I really like using the Summon Fey on a Warlock with Devil Sight. The Tricksy Fey's Fey Step creating a 5 ft. cube of magical darkness around itself that the warlock can see through. Good to engulf the enemy in to gain advantage to attacks or to engulf yourself and give yourself some protection.
Slightly better used on yourself, same benefit but you don't interfere with your party hitting the enemy.
Rollback Post to RevisionRollBack
Canto alla vita alla sua bellezza ad ogni sua ferita ogni sua carezza!
I sing to life and to its tragic beauty To pain and to strife, but all that dances through me The rise and the fall, I've lived through it all!
I really like using the Summon Fey on a Warlock with Devil Sight. The Tricksy Fey's Fey Step creating a 5 ft. cube of magical darkness around itself that the warlock can see through. Good to engulf the enemy in to gain advantage to attacks or to engulf yourself and give yourself some protection.
Slightly better used on yourself, same benefit but you don't interfere with your party hitting the enemy.
I think it can still be good using it on an enemy in situations where there are multiple creatures in the field and you possibly focusing on one of them. For example you could use this tactic to focus fire on a caster while the melee fighter(s) focuses on the bigger and tougher monster in the room. It’s definitely a combo that requires a bit of strategy and consideration of the battlefield though to be sure.
Rangers with Druidic Warrior to access Shillelagh can basically do what Hexblade Warlocks do, but with Wis instead of Cha. Its slightly more limiting in some ways (need to use a Quarterstaff or Club but it upgrades to a 1d8 even when used in one hand, requires a bonus action every time you want to activate it, requires 2 levels instead of 1, need 13 in two stats instead of just 1), but you have access to all of the Ranger Subclasses if you want to go beyond 2 levels. This allows for more build options much like how dipping into Hexblade does for many classes and its an easier multiclass to fit in thematically than Druid (and gives you access to Extra Attack, doesn't block you from using metal armour, and you get a larger hit dice).
It works particularly well when multiclassing with frontline style Clerics, but you could get creative and have it fit with other classes as well as long as you have the room to max out Wis. Arcana, Forge, Tempest, Twilight, and War can all benefit from this fusion in different ways depending how many levels you dip into each side. Argument could be made for Nature and Order as well, though a bit less so imo. There's also room for smart Fighter multiclassing due to both having Dex as the stat for multiclassing in and out of. Wouldn't want to use Arcane Archer, Eldritch Knight or Psi Knight but its a way to sneak in some magic into those two classes with minimal damage to your martial combat abilities. Something like say Battle Master, Echo Knight, or Champion could benefit from a dip into Gloomstalker or Horizon Walker by using Shillelagh to tie everything together.
@Niddo, that ranger combo is even better when combined with Tasha's Beast Master options, as their attack rolls is your spell attack modifier. This makes you be a Ranger who can care the most about Wisdom, while only partially caring about Dexterity for your Medium Armor. As another plus, you can also have a shield to give you a pretty good AC for a ranger.
Rollback Post to RevisionRollBack
Please check out my homebrew, I would appreciate feedback:
That is an option, but I would imagine at that point you're not realyl using Ranger as the dip class because the Beast Master wants as many levels as possible so you can keep your beast's stats up? It would be more a quick dip into Cleric or Fighter rather than a 2/3/4/5/8 dip into Ranger and the rest into Cleric/Fighter which is what I was going for. Unless you meant going strictly Beast Master with Shillelagh so you only need maxed Wis, 14 Dex, and a bit of Con so you can more freely grab some feats in which case yep that's a pretty good route as well.
But yeah, with Ranger focusing on multiclassing its easy to get yourself in a place where you only need 14 dex and still have 19 AC thanks to a shield, and still have maxed attack bonus. Just need to be creative on what you get from where and when.
Rangers with Druidic Warrior to access Shillelagh can basically do what Hexblade Warlocks do, but with Wis instead of Cha. Its slightly more limiting in some ways (need to use a Quarterstaff or Club but it upgrades to a 1d8 even when used in one hand, requires a bonus action every time you want to activate it, requires 2 levels instead of 1, need 13 in two stats instead of just 1), but you have access to all of the Ranger Subclasses if you want to go beyond 2 levels. This allows for more build options much like how dipping into Hexblade does for many classes and its an easier multiclass to fit in thematically than Druid (and gives you access to Extra Attack, doesn't block you from using metal armour, and you get a larger hit dice).
