Editted: Because I was wrong about it’s functionality, but still good.
Did anyone else notice how strong Charger feat could be combined with an archer? You could move 10ft between shoot and add 1d8 damage. The only real limitations are terrain and it doesn’t cost any part of your action economy or a spell slot.
The last line in the description says you can add damage or push only once on each of your turns.
It is still a good feat though. And has some funny implications for an archer. You can run away from an enemy, shoot them head on, then magically somehow push them to the left. I imagine they will need to clean up some of that by stating a direction that makes sense at least.
The last line in the description says you can sdd damage or push only once on each of your turns.
It is still a good feat though. And has some funny implications for an archer. You can run away from an enemy, shoot them head on, then magically somehow push them to the left. I imagine they will need to clean up some of that by stating a direction that makes sense at least.
Yeah, I gotta pay more attention. Once a turn on an archer is still good.
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Editted: Because I was wrong about it’s functionality, but still good.
Did anyone else notice how strong Charger feat could be combined with an archer? You could move 10ft between shoot and add 1d8 damage. The only real limitations are terrain and it doesn’t cost any part of your action economy or a spell slot.
The last line in the description says you can add damage or push only once on each of your turns.
It is still a good feat though. And has some funny implications for an archer. You can run away from an enemy, shoot them head on, then magically somehow push them to the left. I imagine they will need to clean up some of that by stating a direction that makes sense at least.
Yeah, I gotta pay more attention. Once a turn on an archer is still good.