No, for me its not disbelief, its action management. Coating a blade with poison and attacking all in one move is absurd without magical aid. Maybe with supernatural speed, yes.
But I digress. Clearly, I am the monitory in this thought.
And taking 2 turns to make one attack is absurd for gameplay. There's a reason a) they made the Poisoner feat so people could apply the various poisons mid combat and b) poisons still almost never get used because people don't want to spend a feat for the ability.
Poisons almost never get used because the community has decided that poison is useless because they think 90% of enemies are immune to it. The Poisoner feat is a decent feat, but it isn't better than PAM or GWM so it hardly gets taken.
There's also the part where poison saves are against CON, which tends to be a high score among enemies, as well as mostly having a save DC of 15 or less. And the good poisons go for more than a thousand gold a pop.
No, for me its not disbelief, its action management. Coating a blade with poison and attacking all in one move is absurd without magical aid. Maybe with supernatural speed, yes.
But I digress. Clearly, I am the monitory in this thought.
And taking 2 turns to make one attack is absurd for gameplay. There's a reason a) they made the Poisoner feat so people could apply the various poisons mid combat and b) poisons still almost never get used because people don't want to spend a feat for the ability.
Poisons almost never get used because the community has decided that poison is useless because they think 90% of enemies are immune to it. The Poisoner feat is a decent feat, but it isn't better than PAM or GWM so it hardly gets taken.
There's also the part where poison saves are against CON, which tends to be a high score among enemies, as well as mostly having a save DC of 15 or less. And the good poisons go for more than a thousand gold a pop.
People believe that yes, but it's really not as big a difference as people make out. Even at the highest tiers of play Con saves are only +2 higher on average than other saves.
Just a general though. Poisoners kit have everything that you need to make poison and to apply it to ... whatever... Now lets say that your sheath for your daggers, darts or sword or whatever have a coating in it and it reapplies the poison every time that you stow and draw. We already know that we can stow and draw and attack in one action, it's just a matter of and usage. A rouge would customize their equipment to fit their needs. The poisoners kit gives them to tools to make those changes. The rouge is a good boy-scout and is always prepared...
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
There's also the part where poison saves are against CON, which tends to be a high score among enemies, as well as mostly having a save DC of 15 or less. And the good poisons go for more than a thousand gold a pop.
People believe that yes, but it's really not as big a difference as people make out. Even at the highest tiers of play Con saves are only +2 higher on average than other saves.
Are we about to have a weapon cord moment?
Just a general though. Poisoners kit have everything that you need to make poison and to apply it to ... whatever... Now lets say that your sheath for your daggers, darts or sword or whatever have a coating in it and it reapplies the poison every time that you stow and draw. We already know that we can stow and draw and attack in one action, it's just a matter of and usage. A rouge would customize their equipment to fit their needs. The poisoners kit gives them to tools to make those changes. The rouge is a good boy-scout and is always prepared...