I was reading a thread about mimics. I was wondering what kinds of mimics have people used. I was thinking an awesome mimic would be a pile of old bones with a gem slightly visible. when a PC goes the get it the mimic attacks. :)
Trying to get your physical content on Beyond is like going to Microsoft and saying "I have a physical Playstation disk, give me a digital Xbox version!"
There's an old adventure with an entire island populated by mimics... which is also a mimic.
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You don't know what fear is until you've witnessed a drunk bird divebombing you while carrying a screaming Kobold throwing fire anywhere and everywhere.
Little late, but the Anti-Greed mimic...when it dies, it spits out two chests. Both chests are mimics. The chests each contain two treasures. Both treasures are mimics. And so on, until the players learn their lesson. They went WAY farther than I thought they would... :-)
Our DM is really sneaky. We were in a tavern once where every single table (but oddly enough, not the chairs) was actually a mimic. And not only that, they were undead!
Things looked pretty grim for us until we figured out that last bit, then the Cleric whipped out his holy symbol.
I'll never forget the look on the DM's face when he realized we were about to turn the tables on him!
It's about a "pocket mimic," or a Tiny-sized mimic. It suggests some good places to put it - coin purse, booze bottle, monocle (now THAT would be a nasty surprise), or a hankerchief. If you wanted a pocket mimic to be an invasive species, if you will, it could sneak into your wizard's clothes at night and take the shape of their favorite wand or component pouch. Or your rogue's enchanted dagger.
Make your pocket mimic turn into some bat guano. :) That'd be some good laughs.
I remember someone was asking on the forum a few weeks back about the idea of having a Mimic companion who functions as his spellbook. Not something that totally makes sense, but it seems more appropriate for a villain than a PC.
I used a mimic as a murder weapon. A carpenter was found dead in his shop which had been locked from the inside, killed by an unidentifiable blunt instrument.
A rival had trained the mimic to resemble a dresser and took it in to be repaired. The murderer was caught when he later snuck into the crime scene to remove the mimic before it was discovered, but the carpenter had kept records of his current commissions, so the party could trace the furniture missing from the workshop to the murderer.
I used a mimic as a murder weapon. A carpenter was found dead in his shop which had been locked from the inside, killed by an unidentifiable blunt instrument.
A rival had trained the mimic to resemble a dresser and took it in to be repaired. The murderer was caught when he later snuck into the crime scene to remove the mimic before it was discovered, but the carpenter had kept records of his current commissions, so the party could trace the furniture missing from the workshop to the murderer.
In my last session, I had a chest that was obviously a mimic, next to a real chest, they tried poking it with a dagger, it grabbed his arm and started biting him. Players always fall for mimics, no matter how experienced, at least in my experience.
EVIL SUGGESTION:
A mimic chest filled with gold coins, hundreds of them, and the players take the coins all across the region, until they're all gone, the chest then reveals itself to be a mimic and attacks them, and the coins are its eggs, which are now spread across the nation, and the players have to track down each individual coin before it grows up in a month, and attacks the person that owns it.
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Please check out my homebrew, I would appreciate feedback:
In my last session, I had a chest that was obviously a mimic, next to a real chest, they tried poking it with a dagger, it grabbed his arm and started biting him. Players always fall for mimics, no matter how experienced, at least in my experience.
EVIL SUGGESTION:
A mimic chest filled with gold coins, hundreds of them, and the players take the coins all across the region, until they're all gone, the chest then reveals itself to be a mimic and attacks them, and the coins are its eggs, which are now spread across the nation, and the players have to track down each individual coin before it grows up in a month, and attacks the person that owns it.
For your evil suggestion: this is why Keen Mind is never useless
Wrote up an outline for a quest line a while back that never got used that had the adventuring party investigate a "ghost ship" only to find out it was a giant mimic that entices sailors on board with shinies only to devour them when they inevitably get trapped in the lower decks. The backstory (told through the captains journal found on his skeleton) on the ship was that the original captain had freed a djinn and was granted a wish. He wished that "his ship would come alive with the spirit of his long dead love". Well, the ship came alive all right, and eventually devoured the captain and his crew, and then drifted around the sees to this day. When the adventurers arrive, they discover a magic weapon has become embedded deep inside the body of the ship/mimic and is causing it a great deal of discomfort and pain, so it cuts a deal with the party in that if they remove it (and fight a giant crab or something suitable as a boss battle) the ship will become theirs to use. So then the party will have a sentient, meat eating ship at their disposal that they will have to keep sated, somehow, if they intent to use it to get around.
That doesn't help against mimics, while disguised, they are indistinguishable from what they are pretending to be.
No. But you remember every coin you got from it and who you gave it to. Within that 1 month timeframe.
Okay, I understand now. That would be helpful. I want to use this some time soon.
I mean... it gives you a starting point, but what are the odds the people you gave the coins too didn't manage to spend them before they hatched?
They definitely will have spent most of the coins, it would be like a wild goose chase, but if they don't do it they will be considered terrorists and have bounties for their heads.
