20 levels of draconic bloodline sorcerer. Take fireball. convert all your spellslots into sorcery points. turn all of your new sorcery points into 3rd level spellslots. you now have 17 3rd level spellslots, and 20 other sorcery points. Every turn, expend two third level spellslots, and two sorcery points, and cast fireball twice for 16d6 damage.
NOTHING, AND I MEAN NOTHING, IS MORE FUN THAN BEING ABLE TO CAST FIREBALL TWICE IN ONE TURN.
If this doesn't work, 15 levels of lore bard. Get expertise in persuasion. Persuade commoners to kill themselves. Add your bardic inspiration die to this, and roll an average of 32 on your persuasion with maxed charisma.
You can’t cast two leveled spells in a round (I think the only exception is to take a couple fighter levels and action surge). I’m guessing you’re talking about quickened meta magic, to turn a leveled spell into a bonus action, but if you cast a bonus action spell, you can only cast a cantrip with your action. Check out the PHB section on casting time.
20 levels of draconic bloodline sorcerer. Take fireball. convert all your spellslots into sorcery points. turn all of your new sorcery points into 3rd level spellslots. you now have 17 3rd level spellslots, and 20 other sorcery points. Every turn, expend two third level spellslots, and two sorcery points, and cast fireball twice for 16d6 damage.
NOTHING, AND I MEAN NOTHING, IS MORE FUN THAN BEING ABLE TO CAST FIREBALL TWICE IN ONE TURN.
If this doesn't work, 15 levels of lore bard. Get expertise in persuasion. Persuade commoners to kill themselves. Add your bardic inspiration die to this, and roll an average of 32 on your persuasion with maxed charisma.
You can’t cast two leveled spells in a round (I think the only exception is to take a couple fighter levels and action surge). I’m guessing you’re talking about quickened meta magic, to turn a leveled spell into a bonus action, but if you cast a bonus action spell, you can only cast a cantrip with your action. Check out the PHB section on casting time.
yeah really the only way you can do it is with Action Surge. So you can do fighter 2/sorcerer x and be able to fireball twice.
20 levels of draconic bloodline sorcerer. Take fireball. convert all your spellslots into sorcery points. turn all of your new sorcery points into 3rd level spellslots. you now have 17 3rd level spellslots, and 20 other sorcery points. Every turn, expend two third level spellslots, and two sorcery points, and cast fireball twice for 16d6 damage.
NOTHING, AND I MEAN NOTHING, IS MORE FUN THAN BEING ABLE TO CAST FIREBALL TWICE IN ONE TURN.
Make sure to pick up Transmuted Metamagic so if your DM throws something immune to fire at you, you can throw out more fireballs anyways.
Rollback Post to RevisionRollBack
if I edit a message, most of the time it's because of grammar. The rest of the time I'll put "Edit:" at the bottom.
Play what you want. Party composition isnpretty irrelevant in d&d since classes are super flexible. The pala and the druid can provide cc and utility as well.
Instead of 1 char being a tank, 1 being the healer it is ver possible to share the load and have multiple players contribute to each role.
And even when that's not happening, a party can survive without 1 of the traditional party roles for sure.
20 levels of draconic bloodline sorcerer. Take fireball. convert all your spellslots into sorcery points. turn all of your new sorcery points into 3rd level spellslots. you now have 17 3rd level spellslots, and 20 other sorcery points. Every turn, expend two third level spellslots, and two sorcery points, and cast fireball twice for 16d6 damage.
NOTHING, AND I MEAN NOTHING, IS MORE FUN THAN BEING ABLE TO CAST FIREBALL TWICE IN ONE TURN.
If this doesn't work, 15 levels of lore bard. Get expertise in persuasion. Persuade commoners to kill themselves. Add your bardic inspiration die to this, and roll an average of 32 on your persuasion with maxed charisma.
Twinning your Power Word Kill. As an enchantment wizard. way more fun. Even twinned suggestion is more fun. Enchantment wizards are the best.
Play whatever you want and it will be fine. By the way, your party already has 2 characters who can heal. And clerics are far more than just healers, they can dish out the damage with the best of them and they have access to armor and shields.
While a balanced party is recommended, it's not required. Plus, from what I'm hearing, you already have a fairly balanced party. Paladins can support, and druids can be utility. Ergo, you should be able to play what you want anyways. If a lack of magic becomes an issue in the adventure, trust your DM to be generous with magic items to counter it.