It works particularly well when multiclassing with frontline style Clerics, but you could get creative and have it fit with other classes as well as long as you have the room to max out Wis. Arcana, Forge, Tempest, Twilight, and War can all benefit from this fusion in different ways depending how many levels you dip into each side. Argument could be made for Nature and Order as well, though a bit less so imo. There's also room for smart Fighter multiclassing due to both having Dex as the stat for multiclassing in and out of. Wouldn't want to use Arcane Archer, Eldritch Knight or Psi Knight but its a way to sneak in some magic into those two classes with minimal damage to your martial combat abilities. Something like say Battle Master, Echo Knight, or Champion could benefit from a dip into Gloomstalker or Horizon Walker by using Shillelagh to tie everything together.
Of the limitations you mentioned, the bonus action is a big one, as the Ranger already has lots of spells and abilities that rely on bonus actions. Also, you would be foregoing the use of a bow or crossbow. Two weapon fighting is also out, at least, a version that doesn't suck is out, because you picked a different fighting style than TWF. Less feats apply to your martial abilities. That's just off the top of my head. It's an option, but IMO a very suboptimal one.
Elvin Accuracy + the Rogue's Steady Aim is a really nasty combo by itself. Combine that with something that allows crits on 19/20 and you got a 27.1% chance to crit with every shot.
That is an option, but I would imagine at that point you're not realyl using Ranger as the dip class because the Beast Master wants as many levels as possible so you can keep your beast's stats up? It would be more a quick dip into Cleric or Fighter rather than a 2/3/4/5/8 dip into Ranger and the rest into Cleric/Fighter which is what I was going for. Unless you meant going strictly Beast Master with Shillelagh so you only need maxed Wis, 14 Dex, and a bit of Con so you can more freely grab some feats in which case yep that's a pretty good route as well.
But yeah, with Ranger focusing on multiclassing its easy to get yourself in a place where you only need 14 dex and still have 19 AC thanks to a shield, and still have maxed attack bonus. Just need to be creative on what you get from where and when.
Sorry, you misunderstood me. I didn't mean to say that a beastmaster ranger focusing mostly on WIS this way should multiclass, I'm just saying it's a pretty good alternative ability score to focus completely on compared to Dexterity. It's certainly more effective than using Strength as your main stat as a ranger, in the sense that you are only MAD for 3 stats with this combo, when a strength-focuser would be MAD for 4 stats.
Rollback Post to RevisionRollBack
Please check out my homebrew, I would appreciate feedback:
Rangers with Druidic Warrior to access Shillelagh can basically do what Hexblade Warlocks do, but with Wis instead of Cha. Its slightly more limiting in some ways (need to use a Quarterstaff or Club but it upgrades to a 1d8 even when used in one hand, requires a bonus action every time you want to activate it, requires 2 levels instead of 1, need 13 in two stats instead of just 1), but you have access to all of the Ranger Subclasses if you want to go beyond 2 levels. This allows for more build options much like how dipping into Hexblade does for many classes and its an easier multiclass to fit in thematically than Druid (and gives you access to Extra Attack, doesn't block you from using metal armour, and you get a larger hit dice).
It works particularly well when multiclassing with frontline style Clerics, but you could get creative and have it fit with other classes as well as long as you have the room to max out Wis. Arcana, Forge, Tempest, Twilight, and War can all benefit from this fusion in different ways depending how many levels you dip into each side. Argument could be made for Nature and Order as well, though a bit less so imo. There's also room for smart Fighter multiclassing due to both having Dex as the stat for multiclassing in and out of. Wouldn't want to use Arcane Archer, Eldritch Knight or Psi Knight but its a way to sneak in some magic into those two classes with minimal damage to your martial combat abilities. Something like say Battle Master, Echo Knight, or Champion could benefit from a dip into Gloomstalker or Horizon Walker by using Shillelagh to tie everything together.
Of the limitations you mentioned, the bonus action is a big one, as the Ranger already has lots of spells and abilities that rely on bonus actions. Also, you would be foregoing the use of a bow or crossbow. Two weapon fighting is also out, at least, a version that doesn't suck is out, because you picked a different fighting style than TWF. Less feats apply to your martial abilities. That's just off the top of my head. It's an option, but IMO a very suboptimal one.
