that kind of thing. They're the ones you'll be able to produce most efficiently based on their cost and time it takes to produce. Unless you wanna take a few levels in artificer for the crafting bonus.
That's pretty much how I feel about instruments & gaming sets being "tools" in 5e. Just... why? Mmm so glad I have proficiency with this dragon chess set that never gets used for anything.
You don't know what fear is until you've witnessed a drunk bird divebombing you while carrying a screaming Kobold throwing fire anywhere and everywhere.
I went out of my way to get some Loaded Dice for my character in my current campaign and I haven't yet found a use for them.
Watch Crits for Breakfast, an adults-only RP-Heavy Roll20 Livestream at twitch.tv/afterdisbooty
And now you too can play with the amazing art and assets we use in Roll20 for our campaign at Hazel's Emporium
You roll to see if your loaded dice work...and it fails.
If only you had loaded dice for your loaded dice check.
Guide to the Five Factions (PWYW)
Deck of Decks