just move the disadvantage part to the deafened condition; many blind people (e.g. Chirrut) use sound to see, so to speak. If they have Perception proficiency, even better. Maybe blindsight to ~30 ft?
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Rogue Shadow, the DM (and occasional) PC with schemes of inventive thinking
In the end - if you don't want to deal with the negative consequences that result from a character being blind - then you don't want to play a blind character.
At the same time, if the DM trades out death for a lingering injury (of which blindness could be one) then you might be stuck with it. If you just want to roll with it (and not try be 'blind but not really'), get a high Wisdom and proficiency in perception to try offset this a little. I might suggest to the DM, that for area of effect spells the 'point you can see' condition be replaced with 'point that's unobstructed by objects' - there's no reason you can't throw a fireball in someone's general direction and not be able to see them at the same time.
high perception isn't going to make up for disadvantage on that...and everything else, always. A DM that permanently blinds a character is a jerk, and that character would be instantly retired. It's unfair to both the player who gets blinded AND to the players in the party who have to carry that dead weight in a party.
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Any time an unfathomably powerful entity sweeps in and offers godlike rewards in return for just a few teensy favors, it’s a scam. Unless it’s me. I’d never lie to you, reader dearest.
In the end - if you don't want to deal with the negative consequences that result from a character being blind - then you don't want to play a blind character.
if so, then what's the purpose of this thread?
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Rogue Shadow, the DM (and occasional) PC with schemes of inventive thinking
At the same time, if the DM trades out death for a lingering injury (of which blindness could be one) then you might be stuck with it. If you just want to roll with it (and not try be 'blind but not really'), get a high Wisdom and proficiency in perception to try offset this a little. I might suggest to the DM, that for area of effect spells the 'point you can see' condition be replaced with 'point that's unobstructed by objects' - there's no reason you can't throw a fireball in someone's general direction and not be able to see them at the same time.
No one is ever satisfied with this answer, but I'll keep giving it anyway - if you want a blind character that is on the same power level as a normal character, just play a normal character and roleplay the blindness.
You detect enemies, projectiles, etc as well as anyone else through your other senses so you play by the same rules. You just describe what you're doing and how you're doing it differently. The DM can give out magic items in accordance with your concept, granting you darkvision or tremorsense or whatever as you progress to better reflect your condition.
No one else is burdened by rule changes. There's no ongoing balancing act to make sure you're not too strong or too weak. There's just regular D&D where it's up to you to you bring your character to life.
A little late to the party here, but that is quite possibly the best way to make it happen. Just role play it right. It is a role playing game after all :)
totally correct, just like there's no point in walking across a desert with no water. its a fantasy game and you're the hero. Blindness just isn't an obstacle imo. You can have a spell, item, or snap of the fingers from a god make you see in the dark, fly, turn into a cloud of gas, whatever...not sure how just getting around blindness doesn't work. the other answer, imo, is just play a character that can't see...which is totally viable and doable, but the OP wouldn't be asking if that was the answer he was looking for. its like playing with a 3 dex or str....its totally doable but somehow people think they can't.
high perception isn't going to make up for disadvantage on that...and everything else, always. A DM that permanently blinds a character is a jerk, and that character would be instantly retired. It's unfair to both the player who gets blinded AND to the players in the party who have to carry that dead weight in a party.
Some people get quite attached to their characters. In worlds where healing isn't a realistic option, then this might be a way to let that character survive. Anyway, blindness isn't permanent and it's easier on the party than having to escpae the dungeon with one fewer character and then find the funds to resurrect them.
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Chilling kinda vibe.
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just move the disadvantage part to the deafened condition; many blind people (e.g. Chirrut) use sound to see, so to speak. If they have Perception proficiency, even better. Maybe blindsight to ~30 ft?
Rogue Shadow, the DM (and occasional) PC with schemes of inventive thinking
In the end - if you don't want to deal with the negative consequences that result from a character being blind - then you don't want to play a blind character.
Mega Yahtzee Thread:
Highest 41: brocker2001 (#11,285).
Yahtzee of 2's: Emmber (#36,161).
Lowest 9: JoeltheWalrus (#312), Emmber (#12,505) and Dertinus (#20,953).
At the same time, if the DM trades out death for a lingering injury (of which blindness could be one) then you might be stuck with it. If you just want to roll with it (and not try be 'blind but not really'), get a high Wisdom and proficiency in perception to try offset this a little. I might suggest to the DM, that for area of effect spells the 'point you can see' condition be replaced with 'point that's unobstructed by objects' - there's no reason you can't throw a fireball in someone's general direction and not be able to see them at the same time.
Chilling kinda vibe.
high perception isn't going to make up for disadvantage on that...and everything else, always. A DM that permanently blinds a character is a jerk, and that character would be instantly retired. It's unfair to both the player who gets blinded AND to the players in the party who have to carry that dead weight in a party.
Any time an unfathomably powerful entity sweeps in and offers godlike rewards in return for just a few teensy favors, it’s a scam. Unless it’s me. I’d never lie to you, reader dearest.
Tasha
if so, then what's the purpose of this thread?
Rogue Shadow, the DM (and occasional) PC with schemes of inventive thinking
I am leader of the yep cult:https://www.dndbeyond.com/forums/off-topic/adohands-kitchen/82135-yep-cult Pronouns are she/her
A little late to the party here, but that is quite possibly the best way to make it happen. Just role play it right. It is a role playing game after all :)
https://www.dndbeyond.com/sources/dmg/other-rewards#BoonofTruesight
https://www.dndbeyond.com/spells/true-seeing
charm of darkvision
blessing of seeing - https://www.dndbeyond.com/magic-items/gem-of-seeing
Guide to the Five Factions (PWYW)
Deck of Decks
Then there is no point to being blind.
"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
-Ilyara Thundertale
totally correct, just like there's no point in walking across a desert with no water. its a fantasy game and you're the hero. Blindness just isn't an obstacle imo. You can have a spell, item, or snap of the fingers from a god make you see in the dark, fly, turn into a cloud of gas, whatever...not sure how just getting around blindness doesn't work. the other answer, imo, is just play a character that can't see...which is totally viable and doable, but the OP wouldn't be asking if that was the answer he was looking for. its like playing with a 3 dex or str....its totally doable but somehow people think they can't.
Guide to the Five Factions (PWYW)
Deck of Decks
Some people get quite attached to their characters. In worlds where healing isn't a realistic option, then this might be a way to let that character survive. Anyway, blindness isn't permanent and it's easier on the party than having to escpae the dungeon with one fewer character and then find the funds to resurrect them.
Chilling kinda vibe.