Just wondering what people think of throwing enemies via mighty impel. I had a couple of ideas on how to use it:
1) the obvious throwing them 30' in the air and them falling and taking 3d6 damage
2) what if you nominated them as your elemental cleaver weapon? Would they take an extra 1d6/2d6 damage. And either way could you now throw them 60' for a potential damage of 7d6/8d6.
3) finally how would you rule if you threw them into a wall/ceiling for damage? I'd think that the distance remaining would be dealt with like falling damage but not sure if that is right?
1) I think the best way to deal damage with mighty impel is with the help of your fellow casters. If your party's wizard casts Sickening Radiance (for example), when you throw the enemy there it will take 4d10 damage. Plus another 4d10 on his turn.
However, in my opinion, the best use of the ability is to help your teammates. For example taking them out of melee, or making them get to melee faster. Or even to reach a high position.
2) That does not work. Your enemy is not a weapon.
3) That depends on how the DM understands it. But what the ability tells you is: "If, at the end of this movement, the thrown creature isn't on a surface or liquid that can support it, the creature falls, taking damage as normal and landing prone." Then you would have to throw it to a surface that couldn't support it.
I know it's wrong on so may levels but the idea of grabbing an enemy chucking them at another enemy for damage and having them return to my hand seems hilarious to me. Completely broken but still amusing. :)
By the way, thanks to all of you who've responded, and I like the combo idea of using the throw by throwing them into a spell effect area Drunkprince. That one completely slipped my notice with thinking falling damage. :)
I know it's wrong on so may levels but the idea of grabbing an enemy chucking them at another enemy for damage and having them return to my hand seems hilarious to me. Completely broken but still amusing. :)
Yes, it's very cool. But the ability isn't really designed to do that. It is designed for you to throw your hammer (like Thor), or your axe, etc... Not for you to do it with an enemy. It also wouldn't look super broken to me anyway. But with the rules in hand, it cannot be done.
I know it's wrong on so may levels but the idea of grabbing an enemy chucking them at another enemy for damage and having them return to my hand seems hilarious to me. Completely broken but still amusing. :)
Yes, it's very cool. But the ability isn't really designed to do that. It is designed for you to throw your hammer (like Thor), or your axe, etc... Not for you to do it with an enemy. It also wouldn't look super broken to me anyway. But with the rules in hand, it cannot be done.
The rules are weird. Yes, they say an object. But, in the examples they include a dead goblin.
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Notice it says "dead goblin". I mean, it refers to the corpse of a goblin. That is an object. A thing that can be seen and touched, but is not alive. It really seems to me a very good example, since it perfectly marks the difference between what can be an improvised weapon, and what cannot. The goblin's corpse can be an improvised weapon, a live goblin cannot.
Think you might be confusing Mighty Impel with elemental cleaver... elemental cleaver is about throwing your weapon and charging/changing dmg type while mighty impel is all about throwing allies and/or enemies.
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Just wondering what people think of throwing enemies via mighty impel. I had a couple of ideas on how to use it:
1) the obvious throwing them 30' in the air and them falling and taking 3d6 damage
2) what if you nominated them as your elemental cleaver weapon? Would they take an extra 1d6/2d6 damage. And either way could you now throw them 60' for a potential damage of 7d6/8d6.
3) finally how would you rule if you threw them into a wall/ceiling for damage? I'd think that the distance remaining would be dealt with like falling damage but not sure if that is right?
Thanks.
1) I think the best way to deal damage with mighty impel is with the help of your fellow casters. If your party's wizard casts Sickening Radiance (for example), when you throw the enemy there it will take 4d10 damage. Plus another 4d10 on his turn.
However, in my opinion, the best use of the ability is to help your teammates. For example taking them out of melee, or making them get to melee faster. Or even to reach a high position.
2) That does not work. Your enemy is not a weapon.
3) That depends on how the DM understands it. But what the ability tells you is: "If, at the end of this movement, the thrown creature isn't on a surface or liquid that can support it, the creature falls, taking damage as normal and landing prone." Then you would have to throw it to a surface that couldn't support it.
If you've grapple your enemy before raging, what is stopping you from classifing them as an improvised weapon?
I know it's wrong on so may levels but the idea of grabbing an enemy chucking them at another enemy for damage and having them return to my hand seems hilarious to me. Completely broken but still amusing. :)
By the way, thanks to all of you who've responded, and I like the combo idea of using the throw by throwing them into a spell effect area Drunkprince. That one completely slipped my notice with thinking falling damage. :)
The rules and common sense.
The rules: [...] An improvised weapon includes any object you can wield in one or two hands [...]
Common sense: Except in very specific cases, it is difficult to consider an enemy as an object.
So what you're proposing doesn't work either, even if you want to munchkin it.
Yes, it's very cool. But the ability isn't really designed to do that. It is designed for you to throw your hammer (like Thor), or your axe, etc... Not for you to do it with an enemy. It also wouldn't look super broken to me anyway. But with the rules in hand, it cannot be done.
I think that if you want to, you should talk to your dm about it and you should do it! And if they say no throw your mjolnir BBEG at them!
The rules are weird. Yes, they say an object. But, in the examples they include a dead goblin.
Come check out some of my Homebrew (please give input!)
Make some trinket tables on this thread!
Notice it says "dead goblin". I mean, it refers to the corpse of a goblin. That is an object. A thing that can be seen and touched, but is not alive.
It really seems to me a very good example, since it perfectly marks the difference between what can be an improvised weapon, and what cannot. The goblin's corpse can be an improvised weapon, a live goblin cannot.
Think you might be confusing Mighty Impel with elemental cleaver... elemental cleaver is about throwing your weapon and charging/changing dmg type while mighty impel is all about throwing allies and/or enemies.