Our group (mentioned above, Fighter, Barb, Monk and Druid) just wandered into a magic shop that ironically, had JUST the things we needed to better address our magic light party. A good DM keep an eye on you and finds ways to ensure you aren't crippled by some missing piece from the "ideal party" We are also a bit light on opening locked doors, so the Fighter and I (Monk) are taking turns kicking them. If he can't do it, I give it a go and the last one I rolled a nat 20.
Pick whatever you think will be most fun to play and let the game develop around you. The tone of your post and the characters already involved hint that it's a good group overall of people, so the characters they play will most likely work around stuff well and have a lot of fun doing it. You might have to find more creative solutions to certain challenges than a "standard group" but that only adds to the fun. (Spider climbing Monks for the win)
Rollback Post to RevisionRollBack
Talk to your Players.Talk to your DM. If more people used this advice, there would be 24.74% fewer threads on Tactics, Rules and DM discussions.
20 levels of draconic bloodline sorcerer. Take fireball. convert all your spellslots into sorcery points. turn all of your new sorcery points into 3rd level spellslots. you now have 17 3rd level spellslots, and 20 other sorcery points. Every turn, expend two third level spellslots, and two sorcery points, and cast fireball twice for 16d6 damage.
NOTHING, AND I MEAN NOTHING, IS MORE FUN THAN BEING ABLE TO CAST FIREBALL TWICE IN ONE TURN.
If this doesn't work, 15 levels of lore bard. Get expertise in persuasion. Persuade commoners to kill themselves. Add your bardic inspiration die to this, and roll an average of 32 on your persuasion with maxed charisma.
1) thanks to the rules on casting spells as a bonus action, this is illegal.
2) In the original post, HUnterOwl341 calls 3 17s and an 18 "PRETTY GOOD". That is incredible! Play as a bard and never fail a skill check, plus that sweet sweet support role
Thank you for your support and advice guys. I made a ranger and in the future, I will pick gloom stalker conclave. I am basically a kind-hearted monster hunter who cares for everyone. I made my background connected to my druid friend and we will be buddies even before the game has started :). In the future, I can pick fighter and rogue levels and be the fear of my enemies :D. We have also a new party member who will play a rogue so we are just a bunch of guys who hate bad guys more than everything :D. I think we will be real heroes :))
20 levels of draconic bloodline sorcerer. Take fireball. convert all your spellslots into sorcery points. turn all of your new sorcery points into 3rd level spellslots. you now have 17 3rd level spellslots, and 20 other sorcery points. Every turn, expend two third level spellslots, and two sorcery points, and cast fireball twice for 16d6 damage.
NOTHING, AND I MEAN NOTHING, IS MORE FUN THAN BEING ABLE TO CAST FIREBALL TWICE IN ONE TURN.
If this doesn't work, 15 levels of lore bard. Get expertise in persuasion. Persuade commoners to kill themselves. Add your bardic inspiration die to this, and roll an average of 32 on your persuasion with maxed charisma.
You can’t cast two leveled spells in a round (I think the only exception is to take a couple fighter levels and action surge). I’m guessing you’re talking about quickened meta magic, to turn a leveled spell into a bonus action, but if you cast a bonus action spell, you can only cast a cantrip with your action. Check out the PHB section on casting time.
yeah really the only way you can do it is with Action Surge. So you can do fighter 2/sorcerer x and be able to fireball twice.
Quickend spell turns fireball into a bonus action. It doesn’t change the general rule for casting time:
A spell cast with a bonus action is especially swift. You must use a bonus action on your turn to cast the spell, provided that you haven't already taken a bonus action this turn. You can't cast another spell during the same turn, except for a cantrip with a casting time of 1 action.
Quickend allows you to cast fireball and a cantrip, not two fireballs. There is nothing that allows you to cast two leveled spells (save fighters action surge).
However, you could use an action to throw a bead from a Necklace of Fireballs and then also cast a quickened Fireball.
Yeah I think this works as you are using the Use an Object action so you are good. Now if the object has you cast the spell through the item it could get hazy but the necklace does NOT do that.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
You can’t cast two leveled spells in a round (I think the only exception is to take a couple fighter levels and action surge). I’m guessing you’re talking about quickened meta magic, to turn a leveled spell into a bonus action, but if you cast a bonus action spell, you can only cast a cantrip with your action. Check out the PHB section on casting time.
yeah really the only way you can do it is with Action Surge. So you can do fighter 2/sorcerer x and be able to fireball twice.
Make sure to pick up Transmuted Metamagic so if your DM throws something immune to fire at you, you can throw out more fireballs anyways.
if I edit a message, most of the time it's because of grammar. The rest of the time I'll put "Edit:" at the bottom.
Play what you want. Party composition isnpretty irrelevant in d&d since classes are super flexible. The pala and the druid can provide cc and utility as well.
Instead of 1 char being a tank, 1 being the healer it is ver possible to share the load and have multiple players contribute to each role.
And even when that's not happening, a party can survive without 1 of the traditional party roles for sure.
Twinning your Power Word Kill. As an enchantment wizard. way more fun. Even twinned suggestion is more fun. Enchantment wizards are the best.
Chilling kinda vibe.
Play whatever you want and it will be fine. By the way, your party already has 2 characters who can heal. And clerics are far more than just healers, they can dish out the damage with the best of them and they have access to armor and shields.
Especially if you go with light or tempest domain.
Chilling kinda vibe.
This.
Why would your party die. Unless you are playing an unusually deadly game or hardcore mode you should be fine.
EZD6 by DM Scotty
https://www.drivethrurpg.com/en/product/397599/EZD6-Core-Rulebook?
While a balanced party is recommended, it's not required. Plus, from what I'm hearing, you already have a fairly balanced party. Paladins can support, and druids can be utility. Ergo, you should be able to play what you want anyways. If a lack of magic becomes an issue in the adventure, trust your DM to be generous with magic items to counter it.
Our group (mentioned above, Fighter, Barb, Monk and Druid) just wandered into a magic shop that ironically, had JUST the things we needed to better address our magic light party. A good DM keep an eye on you and finds ways to ensure you aren't crippled by some missing piece from the "ideal party" We are also a bit light on opening locked doors, so the Fighter and I (Monk) are taking turns kicking them. If he can't do it, I give it a go and the last one I rolled a nat 20.
Pick whatever you think will be most fun to play and let the game develop around you. The tone of your post and the characters already involved hint that it's a good group overall of people, so the characters they play will most likely work around stuff well and have a lot of fun doing it. You might have to find more creative solutions to certain challenges than a "standard group" but that only adds to the fun. (Spider climbing Monks for the win)
Talk to your Players. Talk to your DM. If more people used this advice, there would be 24.74% fewer threads on Tactics, Rules and DM discussions.
1) thanks to the rules on casting spells as a bonus action, this is illegal.
2) In the original post, HUnterOwl341 calls 3 17s and an 18 "PRETTY GOOD". That is incredible! Play as a bard and never fail a skill check, plus that sweet sweet support role
Proud poster on the Create a World thread
Thank you for your support and advice guys. I made a ranger and in the future, I will pick gloom stalker conclave. I am basically a kind-hearted monster hunter who cares for everyone. I made my background connected to my druid friend and we will be buddies even before the game has started :). In the future, I can pick fighter and rogue levels and be the fear of my enemies :D. We have also a new party member who will play a rogue so we are just a bunch of guys who hate bad guys more than everything :D. I think we will be real heroes :))
Have everyone pitch in and hire a cleric.
Nickname him "Healy" and tell him it is a sin for him to covet any of the treasure.
quickened spell bro
Mystic v3 should be official, nuff said.
Quickend spell turns fireball into a bonus action. It doesn’t change the general rule for casting time:
A spell cast with a bonus action is especially swift. You must use a bonus action on your turn to cast the spell, provided that you haven't already taken a bonus action this turn. You can't cast another spell during the same turn, except for a cantrip with a casting time of 1 action.
Quickend allows you to cast fireball and a cantrip, not two fireballs. There is nothing that allows you to cast two leveled spells (save fighters action surge).
However, you could use an action to throw a bead from a Necklace of Fireballs and then also cast a quickened Fireball.
Yeah I think this works as you are using the Use an Object action so you are good. Now if the object has you cast the spell through the item it could get hazy but the necklace does NOT do that.