Just a note: Shillelagh lasts 1 minute. After the 1st BA to cast it, it stays active on the weapon until you let go of it, canceling the spell.
As pointed out by Ophidimancer, it realistically just costs 1 bonus action. And Polearm Master works with the quarterstaff to fill in any turn where you don't need to move your Hunters Mark or what not/use your Reaction to get more hits in. If you go with Arcana Cleric and War Caster via V!Human you can abuse Booming Blade for days. I made a topic on the Cleric subforms here getting help fitting everything together but you can go with a 8/14/16/8/16/10 setup with Polearm Master at level 1, pick up War Caster at 4, and then max out Wis. Still have 19 AC, can either invest more in Con and max it out or grab more traits like Mobile. 8 Gloom Ranger/12 Arcana Cleric gives you a lot of great tools to use. With careful spell selection you can end up mostly with spells that don't require M, or are Cleric spells that don't require an M with a price point so your shield can be the focus.
No it doesn't work RAW. Magic missile does indeed only have 1 roll and abilities that increase that roll can result in this kind of effect. This works perfectly fine with effects such as the Hexblade's Curse or the Enhanced Bond of the wildfire druid, however Aasimar's racial is worded differently: "once on each of your turns, you can deal extra necrotic damage to one target when you deal damage to it with an attack or a spell". Instead of increasing your damage roll on magic missile you are merely dealing an extra X damage to the target once a turn (X being your level) after they get hit by a spell. Result: You do not get your level applied to every single bolt, knocking 220 damage off those calculations at level 20. The build is still impressive but not as impressive as it first sounds.
Edit: There is another issue I just found, order of the Scribe specifically requires that you swap the damage type of your magic missile to that of a spell in your spellbook (Remember, out of your spells only the wizard spells are in the spellbook) and that spell must be of the same level as the spellslot you are expending. Since you only invested a few levels into wizard you will not have a level 9 fire damage spell to use for this purpose so you will be incapable of casting a fire damage dealing magic missile at level 9.
You could still cast it with force damage at level 9, but that will take out your druid and draconic sorcerer damage from the equation. Without those modifiers you would have actually been better off just going sorc-lock for a 200 DPR build (And average 265 nova with scorching ray).
Booming Blade + Crusher feat. I know it has Blade in the title, but it doesn't have to be a blade... The critical bonus that can roll with it is pretty good as well. For example, a Bladesinger who chose Flails as their weapon of choice. Could get the initial hit, then hitting with Booming Blade and use the Crusher feat to push the target away from you. Now, unleash the creature has reach, they have to either choose to not move and forego attacking you, or move and take the Booming Blade damage.
Pact of the Chain w/ Investment of the Chain Master + Summon Undead (Putrid). For your bonus action, use your Sprite to try and poison someone from afar. Then have your Putrid creature attack, attempting to Paralyze. This is mostly just having something to do with Warlock Bonus Action and increasing the odds of removing a creature from the fight, either from sleep (Sprite arrow) or paralys (Putrid attacks).
Darkness + Blind Fighting. A bit obvious, but combining these aspects or Fog or anything that messes with sight. So, like a Shadow Monk could grab the Fighting Style feat and combo it with its own Darkness to just bludgeon stuff. A two character combo I did with my wife was a Bugbear Paladin with Sentinel + Polearm Master. If her Wizard was ever threatened, could drop Fog Cloud and hide by the Paladin, who would keep everything at bay. Could also take the Eldritch Adept feat for a gish like Bladesinger and take Devil Sight for advantage that way as well.
Dual Wield Hammer and Sword with Crusher + Slasher feat. With this, you can reduce a creatures movement by 10 and push them 5 feet away. This can allow you to move in and out of range with relative ease. Especially useful in one on one scenarios. This can also be achieved by a monk wielding a slashing weapon (using Unarmed Strike for the bludgeoning), or maybe a fighter who happened to pick up Unarmed Fighting style.
or add PAM.
Rollback Post to RevisionRollBack
Pronouns: he/him/his.
My posting scheduled is irregular: sometimes I can post twice a week, sometimes twice a day. I may also respond to quick questions, but ignore harder responses in favor of time.
My location is where my character for my home game is (we're doing the wild beyond the witchlight).
"The Doomvault... Probably full of unicorns and rainbows." -An imaginary quote
If you use a polearm and the Polearm Master feat, you can benefit from two of the new feats from Tasha's while using a single weapon (Slasher/Piercer for attack action & Crusher for the bonus action attack from PAM).
For example, with a glaive you hit the target with your main attack and reduce its speed by 10ft with Slasher. Then with the bonus action attack using Crusher you move the target another 5ft, effectively stopping the creature from moving 15 extra feet in a certain direction. If you somehow manage to land crits on both your main attack and bonus action, the target has disadvantage on attack rolls and all of your allies now have advantage on their attack rolls against it until your next turn.
Rollback Post to RevisionRollBack
Three-time Judge of the Competition of the Finest Brews!Come join us in making fun, unique homebrew and voting for your favorite entries!
Right now I'm playing a Pact of the Beast Dex based Barbarian with the Crossbow expert feat. I can get an extra attack with my claws and then a shot with my crossbow. Once I reach level 5 I'm going to be able to attack four times in a turn. Not too broken, but I'm looking forward to it.
Right now I'm playing a Pact of the Beast Dex based Barbarian with the Crossbow expert feat. I can get an extra attack with my claws and then a shot with my crossbow. Once I reach level 5 I'm going to be able to attack four times in a turn. Not too broken, but I'm looking forward to it.
You're giving up a lot of damage going with a Dex build.
Oh, I know, but I'm planning on multiclassing at some point. After playing for a few years sticking to one class just doesn't keep my interest as easily lol. I've gotta make it hard on myself haha
I just noticed that Crusher is an attack that deals Bludgeoning damage, not a weapon attack that deal Bludgeoning. That's useful, because a Genie (Dao) Warlock can do bonus Bludgeoning once/turn with their Eldritch Blast. That means that the Eldritch Blast+Grasp of Hadar/Repelling Blast+Lance of Lethargy combo now has an additional 5 feet of movement it can impose, in either direction! Not bad.
Combine that with a Bonus Action Charisma-based Telekinetic shove, and you can really be a master of ranged position bullying every round.
I just noticed that Crusher is an attack that deals Bludgeoning damage, not a weapon attack that deal Bludgeoning. That's useful, because a Genie (Dao) Warlock can do bonus Bludgeoning once/turn with their Eldritch Blast. That means that the Eldritch Blast+Grasp of Hadar/Repelling Blast+Lance of Lethargy combo now has an additional 5 feet of movement it can impose, in either direction! Not bad.
Combine that with a Bonus Action Charisma-based Telekinetic shove, and you can really be a master of ranged position bullying every round.
This becomes more fun when you have a Sickening Radiance spell active. Or Silence. Or pretty much any stationary aoe effect.
I just noticed that Crusher is an attack that deals Bludgeoning damage, not a weapon attack that deal Bludgeoning. That's useful, because a Genie (Dao) Warlock can do bonus Bludgeoning once/turn with their Eldritch Blast. That means that the Eldritch Blast+Grasp of Hadar/Repelling Blast+Lance of Lethargy combo now has an additional 5 feet of movement it can impose, in either direction! Not bad.
Combine that with a Bonus Action Charisma-based Telekinetic shove, and you can really be a master of ranged position bullying every round.
Thats really cool, actually. Kinda makes me want to play a pact of the blade Genie (Dao) Warlock now using a club or something
Rollback Post to RevisionRollBack
Three-time Judge of the Competition of the Finest Brews!Come join us in making fun, unique homebrew and voting for your favorite entries!
To post a comment, please login or register a new account.
Slightly better used on yourself, same benefit but you don't interfere with your party hitting the enemy.
Canto alla vita
alla sua bellezza
ad ogni sua ferita
ogni sua carezza!
I sing to life and to its tragic beauty
To pain and to strife, but all that dances through me
The rise and the fall, I've lived through it all!
I think it can still be good using it on an enemy in situations where there are multiple creatures in the field and you possibly focusing on one of them. For example you could use this tactic to focus fire on a caster while the melee fighter(s) focuses on the bigger and tougher monster in the room. It’s definitely a combo that requires a bit of strategy and consideration of the battlefield though to be sure.
"Meddle not in the affairs of dragons, for thou art crunchy and taste good with ketchup."
Characters for Tenebris Sine Fine
RoughCoronet's Greater Wills
Rangers with Druidic Warrior to access Shillelagh can basically do what Hexblade Warlocks do, but with Wis instead of Cha. Its slightly more limiting in some ways (need to use a Quarterstaff or Club but it upgrades to a 1d8 even when used in one hand, requires a bonus action every time you want to activate it, requires 2 levels instead of 1, need 13 in two stats instead of just 1), but you have access to all of the Ranger Subclasses if you want to go beyond 2 levels. This allows for more build options much like how dipping into Hexblade does for many classes and its an easier multiclass to fit in thematically than Druid (and gives you access to Extra Attack, doesn't block you from using metal armour, and you get a larger hit dice).
It works particularly well when multiclassing with frontline style Clerics, but you could get creative and have it fit with other classes as well as long as you have the room to max out Wis. Arcana, Forge, Tempest, Twilight, and War can all benefit from this fusion in different ways depending how many levels you dip into each side. Argument could be made for Nature and Order as well, though a bit less so imo. There's also room for smart Fighter multiclassing due to both having Dex as the stat for multiclassing in and out of. Wouldn't want to use Arcane Archer, Eldritch Knight or Psi Knight but its a way to sneak in some magic into those two classes with minimal damage to your martial combat abilities. Something like say Battle Master, Echo Knight, or Champion could benefit from a dip into Gloomstalker or Horizon Walker by using Shillelagh to tie everything together.
@Niddo, that ranger combo is even better when combined with Tasha's Beast Master options, as their attack rolls is your spell attack modifier. This makes you be a Ranger who can care the most about Wisdom, while only partially caring about Dexterity for your Medium Armor. As another plus, you can also have a shield to give you a pretty good AC for a ranger.
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
That is an option, but I would imagine at that point you're not realyl using Ranger as the dip class because the Beast Master wants as many levels as possible so you can keep your beast's stats up? It would be more a quick dip into Cleric or Fighter rather than a 2/3/4/5/8 dip into Ranger and the rest into Cleric/Fighter which is what I was going for. Unless you meant going strictly Beast Master with Shillelagh so you only need maxed Wis, 14 Dex, and a bit of Con so you can more freely grab some feats in which case yep that's a pretty good route as well.
But yeah, with Ranger focusing on multiclassing its easy to get yourself in a place where you only need 14 dex and still have 19 AC thanks to a shield, and still have maxed attack bonus. Just need to be creative on what you get from where and when.
Of the limitations you mentioned, the bonus action is a big one, as the Ranger already has lots of spells and abilities that rely on bonus actions. Also, you would be foregoing the use of a bow or crossbow. Two weapon fighting is also out, at least, a version that doesn't suck is out, because you picked a different fighting style than TWF. Less feats apply to your martial abilities. That's just off the top of my head. It's an option, but IMO a very suboptimal one.
Elvin Accuracy + the Rogue's Steady Aim is a really nasty combo by itself. Combine that with something that allows crits on 19/20 and you got a 27.1% chance to crit with every shot.
Just a note: Shillelagh lasts 1 minute. After the 1st BA to cast it, it stays active on the weapon until you let go of it, canceling the spell.
Canto alla vita
alla sua bellezza
ad ogni sua ferita
ogni sua carezza!
I sing to life and to its tragic beauty
To pain and to strife, but all that dances through me
The rise and the fall, I've lived through it all!
Sorry, you misunderstood me. I didn't mean to say that a beastmaster ranger focusing mostly on WIS this way should multiclass, I'm just saying it's a pretty good alternative ability score to focus completely on compared to Dexterity. It's certainly more effective than using Strength as your main stat as a ranger, in the sense that you are only MAD for 3 stats with this combo, when a strength-focuser would be MAD for 4 stats.
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
As pointed out by Ophidimancer, it realistically just costs 1 bonus action. And Polearm Master works with the quarterstaff to fill in any turn where you don't need to move your Hunters Mark or what not/use your Reaction to get more hits in. If you go with Arcana Cleric and War Caster via V!Human you can abuse Booming Blade for days. I made a topic on the Cleric subforms here getting help fitting everything together but you can go with a 8/14/16/8/16/10 setup with Polearm Master at level 1, pick up War Caster at 4, and then max out Wis. Still have 19 AC, can either invest more in Con and max it out or grab more traits like Mobile. 8 Gloom Ranger/12 Arcana Cleric gives you a lot of great tools to use. With careful spell selection you can end up mostly with spells that don't require M, or are Cleric spells that don't require an M with a price point so your shield can be the focus.
