I'm fine with this Wild Shape. I don't strongly like it or strongly dislike it, my opinion of it is positive but not too far away from neutral.
I do wish that there had at least been a subclass to use build-a-bear like modifications. For instance, there could be a "Circle of the Beast" where you transform into modified, creepy and bestial creatures and have that be represented by allowing the forms to be modified or made with a list of enhancement abilities you can pick from each time you do transform.
I will say that the mechanics and the way some of the things interact here can be confusing and wacky at times. Being able to talk while Wild Shaped is neat, and so is being able to have AC 18 as a cockroach (I pointed both of these things out on YouTube comments). However, the interaction between feats that improve your ability scores with the ability scores that you do and do not retain is incredibly confusing, gray, and in need of clarification. Additionally, I think that Xukuri is right that Wild Resurgence and WS as a bonus action via Circle of the Moon could be problematic.
All in all, this is some nice design. However, it's kind of confusing in some areas though and needs to be given a lot of play-testing and consideration before it makes it into the 2024 PHB.
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The more I think about it the more I dislike the idea of the druid's armor carrying over directly to the beast's AC. One aspect of Moon Druid that I liked was that while having good armor was a nice bonus it wasn't strictly mandatory. You could skimp a bit on DEX without crippling your character and you weren't strongly incentivized to get the best armor possible through feats and multiclassing.
With this system though? The optimal Moon Druid will be to multiclass Fighter for plate armor. While I definitely want multiclassing to be an option for druid in general (and to me, the biggest issue with 5e Wildshape was how resistant to multiclassing it was) I don't want it to necessarily be the best way to play the subclass. And I definitely don't want the optimal Moon Druid to be wearing full plate armor. While I was never a big fan of restricting druids from using metal armor, full plate just doesn't suit the druid aesthetic. Players should be allowed to wear it if they wish, but shouldn't feel obligated by the game's mechanics.
Similarly, I don't want to feel obligated to choose the Warden Order every time I play Moon Druid. I think there should be room for a Magician Moon Druid who focuses more on understanding the beasts they turn into and using cantrips to solve minor issues of utility rather than always resorting to their Wildshape. If Wildshape AC scales off your armor you'd be shooting yourself in the foot for ever not choosing Warden, making it a trap choice.
I feel like the biggest flaw with this version of Moon Druid is that you basically have two options.
Option A: Burn through your spell slots to survive one or two more attacks every round while doing sub-par damage.
Option B: Not do that and instead use those spell slots to cast powerful battlefield control spells, damage spells, or keep the party alive with heal spells.
Option B is the optimal play in almost every possible encounter I can think of. Moon Druid's entire kit is built around Option A. So the question becomes "Why play Moon Druid at all?"
Wait, why do you need to burn through all your spell slots to survive melee? You have plenty of AC thanks to Primal Warden, plenty of THP even before you need to refresh it, and you can reposition around the battlefield easily without provoking. And you get multiple free refreshes per day even before needing to use Resurgence.
You dont really get that much thp at level 20 it maxes at 60 which is likely to be less than a round by that point your ac unless wearing magical armour will be around 17 which for a melee option is pretty low especially when in normal form it would be 19 due to being able to use shields. Granted your damage output isnt too bad especially if you are a warden.
I've been thinking about this more and more, I think wild shape for non-moon druid is fine, it's mostly for moon druid that issues still exist. The fact wild shape is a bonus action does mean it actually has utility which can even be used in combat, like turning into a burrowing creature and hiding underground or flying across a ravine. Then the PHB could just have available creatures for each of the main types of utility that people go for.
Moon Druid I think instead of expanding the wild shape feature should use templates, Moon Druids rely on their transformations more and beast forms are just not reliable, additionally having to have these forms eats into the Known Forms, which for some reason Moon Druid has the same number of as any other druid. Moving templates solves this, it allows Druid to scale more effectively to level and to gain features in-line with other melee builds. Moon druid right now is viable but that is not the same thing as being good, it is underpowered. I'd additionally increase the THP from druid level * 3 to Druid level * 4. For the AC you lose from shields, this makes it more in-line with where it should be.
Moon druid that use wild shape get AC that have as druid in normal form with bonus and malus? Its modified by Beast stat? And talents as heavy armor mastery that gave him dam reduction?
Exemple
Druid in plate mail go into a cat. Got 18 AC but disvantage stealth?
Druid in chain shirt with 10 Dex go into same cat. Got 13ac +2 Dex from cat?
I prefer just something to improve the to hit/DC on existing blocks over templates, and honestly I think they've decided templates aren't the way to go for Druids.
Moon Druid I think instead of expanding the wild shape feature should use templates, Moon Druids rely on their transformations more and beast forms are just not reliable, additionally having to have these forms eats into the Known Forms, which for some reason Moon Druid has the same number of as any other druid. Moving templates solves this, it allows Druid to scale more effectively to level and to gain features in-line with other melee builds. Moon druid right now is viable but that is not the same thing as being good, it is underpowered. I'd additionally increase the THP from druid level * 3 to Druid level * 4. For the AC you lose from shields, this makes it more in-line with where it should be.
I actually think templates would be ideal for an elemental-themed shifter subclass. You'd only need four templates in that case, one for each element. Couple that with some good elemental spells from outside the Primal list and some cool elemental-themed abilities and it'd be really fun.
For Moon Druid though? I still prefer beast stats. Moon Druid is close to being good with them right now, they just need a little push. If their To Hit and their Save DC scaled with their Spell Attack/Save then the forms can suddenly hit and control enemies reliably. They still won't be hitting as hard as a dedicated melee at higher levels, but that is fine because you have access to the Restrained condition, flight and Flyby, Burrow, etc.
I also wouldn't mind it if they dropped the "choose the lowest" for beast HP. If all forms used Druid Level for the THP you get then you could probably get away with turning exclusively into a lower CR animal into higher levels so long as your AC and To Hit continue to scale with you. You'd be sacrificing damage to turn into a Dire Wolf but you could still contribute to a fight by knocking enemies prone.
I will say as a fairly new player Wild Shape was always kind of tricky and I avoided Circle of the Moon Druids in favor of the more Spellcasting circles. I do like they are making the subclass more of a themed circle though now. I always thought it would be cool to have a Pallid elf with Moon themed powers play a Circle of the Moon Druid. For some reason though I always found it easier to do spellcasting than to wild shape. I'm hoping now that it's a bonus action, and I can cast a concentration spell before changing, I might use it more often in any of the circles. I look forward to attempting this new Moon Druid though to see how it goes. Most of my campaigns have made me the only healer of the group or support so I've stuck with Circle of Dreams Fairy or Circle of Shepherd Wood Elf. A giant Spider has always been my go-to change though haha. I like being sneaky and climbing on dungeon ceilings or across a roof or two.
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The Otherworldly Geek
I have a collection of Elven and Fey Druid Characters that I play. Some creepy and some not so creepy, but all FUN!
Druid in plate mail go into a cat. Got 18 AC but disvantage stealth?
Druid in chain shirt with 10 Dex go into same cat. Got 13ac +2 Dex from cat?
1) As written, all that carries over is the base form's AC if it's higher. The Cat statistics have no disadvantage to stealth, so you won't either.
2) Combat Wild Shape lets you calculate your base form AC and compare it to the AC of whatever you're turning into, using whichever is higher. A druid with 10 Dex and a Chain Shirt will have 13 AC (13+0) while a Cat has 12 AC, so the final result will be 13. You don't modify the base AC using the beast's Dex. (The good news is that this means your base Dex can be e.g. 20 + light armor, or 16 with Medium Armor Mastery, and that will carry over as well regardless of what you turn into; that includes magic armor.)
I will say as a fairly new player Wild Shape was always kind of tricky and I avoided Circle of the Moon Druids in favor of the more Spellcasting circles. I do like they are making the subclass more of a themed circle though now. I always thought it would be cool to have a Pallid elf with Moon themed powers play a Circle of the Moon Druid. For some reason though I always found it easier to do spellcasting than to wild shape. I'm hoping now that it's a bonus action, and I can cast a concentration spell before changing, I might use it more often in any of the circles. I look forward to attempting this new Moon Druid though to see how it goes. Most of my campaigns have made me the only healer of the group or support so I've stuck with Circle of Dreams Fairy or Circle of Shepherd Wood Elf. A giant Spider has always been my go-to change though haha. I like being sneaky and climbing on dungeon ceilings or across a roof or two.
While it's not fully in the packet, Stars Druid will also be core, and that will make for a powerful druid healer via Chalice form.
1) As written, all that carries over is the base form's AC if it's higher. The Cat statistics have no disadvantage to stealth, so you won't either.
2) Combat Wild Shape lets you calculate your base form AC and compare it to the AC of whatever you're turning into, using whichever is higher. A druid with 10 Dex and a Chain Shirt will have 13 AC (13+0) while a Cat has 12 AC, so the final result will be 13. You don't modify the base AC using the beast's Dex. (The good news is that this means your base Dex can be e.g. 20 + light armor, or 16 with Medium Armor Mastery, and that will carry over as well regardless of what you turn into; that includes magic armor.)
How do you suppose this works with other AC calculations? Barbarian and Monk for example, or even Lizardfolk?
How do you suppose this works with other AC calculations? Barbarian and Monk for example, or even Lizardfolk?
Your AC is what you compare to the wild shape form's AC. If you're unarmored and have unarmored defense, that value is what you get to compare when you wild shape, minus any shields.
This will likely mean a monk dip will be better for a Moon Druid than it was in 5.0, because you won't be stuck with the animal's Dex and Wis.
How do you suppose this works with other AC calculations? Barbarian and Monk for example, or even Lizardfolk?
Your AC is what you compare to the wild shape form's AC. If you're unarmored and have unarmored defense, that value is what you get to compare when you wild shape, minus any shields.
This will likely mean a monk dip will be better for a Moon Druid than it was in 5.0, because you won't be stuck with the animal's Dex and Wis.
yup, which is why I keep proposing natural armor for Druid when wilshaped; 12 + wisdom modifier so it scales with higher levels
And give a Moon Druid an added boost at a higher lever 12 + wis + dex (or str or con, player choice at level increment).
Druid in plate mail go into a cat. Got 18 AC but disvantage stealth?
Druid in chain shirt with 10 Dex go into same cat. Got 13ac +2 Dex from cat?
1) As written, all that carries over is the base form's AC if it's higher. The Cat statistics have no disadvantage to stealth, so you won't either.
2) Combat Wild Shape lets you calculate your base form AC and compare it to the AC of whatever you're turning into, using whichever is higher. A druid with 10 Dex and a Chain Shirt will have 13 AC (13+0) while a Cat has 12 AC, so the final result will be 13. You don't modify the base AC using the beast's Dex. (The good news is that this means your base Dex can be e.g. 20 + light armor, or 16 with Medium Armor Mastery, and that will carry over as well regardless of what you turn into; that includes magic armor.)
I will say as a fairly new player Wild Shape was always kind of tricky and I avoided Circle of the Moon Druids in favor of the more Spellcasting circles. I do like they are making the subclass more of a themed circle though now. I always thought it would be cool to have a Pallid elf with Moon themed powers play a Circle of the Moon Druid. For some reason though I always found it easier to do spellcasting than to wild shape. I'm hoping now that it's a bonus action, and I can cast a concentration spell before changing, I might use it more often in any of the circles. I look forward to attempting this new Moon Druid though to see how it goes. Most of my campaigns have made me the only healer of the group or support so I've stuck with Circle of Dreams Fairy or Circle of Shepherd Wood Elf. A giant Spider has always been my go-to change though haha. I like being sneaky and climbing on dungeon ceilings or across a roof or two.
While it's not fully in the packet, Stars Druid will also be core, and that will make for a powerful druid healer via Chalice form.
I created an Astral Elf Stars Druid as well but haven't had a chance to play it yet. I like that I get a feat right off the bat with Astral Elf.
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The Otherworldly Geek
I have a collection of Elven and Fey Druid Characters that I play. Some creepy and some not so creepy, but all FUN!
The circle of the moon was supposed to be about staying in wild shape as much as possible.
What does teleporting have to do with this? This feels like they had two basic ideas on which direction to go, and just threw them together at the last minute.
yup, which is why I keep proposing natural armor for Druid when wilshaped; 12 + wisdom modifier so it scales with higher levels
Yeah, it means there's less of a requirement to go warden. For moon druids, I'd probably go with a level-based bonus, not stat-based.
Something like this would be ideal for me. Something really simple that scales off something tied to our druid, whether that be WIS, Druid level, or Proficiency Bonus. That way druid isn't incentivized to take feats or multiclass into heavy armor for plate, which horribly clashes with the druid aesthetic.
The circle of the moon was supposed to be about staying in wild shape as much as possible.
What does teleporting have to do with this? This feels like they had two basic ideas on which direction to go, and just threw them together at the last minute.
The teleport is... Nice I suppose. Mechanically it is basically Misty Step, which is a great ability. But I agree that it doesn't fit the spec thematically. Moon Druid's theme isn't MOON. It's the changing of form represented by the moon. I think when people suggested a stronger tie to the lunar theme what they were getting at was a lycanthropic theme. I dunno how Wizards got the impression that the Wildshape subclass wanted actual Moon powers. Especially since the celestial theme is covered by another subclass.
3RD LEVEL: COMBAT WILD SHAPE You have learned ancient techniques that allow you to channel the magic of the moon to bolster yourself while using Wild Shape, granting you the following benefits: Armor Class. When you assume a Wild Shape form, you may use the AC provided in the beast stat block or calculate it using 10+ Beast Con or Dex modifier (your choice)+ your Wis modifier. Temporary Hit Points. When you assume a Wild Shape form, you gain a number of Temporary Hit Points equal to 4x your Druid level. You lose any remaining temporary hp from this if you revert from your Wild Shape form. Abjuration Spells. While in a Wild Shape form, you can cast your Abjuration spells, except for any spell that has a Material component with a cost specified or that consumes its Material component. Moonbeam. You always have the Moonbeam spell prepared while in a Wild Shape form, and you can cast the spell in that form without material components. Bestial Strike.When you assume a Wild Shape form, you can replace one attack option from the beast stat block with this attack option. The die size of this attack is determined by the size of the form: tiny d2, small d6, medium d8, large d10, huge and up 1d12. This attack uses Wis for the attack roll and deals 1dx + Wis bludgeoning, piercing, or slashing damage (as appropriate for the form). If the attack option you replace can be used as part of the form’s multi attack option in its stat block this option replaces it in the multi attack as well. Known Forms. You know an additional number of Wild Shape forms equal to half your Druid level rounded down.
continuing the AC discussion regarding the 2024 Moon Druid in Combat as a surrogate Tank (because 2014 was a damage soak).
Using starting abilities of Wisdom 16 (15 +1), Con 16 (14 +2) and ignoring the others for the moment because they are irrelevent to the Wildshape AC suggestion below.
Boosting Wisdom then Con with each level ability score increase rather than any feats (like Tough). This is only half the conversation, temp HP is the other half.
Wildshape AC = 12 + Wisdom modifier + flat bonus for Moon
I'm fine with this Wild Shape. I don't strongly like it or strongly dislike it, my opinion of it is positive but not too far away from neutral.
I do wish that there had at least been a subclass to use build-a-bear like modifications. For instance, there could be a "Circle of the Beast" where you transform into modified, creepy and bestial creatures and have that be represented by allowing the forms to be modified or made with a list of enhancement abilities you can pick from each time you do transform.
I will say that the mechanics and the way some of the things interact here can be confusing and wacky at times. Being able to talk while Wild Shaped is neat, and so is being able to have AC 18 as a cockroach (I pointed both of these things out on YouTube comments). However, the interaction between feats that improve your ability scores with the ability scores that you do and do not retain is incredibly confusing, gray, and in need of clarification. Additionally, I think that Xukuri is right that Wild Resurgence and WS as a bonus action via Circle of the Moon could be problematic.
All in all, this is some nice design. However, it's kind of confusing in some areas though and needs to be given a lot of play-testing and consideration before it makes it into the 2024 PHB.
BoringBard's long and tedious posts somehow manage to enrapture audiences. How? Because he used Charm Person, the #1 bard spell!
He/him pronouns. Call me Bard. PROUD NERD!
Ever wanted to talk about your parties' worst mistakes? Do so HERE. What's your favorite class, why? Share & explain
HERE.The more I think about it the more I dislike the idea of the druid's armor carrying over directly to the beast's AC. One aspect of Moon Druid that I liked was that while having good armor was a nice bonus it wasn't strictly mandatory. You could skimp a bit on DEX without crippling your character and you weren't strongly incentivized to get the best armor possible through feats and multiclassing.
With this system though? The optimal Moon Druid will be to multiclass Fighter for plate armor. While I definitely want multiclassing to be an option for druid in general (and to me, the biggest issue with 5e Wildshape was how resistant to multiclassing it was) I don't want it to necessarily be the best way to play the subclass. And I definitely don't want the optimal Moon Druid to be wearing full plate armor. While I was never a big fan of restricting druids from using metal armor, full plate just doesn't suit the druid aesthetic. Players should be allowed to wear it if they wish, but shouldn't feel obligated by the game's mechanics.
Similarly, I don't want to feel obligated to choose the Warden Order every time I play Moon Druid. I think there should be room for a Magician Moon Druid who focuses more on understanding the beasts they turn into and using cantrips to solve minor issues of utility rather than always resorting to their Wildshape. If Wildshape AC scales off your armor you'd be shooting yourself in the foot for ever not choosing Warden, making it a trap choice.
Wait, why do you need to burn through all your spell slots to survive melee? You have plenty of AC thanks to Primal Warden, plenty of THP even before you need to refresh it, and you can reposition around the battlefield easily without provoking. And you get multiple free refreshes per day even before needing to use Resurgence.
You dont really get that much thp at level 20 it maxes at 60 which is likely to be less than a round by that point your ac unless wearing magical armour will be around 17 which for a melee option is pretty low especially when in normal form it would be 19 due to being able to use shields. Granted your damage output isnt too bad especially if you are a warden.
I've been thinking about this more and more, I think wild shape for non-moon druid is fine, it's mostly for moon druid that issues still exist. The fact wild shape is a bonus action does mean it actually has utility which can even be used in combat, like turning into a burrowing creature and hiding underground or flying across a ravine. Then the PHB could just have available creatures for each of the main types of utility that people go for.
Moon Druid I think instead of expanding the wild shape feature should use templates, Moon Druids rely on their transformations more and beast forms are just not reliable, additionally having to have these forms eats into the Known Forms, which for some reason Moon Druid has the same number of as any other druid. Moving templates solves this, it allows Druid to scale more effectively to level and to gain features in-line with other melee builds. Moon druid right now is viable but that is not the same thing as being good, it is underpowered. I'd additionally increase the THP from druid level * 3 to Druid level * 4. For the AC you lose from shields, this makes it more in-line with where it should be.
Some questions.
Moon druid that use wild shape get AC that have as druid in normal form with bonus and malus? Its modified by Beast stat? And talents as heavy armor mastery that gave him dam reduction?
Exemple
Druid in plate mail go into a cat. Got 18 AC but disvantage stealth?
Druid in chain shirt with 10 Dex go into same cat. Got 13ac +2 Dex from cat?
I prefer just something to improve the to hit/DC on existing blocks over templates, and honestly I think they've decided templates aren't the way to go for Druids.
I actually think templates would be ideal for an elemental-themed shifter subclass. You'd only need four templates in that case, one for each element. Couple that with some good elemental spells from outside the Primal list and some cool elemental-themed abilities and it'd be really fun.
For Moon Druid though? I still prefer beast stats. Moon Druid is close to being good with them right now, they just need a little push. If their To Hit and their Save DC scaled with their Spell Attack/Save then the forms can suddenly hit and control enemies reliably. They still won't be hitting as hard as a dedicated melee at higher levels, but that is fine because you have access to the Restrained condition, flight and Flyby, Burrow, etc.
I also wouldn't mind it if they dropped the "choose the lowest" for beast HP. If all forms used Druid Level for the THP you get then you could probably get away with turning exclusively into a lower CR animal into higher levels so long as your AC and To Hit continue to scale with you. You'd be sacrificing damage to turn into a Dire Wolf but you could still contribute to a fight by knocking enemies prone.
I will say as a fairly new player Wild Shape was always kind of tricky and I avoided Circle of the Moon Druids in favor of the more Spellcasting circles. I do like they are making the subclass more of a themed circle though now. I always thought it would be cool to have a Pallid elf with Moon themed powers play a Circle of the Moon Druid. For some reason though I always found it easier to do spellcasting than to wild shape. I'm hoping now that it's a bonus action, and I can cast a concentration spell before changing, I might use it more often in any of the circles. I look forward to attempting this new Moon Druid though to see how it goes. Most of my campaigns have made me the only healer of the group or support so I've stuck with Circle of Dreams Fairy or Circle of Shepherd Wood Elf. A giant Spider has always been my go-to change though haha. I like being sneaky and climbing on dungeon ceilings or across a roof or two.
The Otherworldly Geek
I have a collection of Elven and Fey Druid Characters that I play. Some creepy and some not so creepy, but all FUN!
1) As written, all that carries over is the base form's AC if it's higher. The Cat statistics have no disadvantage to stealth, so you won't either.
