As a reaction when you take damage, you can entomb yourself in ice, which melts away at the end of your next turn. You gain 10 temporary hit points per warlock level, which take as much of the triggering damage as possible. After you take the damage, you gain vulnerability to fire damage, your speed is reduced to 0, and you are incapacitated. All these effects end when the ice melts.
An incapacitated creature can't take actions or reactions.
So Tomb of Levistus (TOL) can be a lot of fun: - For starters, lets blow up your warlock. A fiend pact Warlock can cast Fireball on themselves in the middle of a group of enemies and then TOL to absorb the damage. Spells like Shatter would also work. - Incapacitated does end concentration on spells and it does prevent you from using bonus actions. Non concentration spells like the Fire Shield and Mirror Image should still work just fine. - Feel like jumping off a cliff Keyleth style, or just don’t like taking the stairs, TOL can absorb fall damage too, as you plummet like a frozen meteoroid. -Just don’t forget your concentration checks. When temporary hit points absorb damage for you, you're still taking damage, just not to your real hit points so you still need to make concentration checks for damage. Incapacitated should make this a non-issue but it’s good info to know.
Check out my Disabled & Dragons Youtube Channel for 5e Monster and Player Tactics. Helping the Disabled Community and Players and DM’s (both new and experienced) get into D&D. Plus there is a talking Dragon named Quill.
At 5th level, you would have 50 temp HP, resistance to bludgeoning, piercing, and slashing damage, and deal 15 cold damage every time you're hit in melee. Since it only lasts until the end of your next round, it'll likely only come into play for one round of combat, but if you can jump into a frenzied wolf pack, it would get gruesome. The upshot is that the enemy can come to you, rather than needing to get everyone clustered together.
With a little luck, you could get a Marilith to take all 7 attacks against you.
Temporary HP doesn't stack though, so when the Armor of Agathys HP is replaced with the Tomb HP, it also loses the chance to damage anyone, because it's only upon losing the Armor of Agathys HP that you deal cold damage
Bah, I suppose you're right. The distinction between "overlapping" and "replacing" isn't super clear, but I can't find anything official, so I have to assume the more strict interpretation of replacement.
Going full Meteor to take/deal 20d6 non-magical bludgeoning damage is probably the best single-target option. Combining it with Enlarge Reduce would presumably let you hit 4 adjacent targets for the same.
Though, that may technically conflict with the rule that you can't end your turn in a hostile space.
PHB pg 203, very last sentence. “Being incapacitated or killed. You lose concentration on a spell if you are incapacitated or if you die.”
second, anything that prevents you from taking your action also takes away bonus actions.
PHB pg 189, last sentence again. “You choose when to take a bonus action during your turn, unless the bonus action's timing is specified, and anything that deprives you of your ability to take actions also prevents you from taking a bonus action.”
Good Catch totally correct. I shall modify the post to account for this. Thanks.
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Check out my Disabled & Dragons Youtube Channel for 5e Monster and Player Tactics. Helping the Disabled Community and Players and DM’s (both new and experienced) get into D&D. Plus there is a talking Dragon named Quill.
Ha that would be a cool thing to see. Blade ward would work I’d think but unfortunately Armor of Agathys would be lost. Temp hit point don’t stack nor overlap in 5e. If you have temporary hit points and receive more of them, you decide whether to keep the ones you have or to gain the new ones. I like your thinking though.
Rollback Post to RevisionRollBack
Check out my Disabled & Dragons Youtube Channel for 5e Monster and Player Tactics. Helping the Disabled Community and Players and DM’s (both new and experienced) get into D&D. Plus there is a talking Dragon named Quill.
As a reaction when you take damage, you can entomb yourself in ice, which melts away at the end of your next turn. You gain 10 temporary hit points per warlock level, which take as much of the triggering damage as possible. After you take the damage, you gain vulnerability to fire damage, your speed is reduced to 0, and you are incapacitated. All these effects end when the ice melts.
So Tomb of Levistus (TOL) can be a lot of fun:
- For starters, lets blow up your warlock. A fiend pact Warlock can cast Fireball on themselves in the middle of a group of enemies and then TOL to absorb the damage. Spells like Shatter would also work.
- Incapacitated does end concentration on spells and it does prevent you from using bonus actions. Non concentration spells like the Fire Shield and Mirror Image should still work just fine.
- Feel like jumping off a cliff Keyleth style, or just don’t like taking the stairs, TOL can absorb fall damage too, as you plummet like a frozen meteoroid.
-Just don’t forget your concentration checks. When temporary hit points absorb damage for you, you're still taking damage, just not to your real hit points so you still need to make concentration checks for damage. Incapacitated should make this a non-issue but it’s good info to know.
Check out my Disabled & Dragons Youtube Channel for 5e Monster and Player Tactics. Helping the Disabled Community and Players and DM’s (both new and experienced) get into D&D. Plus there is a talking Dragon named Quill.
https://www.youtube.com/channel/UCPPmyTI0tZ6nM-bzY0IG3ww
At low levels, it seems like there should be good synergy with Armor of Agathys and Blade Ward.
At 5th level, you would have 50 temp HP, resistance to bludgeoning, piercing, and slashing damage, and deal 15 cold damage every time you're hit in melee. Since it only lasts until the end of your next round, it'll likely only come into play for one round of combat, but if you can jump into a frenzied wolf pack, it would get gruesome. The upshot is that the enemy can come to you, rather than needing to get everyone clustered together.
With a little luck, you could get a Marilith to take all 7 attacks against you.
Temporary HP doesn't stack though, so when the Armor of Agathys HP is replaced with the Tomb HP, it also loses the chance to damage anyone, because it's only upon losing the Armor of Agathys HP that you deal cold damage
Bah, I suppose you're right. The distinction between "overlapping" and "replacing" isn't super clear, but I can't find anything official, so I have to assume the more strict interpretation of replacement.
Going full Meteor to take/deal 20d6 non-magical bludgeoning damage is probably the best single-target option. Combining it with Enlarge Reduce would presumably let you hit 4 adjacent targets for the same.
Though, that may technically conflict with the rule that you can't end your turn in a hostile space.
Firstly, incapacitation does end concentration.
PHB pg 203, very last sentence.
“Being incapacitated or killed. You lose concentration on a spell if you are incapacitated or if you die.”
second, anything that prevents you from taking your action also takes away bonus actions.
PHB pg 189, last sentence again.
“You choose when to take a bonus action during your turn, unless the bonus action's timing is specified, and anything that deprives you of your ability to take actions also prevents you from taking a bonus action.”
Good Catch totally correct. I shall modify the post to account for this. Thanks.
Check out my Disabled & Dragons Youtube Channel for 5e Monster and Player Tactics. Helping the Disabled Community and Players and DM’s (both new and experienced) get into D&D. Plus there is a talking Dragon named Quill.
https://www.youtube.com/channel/UCPPmyTI0tZ6nM-bzY0IG3ww
Ha that would be a cool thing to see. Blade ward would work I’d think but unfortunately Armor of Agathys would be lost. Temp hit point don’t stack nor overlap in 5e. If you have temporary hit points and receive more of them, you decide whether to keep the ones you have or to gain the new ones. I like your thinking though.
Check out my Disabled & Dragons Youtube Channel for 5e Monster and Player Tactics. Helping the Disabled Community and Players and DM’s (both new and experienced) get into D&D. Plus there is a talking Dragon named Quill.
https://www.youtube.com/channel/UCPPmyTI0tZ6nM-bzY0IG3ww