Rollback Post to RevisionRollBack
Please check out my homebrew, I would appreciate feedback:
I was reading a thread about mimics. I was wondering what kinds of mimics have people used. I was thinking an awesome mimic would be a pile of old bones with a gem slightly visible. when a PC goes the get it the mimic attacks. :)
The Tower Mimic: It's a tower. that's a mimic.
Formerly Devan Avalon.
Trying to get your physical content on Beyond is like going to Microsoft and saying "I have a physical Playstation disk, give me a digital Xbox version!"
There's an old adventure with an entire island populated by mimics... which is also a mimic.
You don't know what fear is until you've witnessed a drunk bird divebombing you while carrying a screaming Kobold throwing fire anywhere and everywhere.
Little late, but the Anti-Greed mimic...when it dies, it spits out two chests. Both chests are mimics. The chests each contain two treasures. Both treasures are mimics. And so on, until the players learn their lesson. They went WAY farther than I thought they would... :-)
Wizard (Gandalf) of the Tolkien Club
My players would keep opening the chests until they died probably.
Also vending machine mimic. Or tankard mimic.
Our DM is really sneaky. We were in a tavern once where every single table (but oddly enough, not the chairs) was actually a mimic. And not only that, they were undead!
Things looked pretty grim for us until we figured out that last bit, then the Cleric whipped out his holy symbol.
I'll never forget the look on the DM's face when he realized we were about to turn the tables on him!
I'll just let myself out now....
DICE FALL, EVERYONE ROCKS!
Heheheheheh....
Anyway.
I loved the imagination in this post: https://www.dndbeyond.com/posts/608-nightmare-traps-pocket-mimic
It's about a "pocket mimic," or a Tiny-sized mimic. It suggests some good places to put it - coin purse, booze bottle, monocle (now THAT would be a nasty surprise), or a hankerchief. If you wanted a pocket mimic to be an invasive species, if you will, it could sneak into your wizard's clothes at night and take the shape of their favorite wand or component pouch. Or your rogue's enchanted dagger.
Make your pocket mimic turn into some bat guano. :) That'd be some good laughs.
Thanks for all the awesome ideas. Greed mimics yikes. Like the idea of tiny ones that would really be a surprise haha.
I remember someone was asking on the forum a few weeks back about the idea of having a Mimic companion who functions as his spellbook. Not something that totally makes sense, but it seems more appropriate for a villain than a PC.
Watch Crits for Breakfast, an adults-only RP-Heavy Roll20 Livestream at twitch.tv/afterdisbooty
And now you too can play with the amazing art and assets we use in Roll20 for our campaign at Hazel's Emporium
I used a mimic as a murder weapon. A carpenter was found dead in his shop which had been locked from the inside, killed by an unidentifiable blunt instrument.
A rival had trained the mimic to resemble a dresser and took it in to be repaired. The murderer was caught when he later snuck into the crime scene to remove the mimic before it was discovered, but the carpenter had kept records of his current commissions, so the party could trace the furniture missing from the workshop to the murderer.
Ooo sneaky I love it.
Very, very clever. On both sides.
In my last session, I had a chest that was obviously a mimic, next to a real chest, they tried poking it with a dagger, it grabbed his arm and started biting him. Players always fall for mimics, no matter how experienced, at least in my experience.
EVIL SUGGESTION:
A mimic chest filled with gold coins, hundreds of them, and the players take the coins all across the region, until they're all gone, the chest then reveals itself to be a mimic and attacks them, and the coins are its eggs, which are now spread across the nation, and the players have to track down each individual coin before it grows up in a month, and attacks the person that owns it.
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
For your evil suggestion: this is why Keen Mind is never useless
Blank
That doesn't help against mimics, while disguised, they are indistinguishable from what they are pretending to be.
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
No. But you remember every coin you got from it and who you gave it to. Within that 1 month timeframe.
Blank
Wrote up an outline for a quest line a while back that never got used that had the adventuring party investigate a "ghost ship" only to find out it was a giant mimic that entices sailors on board with shinies only to devour them when they inevitably get trapped in the lower decks. The backstory (told through the captains journal found on his skeleton) on the ship was that the original captain had freed a djinn and was granted a wish. He wished that "his ship would come alive with the spirit of his long dead love". Well, the ship came alive all right, and eventually devoured the captain and his crew, and then drifted around the sees to this day. When the adventurers arrive, they discover a magic weapon has become embedded deep inside the body of the ship/mimic and is causing it a great deal of discomfort and pain, so it cuts a deal with the party in that if they remove it (and fight a giant crab or something suitable as a boss battle) the ship will become theirs to use. So then the party will have a sentient, meat eating ship at their disposal that they will have to keep sated, somehow, if they intent to use it to get around.
Okay, I understand now. That would be helpful. I want to use this some time soon.
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
I mean... it gives you a starting point, but what are the odds the people you gave the coins too didn't manage to spend them before they hatched?
Watch Crits for Breakfast, an adults-only RP-Heavy Roll20 Livestream at twitch.tv/afterdisbooty
And now you too can play with the amazing art and assets we use in Roll20 for our campaign at Hazel's Emporium
They definitely will have spent most of the coins, it would be like a wild goose chase, but if they don't do it they will be considered terrorists and have bounties for their heads.
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms