Go with Forge Cleric and either Envoy (Wis and Str +1s) or Juggernaut, depending on whether you want to be more caster or melee. You can use your +1 on your weapon and your AC will already be high if you go heavy plating.
Go with Forge Cleric and either Envoy (Wis and Str +1s) or Juggernaut, depending on whether you want to be more caster or melee. You can use your +1 on your weapon and your AC will already be high if you go heavy plating.
I would specifically recommend not being a forge domain since since warforged can't benefit from the armor specific bonuses granted by 3 different subclass features.
The envoy is easily the most versitile subrace, but if you know you absolutely wanna go full Dex or full Str, I'd go with that one. Otherwise, juggernaut and skirmisher speak for themselves.
The primary advantage of the warforged is their absolutely busted Integrated Protection feature, which allows them to add their proficiency bonus to AC. That is a huge boost and highly, highly incentivizes either classes that're already grossly heavily armored, or classes that normally don't get a lot of benefit from armor.
Rogues, rangers, and dexy warlocks all gain a ton of benefit from Integrated Protection, turning their light armor proficiency into a huge unarmored boost. Monks, surprisingly, also benefit - if you can get light armor proficiency via a one-level dip in something else or a feat, you can use Integrated Protection instead of Unarmored Defense, generally getting better AC/not requiring a huge WIS score anymore while still counting as 'Unarmored' for other monk features.
The same goes for anything else that normally goes unarmored but can obtain light armor proficiency - a dexy sorcerer or wizard (though the former might be weird to figure out a justification for with warforged) can gain a smack-ton of AC with Integrated Protection they would otherwise have to constantly cast Mage Armor for, and frankly IP is significantly stronger anyways.
Medium and heavy IP aren't generally as good, but still pretty potent, especially for characters interested in two-handed weapons. IP's proficiency-to-armor conversion can compensate for the loss of a shield, letting your warforged fighter or palladalladingdong go greatswording without a care for their defense. Medium IP also tops most non-Heroic barbarian AC calculations; 14 AC +2 from basic DX + Prof is going to beat 10 + DX + CON just about anywhere but max level with heroic stats.
The other abilities are more fluff than meat, though they can certainly be quite helpful. Maximizing Integrated Protection is how you get busted warforged, though.
I'm currently playing an envoy warlock. I'm imagining his spellcasting being like Gurren Lagan or Ironman's nanobot suit. where he re-configures his body to cast spells. Low level eldritch blast is a finger pistol, but I plan to have it eventually turn into a cannon that pops out of his forearm. When he casts Shield, his forearm unfolds into a barrier that helps him block. Armour of agathys could be spikes that shoot out of his body, or a freezing energy shield. I'm planning to go pact of the chain, but with pact of the blade you could have him pull his weapon out of his shoulder/back or out of a gem like in Steven Universe.
Honestly though, I feel like warforged are a very versatile class. You have the juggernaught for strength classes like fighter or barbarian, the skirmisher for dex fighters like monk or rogue, and the envoy for caster or more versatile classes like warlock and bard. Because they're kind of robots, you could have a lot of fun with them. Another example: You could have a monk warforged and say his fists are on pistons to help explain the extra unarmed strike damage.
I need help with it so it will be an effective combo. Also, what subrace would REALLY make it a good combo.
The juggernaut makes a good barbarian, fighter, or paladin.
The skirmisher make a good fighter, monk, ranger, or rogue.
The envoy makes a good spellcaster or martial class.
But really any race can be effective in any class (except maybe kobolds and orcs).
OK, thanks for the tip.
Go with Forge Cleric and either Envoy (Wis and Str +1s) or Juggernaut, depending on whether you want to be more caster or melee. You can use your +1 on your weapon and your AC will already be high if you go heavy plating.
I would specifically recommend not being a forge domain since since warforged can't benefit from the armor specific bonuses granted by 3 different subclass features.
The envoy is easily the most versitile subrace, but if you know you absolutely wanna go full Dex or full Str, I'd go with that one. Otherwise, juggernaut and skirmisher speak for themselves.
The primary advantage of the warforged is their absolutely busted Integrated Protection feature, which allows them to add their proficiency bonus to AC. That is a huge boost and highly, highly incentivizes either classes that're already grossly heavily armored, or classes that normally don't get a lot of benefit from armor.
Rogues, rangers, and dexy warlocks all gain a ton of benefit from Integrated Protection, turning their light armor proficiency into a huge unarmored boost. Monks, surprisingly, also benefit - if you can get light armor proficiency via a one-level dip in something else or a feat, you can use Integrated Protection instead of Unarmored Defense, generally getting better AC/not requiring a huge WIS score anymore while still counting as 'Unarmored' for other monk features.
The same goes for anything else that normally goes unarmored but can obtain light armor proficiency - a dexy sorcerer or wizard (though the former might be weird to figure out a justification for with warforged) can gain a smack-ton of AC with Integrated Protection they would otherwise have to constantly cast Mage Armor for, and frankly IP is significantly stronger anyways.
Medium and heavy IP aren't generally as good, but still pretty potent, especially for characters interested in two-handed weapons. IP's proficiency-to-armor conversion can compensate for the loss of a shield, letting your warforged fighter or palladalladingdong go greatswording without a care for their defense. Medium IP also tops most non-Heroic barbarian AC calculations; 14 AC +2 from basic DX + Prof is going to beat 10 + DX + CON just about anywhere but max level with heroic stats.
The other abilities are more fluff than meat, though they can certainly be quite helpful. Maximizing Integrated Protection is how you get busted warforged, though.
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Fair enough. It's been a bit since I looked at them and don't remember the higher level stuff as much.
It's one if those flavor win, but mechanic fail situations.
I'm currently playing an envoy warlock. I'm imagining his spellcasting being like Gurren Lagan or Ironman's nanobot suit. where he re-configures his body to cast spells. Low level eldritch blast is a finger pistol, but I plan to have it eventually turn into a cannon that pops out of his forearm. When he casts Shield, his forearm unfolds into a barrier that helps him block. Armour of agathys could be spikes that shoot out of his body, or a freezing energy shield. I'm planning to go pact of the chain, but with pact of the blade you could have him pull his weapon out of his shoulder/back or out of a gem like in Steven Universe.
Honestly though, I feel like warforged are a very versatile class. You have the juggernaught for strength classes like fighter or barbarian, the skirmisher for dex fighters like monk or rogue, and the envoy for caster or more versatile classes like warlock and bard. Because they're kind of robots, you could have a lot of fun with them. Another example: You could have a monk warforged and say his fists are on pistons to help explain the extra unarmed strike damage.
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Envoy Warforged Hexblade Paladin.......
Game over folks
If you want sugar coating, go buy a dessert....
How about Artificer?
This, possibly with the rune knight ua and new version of warforged. Give yourself all the upgrades!
That or lore bard with an unarmed battlemaster for a robot wrestler 🤖