2) Combat Wild Shape lets you calculate your base form AC and compare it to the AC of whatever you're turning into, using whichever is higher. A druid with 10 Dex and a Chain Shirt will have 13 AC (13+0) while a Cat has 12 AC, so the final result will be 13. You don't modify the base AC using the beast's Dex. (The good news is that this means your base Dex can be e.g. 20 + light armor, or 16 with Medium Armor Mastery, and that will carry over as well regardless of what you turn into; that includes magic armor.)
While it's not fully in the packet, Stars Druid will also be core, and that will make for a powerful druid healer via Chalice form.
How do you suppose this works with other AC calculations? Barbarian and Monk for example, or even Lizardfolk?
Your AC is what you compare to the wild shape form's AC. If you're unarmored and have unarmored defense, that value is what you get to compare when you wild shape, minus any shields.
This will likely mean a monk dip will be better for a Moon Druid than it was in 5.0, because you won't be stuck with the animal's Dex and Wis.
yup, which is why I keep proposing natural armor for Druid when wilshaped; 12 + wisdom modifier so it scales with higher levels
And give a Moon Druid an added boost at a higher lever 12 + wis + dex (or str or con, player choice at level increment).
Yeah, it means there's less of a requirement to go warden. For moon druids, I'd probably go with a level-based bonus, not stat-based.
I’d roll with that
it’s incentive to stay as a single class Druid
I created an Astral Elf Stars Druid as well but haven't had a chance to play it yet. I like that I get a feat right off the bat with Astral Elf.
The Otherworldly Geek
I have a collection of Elven and Fey Druid Characters that I play. Some creepy and some not so creepy, but all FUN!
The circle of the moon was supposed to be about staying in wild shape as much as possible.
What does teleporting have to do with this? This feels like they had two basic ideas on which direction to go, and just threw them together at the last minute.
Let the Mists surround you...
Something like this would be ideal for me. Something really simple that scales off something tied to our druid, whether that be WIS, Druid level, or Proficiency Bonus. That way druid isn't incentivized to take feats or multiclass into heavy armor for plate, which horribly clashes with the druid aesthetic.
The teleport is... Nice I suppose. Mechanically it is basically Misty Step, which is a great ability. But I agree that it doesn't fit the spec thematically. Moon Druid's theme isn't MOON. It's the changing of form represented by the moon. I think when people suggested a stronger tie to the lunar theme what they were getting at was a lycanthropic theme. I dunno how Wizards got the impression that the Wildshape subclass wanted actual Moon powers. Especially since the celestial theme is covered by another subclass.
My fixes for Moon Druid all happen at level 3
3RD LEVEL: COMBAT WILD SHAPE
You have learned ancient techniques that allow you to channel the magic of the moon to bolster yourself while using Wild Shape, granting you the following benefits:
Armor Class. When you assume a Wild Shape form, you may use the AC provided in the beast stat block or calculate it using 10+ Beast Con or Dex modifier (your choice)+ your Wis modifier.
Temporary Hit Points. When you assume a Wild Shape form, you gain a number of Temporary Hit Points equal to 4x your Druid level. You lose any remaining temporary hp from this if you revert from your Wild Shape form.
Abjuration Spells. While in a Wild Shape form, you can cast your Abjuration spells, except for any spell that has a Material component with a cost specified or that consumes its Material component.
Moonbeam. You always have the Moonbeam spell prepared while in a Wild Shape form, and you can cast the spell in that form without material components.
Bestial Strike. When you assume a Wild Shape form, you can replace one attack option from the beast stat block with this attack option. The die size of this attack is determined by the size of the form: tiny d2, small d6, medium d8, large d10, huge and up 1d12. This attack uses Wis for the attack roll and deals 1dx + Wis bludgeoning, piercing, or slashing damage (as appropriate for the form). If the attack option you replace can be used as part of the form’s multi attack option in its stat block this option replaces it in the multi attack as well.
Known Forms. You know an additional number of Wild Shape forms equal to half your Druid level rounded down.
continuing the AC discussion regarding the 2024 Moon Druid in Combat as a surrogate Tank (because 2014 was a damage soak).
Using starting abilities of Wisdom 16 (15 +1), Con 16 (14 +2) and ignoring the others for the moment because they are irrelevent to the Wildshape AC suggestion below.
Boosting Wisdom then Con with each level ability score increase rather than any feats (like Tough). This is only half the conversation, temp HP is the other half.
Wildshape AC = 12 + Wisdom modifier + flat bonus for Moon