I hope that the new Dungeon Master's Guide will be more new player friendly. I hope that it will be clearer and better organized. I hope that it is able to provide rules and advice that is helpful, and introduce various aspects of DMing in a way that is understandable yet comprehensive for new DMs.
At the same time... I worry that the alphabetical organization of a billion different things will be confusing and haphazard. I worry that the advice for burgeoning Dungeon Masters may be flawed. And that, by not introducing many rules early on, some DMs may have little idea of what to do.
All in all, I am both excited and eager, but also nervous and apprehensive. Good luck to the developers. Their job will not be easy. I expect that it will go well and I am happy for that. But I am also a bit worried.
No campaign settings in the DMG. I've had it up to here with the game's core materials *demanding* I set all my games in the Forgotten Realms and nowhere BUT the Forgotten Realms.
Anyways. Perkins coming as close as somebody who wants to keep collecting a paycheck can come to admitting the R5e DMG is a tire fire of piss-poor organization and layout combined with unintuitive writing and poor instructions for actually running a game. That's heartening to see, that the team knows how bad the book is and is taking active steps to un-bad it. Might actually be worth buying more than just the magic items a'la cart in the One DMG.
I personally would like the lore glossary to include information about various example worlds, so that people who want to use one of them without buying another sourcebook can.
Isn't the surprise section going to be the Bastion system they hinted at? How to make a PC headquarters?
Canto alla vita
alla sua bellezza
ad ogni sua ferita
ogni sua carezza!
I sing to life and to its tragic beauty
To pain and to strife, but all that dances through me
The rise and the fall, I've lived through it all!
I’d hoped that would be in the PHB, but you could be right. DMG might be a better place for it. Depending on how it works.
I hope that the new Dungeon Master's Guide will be more new player friendly. I hope that it will be clearer and better organized. I hope that it is able to provide rules and advice that is helpful, and introduce various aspects of DMing in a way that is understandable yet comprehensive for new DMs.
At the same time... I worry that the alphabetical organization of a billion different things will be confusing and haphazard. I worry that the advice for burgeoning Dungeon Masters may be flawed. And that, by not introducing many rules early on, some DMs may have little idea of what to do.
All in all, I am both excited and eager, but also nervous and apprehensive. Good luck to the developers. Their job will not be easy. I expect that it will go well and I am happy for that. But I am also a bit worried.
I personally would like the lore glossary to include information about various example worlds, so that people who want to use one of them without buying another sourcebook can.
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