Our DM wants us to make level 25 characters for some super god-killing campaign. These characters have to be evil since we are killing the gods. I decided to make an Oathbreaker Paladin multi classing with a Wizard focused on Necromancy. What would be a good split for this character? As in, what should the levels for Paladin and Wizard be so I can get the most of both classes.
Looking at an old Dragon+ post on what i believe was AD&D I found the means to become a Lich. I converted this into 5e, roughly and without finding the rules for actually converting things into 5e (turns out there is a pdf that WotC released).
As a minimum the Lich needed to be a level 11 caster giving them the Magic Jar spell which is 6th level. There were two spells needed (Trap the Soul and Create Magic Item) which do not exist in 5e, but I brewed those into spells too.
It was all really cool and is now something my players have available to them for end game legacy, run it by your DM, and maybe research if being an actual Lichadin is for you, or if you would prefer being a Paladin/Wizard. Lich isn't actually all it's cracked up to be!
Here's an alternative: a Lich is an undead spellcaster, right? Anyone want to take a shot at what a super-powerful melee version of a lich is? Death Knight. If you want some inspiration, look into the baddest of Death Knights, Lord Soth. Spells, auras, at-will command of undead, supreme resistances, regeneration, and weapon proficiencies. That's just what was covered in one book (Knight of the Black Rose). For all the magical protections, items, wards, and enchantments Liches cover themselves with, a Death Knight comes already equipped, albeit in lesser forms. Most of this is probably homebrewed in 5e, but you can always build it and pitch to the DM :)
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Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
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Our DM wants us to make level 25 characters for some super god-killing campaign. These characters have to be evil since we are killing the gods. I decided to make an Oathbreaker Paladin multi classing with a Wizard focused on Necromancy. What would be a good split for this character? As in, what should the levels for Paladin and Wizard be so I can get the most of both classes.
Wizard 18/paladin 7 gets you Spell Mastery, 9th-level wizard spells, and 2nd-level paladin spells.
Paladin 18/wizard 7 gets you 30' auras, 5th-level paladin spells, and 4th-level wizard spells.
Are you going for spellcasting-focused, weapon-focused, or what? What do you want out of this character?
"Any society that would give up a little liberty to gain a little security will deserve neither and lose both" -- allegedly Benjamin Franklin
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Looking at an old Dragon+ post on what i believe was AD&D I found the means to become a Lich. I converted this into 5e, roughly and without finding the rules for actually converting things into 5e (turns out there is a pdf that WotC released).
As a minimum the Lich needed to be a level 11 caster giving them the Magic Jar spell which is 6th level. There were two spells needed (Trap the Soul and Create Magic Item) which do not exist in 5e, but I brewed those into spells too.
It was all really cool and is now something my players have available to them for end game legacy, run it by your DM, and maybe research if being an actual Lichadin is for you, or if you would prefer being a Paladin/Wizard. Lich isn't actually all it's cracked up to be!
Here's an alternative: a Lich is an undead spellcaster, right? Anyone want to take a shot at what a super-powerful melee version of a lich is? Death Knight. If you want some inspiration, look into the baddest of Death Knights, Lord Soth. Spells, auras, at-will command of undead, supreme resistances, regeneration, and weapon proficiencies. That's just what was covered in one book (Knight of the Black Rose). For all the magical protections, items, wards, and enchantments Liches cover themselves with, a Death Knight comes already equipped, albeit in lesser forms. Most of this is probably homebrewed in 5e, but you can always build it and pitch to the DM :)
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser
Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale
Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero