The intent of this character is to deal a lot of damage over a couple rounds on a prone target. I want to know whether it works, RAW. Here's the character: https://ddb.ac/characters/36055486/Un8wjG
Here's how the damage works: Bonus Action: S'chatek casts hunter's mark on the prone target. Action: S'chatek attacks the target with his Darkcrystal Dagger dealing 1d4+1d6+7 damage. Because of hunter's mark, he does an additional 1d6 damage, then 1d6 more from sneak attack (attacks against prone targets have advantage) and 1d8 more from colossus slayer. This totals out to an average of 24.5 damage. However, since attacks that hit prone creatures are automatic crits, the average damage is 3d4+9d6+3d8+7, for an average of 57 damage.
If the target should somehow remain prone, S'chatek can continue dealing the same amount of damage for up to three hours.
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All stars fade. Some stars forever fall. ------------------------------------------------------------------------------------------------- Homebrew (Mostly Outdated):Magic Items,Monsters,Spells,Subclasses ------------------------------------------------------------------------------------------------- If there was no light, people wouldn't fear the dark.
Attacks that hit prone creatures have advantage, but are not automatic crits.
A prone creature's only movement option is to crawl, unless it stands up and thereby ends the condition.
The creature has disadvantage on attack rolls.
An attack roll against the creature has advantage if the attacker is within 5 feet of the creature. Otherwise, the attack roll has disadvantage.
Sorry but no, there are other ways of getting automatic crits however, such as teaming up with a party member who has Hold Person or going for the situational assassin subclass for rogue which grants automatic crits however is very situational and might not activate very often.
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if I edit a message, most of the time it's because of grammar. The rest of the time I'll put "Edit:" at the bottom.
Meh. I'm generally not a fan of builds that rely on specific magic items, and especially not builds that rely on homebrew. I'm sure it works fine in that one specific campaign, but it's highly unlikely that anyone else will be able to replicate it in their own campaign. That said though, I may as well still give it a fair look.
As mentioned above, you don't get auto-crits against prone creatures unless you get them for some other reason, such as the paralyzed condition from hold person. Advantage will help score crits more often, but you don't get them for free.
Damage-wise, this really isn't very good. Many optimizers consider the baseline of acceptable damage to be a warlock (no subclass) starting with +3 CHA and increasing it at levels 4 and 8, taking the agonizing blast invocation and the hex spell, spamming eldritch blast. It's minimal effort damage output and isn't hard to exceed. At 6th level, this baseline would give an average of 26 (2d10+2d6+8) damage. Your combo deals an average of 24.5 (1d8+3d6+1d4+7) damage, which is a bit below the baseline.
I should clarify, though, this is not to say that your build is "wrong" by any means - it's your build, after all, not mine. I just personally don't find it all that impressive. That's kind of a cool dagger, though. Thanks for sharing! 😁
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The intent of this character is to deal a lot of damage over a couple rounds on a prone target. I want to know whether it works, RAW. Here's the character: https://ddb.ac/characters/36055486/Un8wjG
Here's how the damage works:
Bonus Action: S'chatek casts hunter's mark on the prone target.
Action: S'chatek attacks the target with his Darkcrystal Dagger dealing 1d4+1d6+7 damage. Because of hunter's mark, he does an additional 1d6 damage, then 1d6 more from sneak attack (attacks against prone targets have advantage) and 1d8 more from colossus slayer. This totals out to an average of 24.5 damage. However, since attacks that hit prone creatures are automatic crits, the average damage is 3d4+9d6+3d8+7, for an average of 57 damage.
If the target should somehow remain prone, S'chatek can continue dealing the same amount of damage for up to three hours.
All stars fade. Some stars forever fall.
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Homebrew (Mostly Outdated): Magic Items, Monsters, Spells, Subclasses
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If there was no light, people wouldn't fear the dark.
Attacks that hit prone creatures have advantage, but are not automatic crits.
Sorry but no, there are other ways of getting automatic crits however, such as teaming up with a party member who has Hold Person or going for the situational assassin subclass for rogue which grants automatic crits however is very situational and might not activate very often.
if I edit a message, most of the time it's because of grammar. The rest of the time I'll put "Edit:" at the bottom.
Ways to get autocrits that I know of:
Meh. I'm generally not a fan of builds that rely on specific magic items, and especially not builds that rely on homebrew. I'm sure it works fine in that one specific campaign, but it's highly unlikely that anyone else will be able to replicate it in their own campaign. That said though, I may as well still give it a fair look.
As mentioned above, you don't get auto-crits against prone creatures unless you get them for some other reason, such as the paralyzed condition from hold person. Advantage will help score crits more often, but you don't get them for free.
Damage-wise, this really isn't very good. Many optimizers consider the baseline of acceptable damage to be a warlock (no subclass) starting with +3 CHA and increasing it at levels 4 and 8, taking the agonizing blast invocation and the hex spell, spamming eldritch blast. It's minimal effort damage output and isn't hard to exceed. At 6th level, this baseline would give an average of 26 (2d10+2d6+8) damage. Your combo deals an average of 24.5 (1d8+3d6+1d4+7) damage, which is a bit below the baseline.
I should clarify, though, this is not to say that your build is "wrong" by any means - it's your build, after all, not mine. I just personally don't find it all that impressive. That's kind of a cool dagger, though. Thanks for sharing! 😁