One of the campaigns i am currently running has the party running as assassins, however as it progresses, I am currently trying to figure out? how to put them in a task force, high in command chain, just frontline soldiers or public figureheads, any help?
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Head Sorcerer and creator of the worshippers of Levi Rocks
So I would run them as a task force taking out enemy scouts so their army can move undetected, sabotaging the enemy supply train and then if they end up in open war have them go on a flanking mission or potentially leading a spear head attack.
Break the war down into missions, especially with large battles focus on what the players are doing not the army let their actions guide the flow of the battle
It's simple: Put the characters into a battle, roll initiative for every single soldier in it, track every soldiers morale and hit points and turns individually, and have the players fight.
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A fool pulls the leaves. A brute chops the trunk. A sage digs the roots.
It's simple: Put the characters into a battle, roll initiative for every single soldier in it, track every soldiers morale and hit points and turns individually, and have the players fight.
That's an AWFUL idea. That's well over 50 NPC's. Huwmen has the right idea. If you're going to roll initiative for everything, then make the NPC's (good and bad) have max 5 hp, and then bosses up to normal health.
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'The Cleverness of mushrooms always surprises me!' - Ivern Bramblefoot.
It's simple: Put the characters into a battle, roll initiative for every single soldier in it, track every soldiers morale and hit points and turns individually, and have the players fight.
That's an AWFUL idea. That's well over 50 NPC's. Huwmen has the right idea. If you're going to roll initiative for everything, then make the NPC's (good and bad) have max 5 hp, and then bosses up to normal health.
My idea was sarcasm.
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A fool pulls the leaves. A brute chops the trunk. A sage digs the roots.
It's simple: Put the characters into a battle, roll initiative for every single soldier in it, track every soldiers morale and hit points and turns individually, and have the players fight.
That's an AWFUL idea. That's well over 50 NPC's. Huwmen has the right idea. If you're going to roll initiative for everything, then make the NPC's (good and bad) have max 5 hp, and then bosses up to normal health.
My idea was sarcasm.
Ah, I did think that the way you said 'It's simple' was strange....
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'The Cleverness of mushrooms always surprises me!' - Ivern Bramblefoot.
I think you have two approaches...either a seal team / delta force / PJ type of group that are assigned very specific missions with defined goals.....like your assassin group, or a rescue group, or a blow up the bridge type of group.
or special forces type groups...which are given way wider and more obscure missions, like go deep behind enemy lines and round up locals to start a guerilla war against some oppressive occupier...a force multiplier. i think CIA type groups could fall in here too and it'd be more RP...lots of dark alley meetings to start a coupe or something - cloak/dagger cold-war type stuff.
i'm not a big fan of mass combat over several sessions- other than as a one-off type of thing for a specific adventure as a change of pace...otherwise it becomes a different game - a top-down strategy game (not that there's anythign wrong with those though). if you just throw a character into a war as a soldier, they have little/no control over any events.
One of the campaigns i am currently running has the party running as assassins, however as it progresses, I am currently trying to figure out? how to put them in a task force, high in command chain, just frontline soldiers or public figureheads, any help?
Head Sorcerer and creator of the worshippers of Levi Rocks
So I would run them as a task force taking out enemy scouts so their army can move undetected, sabotaging the enemy supply train and then if they end up in open war have them go on a flanking mission or potentially leading a spear head attack.
Break the war down into missions, especially with large battles focus on what the players are doing not the army let their actions guide the flow of the battle
It's simple: Put the characters into a battle, roll initiative for every single soldier in it, track every soldiers morale and hit points and turns individually, and have the players fight.
A fool pulls the leaves. A brute chops the trunk. A sage digs the roots.
My Improved Lineage System
That's an AWFUL idea. That's well over 50 NPC's. Huwmen has the right idea. If you're going to roll initiative for everything, then make the NPC's (good and bad) have max 5 hp, and then bosses up to normal health.
'The Cleverness of mushrooms always surprises me!' - Ivern Bramblefoot.
I'll worldbuild for your DnD games!
Just a D&D enjoyer, check out my fiverr page if you need any worldbuilding done for ya!
My idea was sarcasm.
A fool pulls the leaves. A brute chops the trunk. A sage digs the roots.
My Improved Lineage System
Ah, I did think that the way you said 'It's simple' was strange....
'The Cleverness of mushrooms always surprises me!' - Ivern Bramblefoot.
I'll worldbuild for your DnD games!
Just a D&D enjoyer, check out my fiverr page if you need any worldbuilding done for ya!
I think you have two approaches...either a seal team / delta force / PJ type of group that are assigned very specific missions with defined goals.....like your assassin group, or a rescue group, or a blow up the bridge type of group.
or special forces type groups...which are given way wider and more obscure missions, like go deep behind enemy lines and round up locals to start a guerilla war against some oppressive occupier...a force multiplier. i think CIA type groups could fall in here too and it'd be more RP...lots of dark alley meetings to start a coupe or something - cloak/dagger cold-war type stuff.
i'm not a big fan of mass combat over several sessions- other than as a one-off type of thing for a specific adventure as a change of pace...otherwise it becomes a different game - a top-down strategy game (not that there's anythign wrong with those though). if you just throw a character into a war as a soldier, they have little/no control over any events.
Guide to the Five Factions (PWYW)
Deck of Decks