Hello everyone!,i need your wisdom in this matter: currently i am skimming through the detect thought spell (as ill be playing a tiefling and i'm considering between dispater or glasya),but detect thoughts confuses me quiet a bit.
So what i am asking is: how would YOU as a player use the detect thought spell? As currently it feels like the friends cantrip for me,but its also really cool and would love to understand it.
So any suggestions on how to use the spell,or clarification would REALLY help!, thank you!
Gain private insight into a single target. (Targets becomes aware of the intrusion)
Detect thinking creatures.
Being able to read a room has lots of social value, and could let you anticipate an emotional shift, such as a drug deal that is about to turn violent.
Private thoughts functions like basic interrogation. You can discover information that can be used to manipulate one individual, or perhaps the location of a secret base.
Detecting thinking creatures lets you find invisible creatures, ambushes, hostages, determine whether some creatures are alive or not, etc. It could even be used to recognize a shapeshifter in beast form.
Lots of potential uses, so long as you have a party that is patient.
By comparison, the Friends cantrip gives you advantage on Charisma checks against a single target, then makes them hostile. Whether or not you benefit from Friends depends on the circumstance and your rolls. It can make a casual encounter immediately turn violent.
Friends is situationally useful when you can achieve something worthwhile in a short period of time, such as negotiating with a travelling merchant who has no real means of retaliation, but can come back to bite you if you use it on someone who is inclined to do something about it.
It also kind of depends on your campaign. If it's real hack-and-slash stuff, there may not be much scope for detect thoughts. In a social encounter, it can be priceless. Combine it with zone of truth and you can avoid the lawyerly evasions and half-truths that sometimes make that spell go wrong.
My Bards use it all the time and it is a MUST have for the party face. If someone is nervous negotiating or steadfast, if a captive is actually glad to see you or worried you are about to blow their cover, check the 10 possible targets in a tavern to see if they are about to attack or just there having a drink and relaxing. When you probe deeper for an interrogation it gets even better. Get it for sure and use it a lot, super powerful for a 2nd level for sure.
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Hello everyone!,i need your wisdom in this matter: currently i am skimming through the detect thought spell (as ill be playing a tiefling and i'm considering between dispater or glasya),but detect thoughts confuses me quiet a bit.
So what i am asking is: how would YOU as a player use the detect thought spell? As currently it feels like the friends cantrip for me,but its also really cool and would love to understand it.
So any suggestions on how to use the spell,or clarification would REALLY help!, thank you!
So, Detect Thoughts has three different features:
Being able to read a room has lots of social value, and could let you anticipate an emotional shift, such as a drug deal that is about to turn violent.
Private thoughts functions like basic interrogation. You can discover information that can be used to manipulate one individual, or perhaps the location of a secret base.
Detecting thinking creatures lets you find invisible creatures, ambushes, hostages, determine whether some creatures are alive or not, etc. It could even be used to recognize a shapeshifter in beast form.
Lots of potential uses, so long as you have a party that is patient.
By comparison, the Friends cantrip gives you advantage on Charisma checks against a single target, then makes them hostile. Whether or not you benefit from Friends depends on the circumstance and your rolls. It can make a casual encounter immediately turn violent.
Friends is situationally useful when you can achieve something worthwhile in a short period of time, such as negotiating with a travelling merchant who has no real means of retaliation, but can come back to bite you if you use it on someone who is inclined to do something about it.
It also kind of depends on your campaign. If it's real hack-and-slash stuff, there may not be much scope for detect thoughts. In a social encounter, it can be priceless. Combine it with zone of truth and you can avoid the lawyerly evasions and half-truths that sometimes make that spell go wrong.
My Bards use it all the time and it is a MUST have for the party face. If someone is nervous negotiating or steadfast, if a captive is actually glad to see you or worried you are about to blow their cover, check the 10 possible targets in a tavern to see if they are about to attack or just there having a drink and relaxing. When you probe deeper for an interrogation it gets even better. Get it for sure and use it a lot, super powerful for a 2nd level for sure.