I was thinking about new PC species in the future titles and not only an update of previous ones. If someone will appear, this arrive before in some UA article to be playtested and to gather the feedback.
Here my two cents:
Glitchlings are living constructs, but they need some own mark of identity to show they aren't only warforged or autognomes with a new hat. Some times the way a PC specie got its own style is not in the racial traits but in the racial feats.
We need to clear something about the vestigial wings. Can these be used to reduce damage by fall? My suggestion is to do a jump check, and if it is sucesses the height is reduced to the equivalent of twice a horizontal jump. The failure is losing a level of "fatigue" due of overxestion. In a higher level they can glade and while they are glading they can do a jump check to earn height like the half of an horizontal jump.
Other trait to be add is glitchlings can enjoy some construct graft, like the cyberpunk implants. This doesn't count for the maximal number of attuned magic item. The glitchling doesn't suffer any penalty for construct grafts.
* The point about the ardlings is the idea wasn't really so bad but it didn't arrive in the right moment. The players would rather the aasimars.
The failure is ardlings are too furry to be aasimars, and they are too celestial to be furry or like shifters from Eberron.
The cosmetic change I sugges is to add some trait of other animal specie in the head, for example horns or feathers, or some special marks with the shape of a rune, sigil or symbol.
The origin I would give them wouldn't the classical "my grandma was a guardinal" but in the past their acenstors weren't so good but they earned the redemption. Maybe they changed to a cute animal head because their previous shape was too horrible to the criteria of the celestial planes, or because their punishment or penance was living like an animal (if you were a predator never there was enough food, and if you were prey you were always avoiding predators). Someones kept their animal traits like a sign of pride ("I survived during centuries!") or humilidty ("let's remember we are sinners and the fight against the taint doesn't end"). Or they are the ascensced version of humanoids with animal traits, for example the tabaxi, harengon, tortles, minotaurs, the lupines from Mystara or the ursines from Dragonlance.
I would give the racial trait thanks a ritual after a long rest they can change to their animal shape like a low-level druid.
The failure is ardlings are too furry to be aasimars, and they are too celestial to be furry or like shifters from Eberron.
The cosmetic change I sugges is to add some trait of other animal specie in the head, for example horns or feathers, or some special marks with the shape of a rune, sigil or symbol.
The person with a lion-faced avatar is complaining about species with animal heads? ;)
I don't know what the predominant feedback about the Ardling was. I thought they were disliked in the context of an Aasimar replacement. I personally liked them if they were an additional planar race and think that they are as similar to the Guardinals as the Aasimars and Tieflings to their planar ancestors.
I was thinking about new PC species in the future titles and not only an update of previous ones. If someone will appear, this arrive before in some UA article to be playtested and to gather the feedback.
Here my two cents:
Glitchlings are living constructs, but they need some own mark of identity to show they aren't only warforged or autognomes with a new hat. Some times the way a PC specie got its own style is not in the racial traits but in the racial feats.
We need to clear something about the vestigial wings. Can these be used to reduce damage by fall? My suggestion is to do a jump check, and if it is sucesses the height is reduced to the equivalent of twice a horizontal jump. The failure is losing a level of "fatigue" due of overxestion. In a higher level they can glade and while they are glading they can do a jump check to earn height like the half of an horizontal jump.
Other trait to be add is glitchlings can enjoy some construct graft, like the cyberpunk implants. This doesn't count for the maximal number of attuned magic item. The glitchling doesn't suffer any penalty for construct grafts.
* The point about the ardlings is the idea wasn't really so bad but it didn't arrive in the right moment. The players would rather the aasimars.
The failure is ardlings are too furry to be aasimars, and they are too celestial to be furry or like shifters from Eberron.
The cosmetic change I sugges is to add some trait of other animal specie in the head, for example horns or feathers, or some special marks with the shape of a rune, sigil or symbol.
The origin I would give them wouldn't the classical "my grandma was a guardinal" but in the past their acenstors weren't so good but they earned the redemption. Maybe they changed to a cute animal head because their previous shape was too horrible to the criteria of the celestial planes, or because their punishment or penance was living like an animal (if you were a predator never there was enough food, and if you were prey you were always avoiding predators). Someones kept their animal traits like a sign of pride ("I survived during centuries!") or humilidty ("let's remember we are sinners and the fight against the taint doesn't end"). Or they are the ascensced version of humanoids with animal traits, for example the tabaxi, harengon, tortles, minotaurs, the lupines from Mystara or the ursines from Dragonlance.
I would give the racial trait thanks a ritual after a long rest they can change to their animal shape like a low-level druid.
The person with a lion-faced avatar is complaining about species with animal heads? ;)
I don't know what the predominant feedback about the Ardling was. I thought they were disliked in the context of an Aasimar replacement. I personally liked them if they were an additional planar race and think that they are as similar to the Guardinals as the Aasimars and Tieflings to their planar ancestors.
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