Warrior group get a mechanic to add proficiency bonus to weapons damage due to their dedication to fighting with weapons or type of weapons.
Fighters are proficient in All weapons but dedicate themselves to a weapon or weapon type. They are then able to add proficiency bonus to dedicated weapon damage.
Monks are proficient in MA weapons and unarmed combat, and they can add proficiency bonus to MA weapon and unarmed combat damage.
Barbarians are able to add Proficiency bonus to damage when raging.
When multi classing they get 1/2 proficiency bonus to damage.
I believe that every class specializes or represents something; you can't have all classes equal in every aspect since that will make the class choice useless.
The easiest way to match martials to casters power level is to steal from the 4e power system, but it just adds so much complexity to the game. I would think it could be altered to work on a stamina point or exploit point system instead of daily and encounter powers
OMG, this is what all the pbtplr is doing.... It's turning 5e into 4e by making loads of stuff as daily powers.... and the homogenization of spell lists by clustering all the classes into the three spell lists..... One D&D is the merging of 5e with 4e!
The "power sources" made sense, though I would prefer if bards simply had their own spell list. And enough people were complaining about short rests that it almost makes sense to shift modes. Nobody likes being told they're playing the game wrong.
The easiest way to match martials to casters power level is to steal from the 4e power system, but it just adds so much complexity to the game. I would think it could be altered to work on a stamina point or exploit point system instead of daily and encounter powers
OMG, this is what all the pbtplr is doing.... It's turning 5e into 4e by making loads of stuff as daily powers.... and the homogenization of spell lists by clustering all the classes into the three spell lists..... One D&D is the merging of 5e with 4e!
Short rests are bad, because short rest dependency sets classes apart. Some can easily go all day without ever having a short rest, others depend on it heavily and ask for a short rest at every occasion. PBtpLR is the most simple and obvious alternative to short rest dependency.
Pathfinder2e has unified spell lists, 1DnD took this idea directly from there. And PF2e is not like DnD4e. It's pretty good actually.
I've been learning PF2e since both of my groups are looking to move to it since the OGL fiasco. It's not terrible, but definitely wouldn't be my preference over 5e. I need to actually calculate some things out though b/c most of the buffs & debuffs seem pretty weak as written.
I disagree about PBtpLR. Short Rest mechanics IMO gave a nice standardized recharge relative to the difficulty of the adventuring day. A more difficult adventuring day would include more SRs as the party needs them in order to heal up and keep going, thus more uses of abilities, and less difficult adventuring days would include fewer SRs and fewer uses of abilities.
With PBtpLR you get a fixed amount of resources regardless of the length / difficulty of the adventuring day. Whether you engage in 12 encounters making your way up through the evil wizard's tower or you get attacked by one random monster while traveling, you have the same amount of resources available to you.
I really wish they had opted for the other direction - make more things SR recharge and make SRs easier to achieve outside of combat.
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Warrior group get a mechanic to add proficiency bonus to weapons damage due to their dedication to fighting with weapons or type of weapons.
Fighters are proficient in All weapons but dedicate themselves to a weapon or weapon type. They are then able to add proficiency bonus to dedicated weapon damage.
Monks are proficient in MA weapons and unarmed combat, and they can add proficiency bonus to MA weapon and unarmed combat damage.
Barbarians are able to add Proficiency bonus to damage when raging.
When multi classing they get 1/2 proficiency bonus to damage.
I believe that every class specializes or represents something; you can't have all classes equal in every aspect since that will make the class choice useless.
The "power sources" made sense, though I would prefer if bards simply had their own spell list. And enough people were complaining about short rests that it almost makes sense to shift modes. Nobody likes being told they're playing the game wrong.
I've been learning PF2e since both of my groups are looking to move to it since the OGL fiasco. It's not terrible, but definitely wouldn't be my preference over 5e. I need to actually calculate some things out though b/c most of the buffs & debuffs seem pretty weak as written.
I disagree about PBtpLR. Short Rest mechanics IMO gave a nice standardized recharge relative to the difficulty of the adventuring day. A more difficult adventuring day would include more SRs as the party needs them in order to heal up and keep going, thus more uses of abilities, and less difficult adventuring days would include fewer SRs and fewer uses of abilities.
With PBtpLR you get a fixed amount of resources regardless of the length / difficulty of the adventuring day. Whether you engage in 12 encounters making your way up through the evil wizard's tower or you get attacked by one random monster while traveling, you have the same amount of resources available to you.
I really wish they had opted for the other direction - make more things SR recharge and make SRs easier to achieve outside of combat.