No it doesn't work RAW. Magic missile does indeed only have 1 roll and abilities that increase that roll can result in this kind of effect. This works perfectly fine with effects such as the Hexblade's Curse or the Enhanced Bond of the wildfire druid, however Aasimar's racial is worded differently: "once on each of your turns, you can deal extra necrotic damage to one target when you deal damage to it with an attack or a spell". Instead of increasing your damage roll on magic missile you are merely dealing an extra X damage to the target once a turn (X being your level) after they get hit by a spell. Result: You do not get your level applied to every single bolt, knocking 220 damage off those calculations at level 20. The build is still impressive but not as impressive as it first sounds.
Edit: There is another issue I just found, order of the Scribe specifically requires that you swap the damage type of your magic missile to that of a spell in your spellbook (Remember, out of your spells only the wizard spells are in the spellbook) and that spell must be of the same level as the spellslot you are expending. Since you only invested a few levels into wizard you will not have a level 9 fire damage spell to use for this purpose so you will be incapable of casting a fire damage dealing magic missile at level 9.
You could still cast it with force damage at level 9, but that will take out your druid and draconic sorcerer damage from the equation. Without those modifiers you would have actually been better off just going sorc-lock for a 200 DPR build (And average 265 nova with scorching ray).
or add PAM.
Pronouns: he/him/his.
My posting scheduled is irregular: sometimes I can post twice a week, sometimes twice a day. I may also respond to quick questions, but ignore harder responses in favor of time.
My location is where my character for my home game is (we're doing the wild beyond the witchlight).
"The Doomvault... Probably full of unicorns and rainbows." -An imaginary quote
If you use a polearm and the Polearm Master feat, you can benefit from two of the new feats from Tasha's while using a single weapon (Slasher/Piercer for attack action & Crusher for the bonus action attack from PAM).
For example, with a glaive you hit the target with your main attack and reduce its speed by 10ft with Slasher. Then with the bonus action attack using Crusher you move the target another 5ft, effectively stopping the creature from moving 15 extra feet in a certain direction. If you somehow manage to land crits on both your main attack and bonus action, the target has disadvantage on attack rolls and all of your allies now have advantage on their attack rolls against it until your next turn.
Three-time Judge of the Competition of the Finest Brews! Come join us in making fun, unique homebrew and voting for your favorite entries!
Right now I'm playing a Pact of the Beast Dex based Barbarian with the Crossbow expert feat. I can get an extra attack with my claws and then a shot with my crossbow. Once I reach level 5 I'm going to be able to attack four times in a turn. Not too broken, but I'm looking forward to it.
You're giving up a lot of damage going with a Dex build.
Oh, I know, but I'm planning on multiclassing at some point. After playing for a few years sticking to one class just doesn't keep my interest as easily lol. I've gotta make it hard on myself haha
Such a disappointment that Tasha's didn't address Dex-based barbarians or Thrown weapons for them. Ah well, womp womp.
dndbeyond.com forum tags
I'm going to make this way harder than it needs to be.
I just noticed that Crusher is an attack that deals Bludgeoning damage, not a weapon attack that deal Bludgeoning. That's useful, because a Genie (Dao) Warlock can do bonus Bludgeoning once/turn with their Eldritch Blast. That means that the Eldritch Blast+Grasp of Hadar/Repelling Blast+Lance of Lethargy combo now has an additional 5 feet of movement it can impose, in either direction! Not bad.
Combine that with a Bonus Action Charisma-based Telekinetic shove, and you can really be a master of ranged position bullying every round.
dndbeyond.com forum tags
I'm going to make this way harder than it needs to be.
This becomes more fun when you have a Sickening Radiance spell active. Or Silence. Or pretty much any stationary aoe effect.
Chilling kinda vibe.
Thats really cool, actually. Kinda makes me want to play a pact of the blade Genie (Dao) Warlock now using a club or something
Three-time Judge of the Competition of the Finest Brews! Come join us in making fun, unique homebrew and voting for your favorite entries!