Is infinity a good number? By using a way of the open hand monk, and utilizing this feature
Quivering Palm PHB, pg. 80 When you hit with an unarmed strike, you can spend 3 ki points to start harmless vibrations in the target, which last for 17 days. As an action you can end the vibrations and the creature must make a CON saving throw. If it fails, it is reduced to 0 HP. If it succeeds, it takes 10d10 necrotic damage.
There are a lot of ifs, but If the creature does not have legendary resistance and if you hit with an unarmed strike, and if they fail the saving throw, then you can deal as much damage as that creature has health. (Someone correct me if I've gone wrong somewhere)
Is infinity a good number? By using a way of the open hand monk, and utilizing this feature
Quivering Palm PHB, pg. 80 When you hit with an unarmed strike, you can spend 3 ki points to start harmless vibrations in the target, which last for 17 days. As an action you can end the vibrations and the creature must make a CON saving throw. If it fails, it is reduced to 0 HP. If it succeeds, it takes 10d10 necrotic damage.
There are a lot of ifs, but If the creature does not have legendary resistance and if you hit with an unarmed strike, and if they fail the saving throw, then you can deal as much damage as that creature has health. (Someone correct me if I've gone wrong somewhere)
Well, technically, any monster with legendary resistance can ignore this, and if it's undead, take no damage from it. Also, most powerful monsters have high enough CON saves to succeed on this even on a nat 1. Case in point, the Ancient Red Dragon, with a +16 Con save. Also, any monster with regeneration can survive this.
All stars fade. Some stars forever fall. ------------------------------------------------------------------------------------------------- Homebrew (Mostly Outdated):Magic Items,Monsters,Spells,Subclasses ------------------------------------------------------------------------------------------------- If there was no light, people wouldn't fear the dark.
Is infinity a good number? By using a way of the open hand monk, and utilizing this feature
Quivering Palm PHB, pg. 80 When you hit with an unarmed strike, you can spend 3 ki points to start harmless vibrations in the target, which last for 17 days. As an action you can end the vibrations and the creature must make a CON saving throw. If it fails, it is reduced to 0 HP. If it succeeds, it takes 10d10 necrotic damage.
There are a lot of ifs, but If the creature does not have legendary resistance and if you hit with an unarmed strike, and if they fail the saving throw, then you can deal as much damage as that creature has health. (Someone correct me if I've gone wrong somewhere)
Well, technically, any monster with legendary resistance can ignore this, and if it's undead, take no damage from it. Also, most powerful monsters have high enough CON saves to succeed on this even on a nat 1. Case in point, the Ancient Red Dragon, with a +16 Con save. Also, any monster with regeneration can survive this.
If you use reverse gravity in the right sized area with a ceiling to fall on, the creature can potentially take the fall damage twice. Once when initially hitting the ceiling, and once again when hitting the floor.
If you use reverse gravity in the right sized area with a ceiling to fall on, the creature can potentially take the fall damage twice. Once when initially hitting the ceiling, and once again when hitting the floor.
Smart. Wait for them to hit the ceiling before dropping concentration. A good 35 more damage average, 60 more total.
Instantly kill (almost) any creature at level 7 Divination Wizard 2 (Rolling a 20)/Grave Cleric 2/Fighter 2/Blood Hunter 1 You grave cleric channel divinity then action surge then use blood curse of exposure if they resist nectrotic damage. Finally attack with the magic item Wave and it will deal double damage due to grave cleric vunerability and crit with divination wizard.
Is infinity a good number? By using a way of the open hand monk, and utilizing this feature
Quivering Palm PHB, pg. 80
When you hit with an unarmed strike, you can spend 3 ki points to start harmless vibrations in the target, which last for 17 days. As an action you can end the vibrations and the creature must make a CON saving throw. If it fails, it is reduced to 0 HP. If it succeeds, it takes 10d10 necrotic damage.
There are a lot of ifs, but If the creature does not have legendary resistance and if you hit with an unarmed strike, and if they fail the saving throw, then you can deal as much damage as that creature has health. (Someone correct me if I've gone wrong somewhere)
: Systems Online : Nikoli_Goodfellow Homebrew : My WIP Homebrew Class :
(\_/)
( u u)
o/ \🥛🍪 Hey, take care of yourself alright?
Well, technically, any monster with legendary resistance can ignore this, and if it's undead, take no damage from it. Also, most powerful monsters have high enough CON saves to succeed on this even on a nat 1. Case in point, the Ancient Red Dragon, with a +16 Con save. Also, any monster with regeneration can survive this.
All stars fade. Some stars forever fall.
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Homebrew (Mostly Outdated): Magic Items, Monsters, Spells, Subclasses
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If there was no light, people wouldn't fear the dark.
Okay
: Systems Online : Nikoli_Goodfellow Homebrew : My WIP Homebrew Class :
(\_/)
( u u)
o/ \🥛🍪 Hey, take care of yourself alright?
If you use reverse gravity in the right sized area with a ceiling to fall on, the creature can potentially take the fall damage twice. Once when initially hitting the ceiling, and once again when hitting the floor.
Smart. Wait for them to hit the ceiling before dropping concentration. A good 35 more damage average, 60 more total.
Instantly kill (almost) any creature at level 7
Divination Wizard 2 (Rolling a 20)/Grave Cleric 2/Fighter 2/Blood Hunter 1
You grave cleric channel divinity then action surge then use blood curse of exposure if they resist nectrotic damage. Finally attack with the magic item Wave and it will deal double damage due to grave cleric vunerability and crit with divination wizard.
How do you cast both Prismatic Wall AND Reverse Gravity in the same round? These are both Leveled Spells.
Last Line of OP