Anyone know if Aasimar are considered human? I was interested in doing one of the earlier unearthed arcana feats, i think it was dragonmark. ANd i wasnt sure if Aasimar are considered human. My DM said its fine but i was just curious to see.
Hey Lrmolin and welcome to the forums! Aasimar are descended from humans, but appear as a separate race in terms of the rules. I don't think it would be so bad to take one of the human feats anyway, though, as a house rule. These are only playtest right now anyway, and no more official than home brew.
I feel that most of these are well balanced and for certain characters that want to emphasize their race over their class these offer a choice that isn't always easy when compared to some of the more potent combat feats (such as Great Weapon Master or Sharpshooter), or a flat +2 to their stat of choice. Especially since, aside from the Fighter with 7 ASI/Feat slots and to a lesser extent the Rogue with 6, most classes will pick up only one or two feats, maybe three if they go variant human, if the DM even allows feats in the first place. Though the one for Rock Gnomes is pretty boss IMO and every Rock Gnome I'll play as will try and pick it up just because I love the concept.
A DM I play with is pretty flexible when it comes to new UA, letting us swap something out for them on our existing characters if it makes sense. Right now one of my characters is a Wood Elf with Magic Initiate (Druid) feat -but may now swap to Wood Elf Magic feat.
Two cantrips of your choice + one use of a first level spell of your choice OR 1 cantrip of your choice and one use each of two preset spells, one 1st level, one 2nd level. (And that 2nd level one is the almighty Pass Without Trace)
Looking at the feats now, I think that the feats should not give ability score increases. You get what you were probably building, And a host of other abilities.
Another good set of feats. A lot of things open up with some of these new options.
Tiefling Battlerager comes to mind instantly for Grappling shenanigans. Halfling Diviner gets even crazier, Orcs are nifty, Dragonborn get flight, Elven Accuracy is a thing. PHB races get a bit more interesting compared to Volo's.
I would like to use that features not as a feat, but as abilities unlocked through leveling of the player. Using them like a Infernal Legacy from tiefling(unlocked on 3rd level), or make the player choose one of the feats at a certain level as a free feat.
I am thinking that a dwarven monk might be a fun build now. With the dwarven resilience feat, welcome to dodge city.
My DM has rejected Dwarven Resilience because it doesn't have a limit. His reasoning is that a dwarf can Dodge for as many rounds as they want/need, spending that many HD (1/rd). It can basically be a short rest in terms of spending Hit Dice, but without the 1 hour (or longer).
I feel like this needs to be capped, like once per long/short rest (similar to Second Wind), or maybe # times/day = Con mod (recharge after long rest)...something like that.
Anyone know if Aasimar are considered human? I was interested in doing one of the earlier unearthed arcana feats, i think it was dragonmark. ANd i wasnt sure if Aasimar are considered human. My DM said its fine but i was just curious to see.
As VillainTheory pointed out, Aasimar aren't human, but you COULD houserule the Human feats for them. Or instead, I was thinking you could re-purpose some of the existing feats for Aasimar with a few tweaks:
• Dragonborn feat: "Dragon Wings" to "Angel Wings" (straight rules exchange; flavor "feathered wings" in place of "draconic wings")
• Tiefling feat: "Infernal Constitution" to "Angelic Constitution" (exchange "cold" for "fire", keep poison resistance/saves)
• Tiefling feat: "Flames of Phlegethos" to [insert appropriate name] (change to "Wis or Cha", replace "fire" for "radiant)
DM in the kobold fight club "Yes i know this is insane, but my usual players are murderhobos." Birdman in adventures in faerun "Flapping wings" (telepathy) "The enemies are overwhelming us, i'll go break their minds." Irthos Bladesinger in trouble in timberbottom (DED) (All PbP)
DM in the kobold fight club "Yes i know this is insane, but my usual players are murderhobos." Birdman in adventures in faerun "Flapping wings" (telepathy) "The enemies are overwhelming us, i'll go break their minds." Irthos Bladesinger in trouble in timberbottom (DED) (All PbP)
If I were the DM, I'd probably have my player take the better of the two. And maybe give them the option to retrain the feat after acquiring the Sorcerer ability, if they wanted.
Anyone have any input on the fact that Eladrin are more or less officially being rolled into High elves (granted, they were supposed to be a more 'distinct from wood elves' take on high elves in the first place) with that Fey Teleportation feature? I was kind of a fan of Eladrin as a race option in the DMG, because you could get that benefit at level 1, and i mainly played 4e before 5e, but I don't entirely hate rolling it in as a more advanced racial feature for high elves- I do think it should be named "Fey Step" or "Eladrin" though.
Anyone have any input on the fact that Eladrin are more or less officially being rolled into High elves (granted, they were supposed to be a more 'distinct from wood elves' take on high elves in the first place) with that Fey Teleportation feature? I was kind of a fan of Eladrin as a race option in the DMG, because you could get that benefit at level 1, and i mainly played 4e before 5e, but I don't entirely hate rolling it in as a more advanced racial feature for high elves- I do think it should be named "Fey Step" or "Eladrin" though.
Let's say that High elves and Eladrin are close cousins;-)
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http://media.wizards.com/2017/dnd/downloads/RJSJC2017_04UASkillFeats_24v10.pdf
Enjoy!
Anyone know if Aasimar are considered human? I was interested in doing one of the earlier unearthed arcana feats, i think it was dragonmark. ANd i wasnt sure if Aasimar are considered human. My DM said its fine but i was just curious to see.
Hey Lrmolin and welcome to the forums! Aasimar are descended from humans, but appear as a separate race in terms of the rules. I don't think it would be so bad to take one of the human feats anyway, though, as a house rule. These are only playtest right now anyway, and no more official than home brew.
On that note, I really like some of these.
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My homebrew: [Subclasses] [Races] [Feats] [Discussion Thread]
i really want to try a dragonborn with the dragon wings. I enjoy having flying characters
I feel that most of these are well balanced and for certain characters that want to emphasize their race over their class these offer a choice that isn't always easy when compared to some of the more potent combat feats (such as Great Weapon Master or Sharpshooter), or a flat +2 to their stat of choice. Especially since, aside from the Fighter with 7 ASI/Feat slots and to a lesser extent the Rogue with 6, most classes will pick up only one or two feats, maybe three if they go variant human, if the DM even allows feats in the first place. Though the one for Rock Gnomes is pretty boss IMO and every Rock Gnome I'll play as will try and pick it up just because I love the concept.
A DM I play with is pretty flexible when it comes to new UA, letting us swap something out for them on our existing characters if it makes sense. Right now one of my characters is a Wood Elf with Magic Initiate (Druid) feat - but may now swap to Wood Elf Magic feat.
Two cantrips of your choice + one use of a first level spell of your choice OR 1 cantrip of your choice and one use each of two preset spells, one 1st level, one 2nd level. (And that 2nd level one is the almighty Pass Without Trace)
Decisions, decisions.
Site Rules & Guidelines - Please feel free to message a moderator if you have any concerns.
My homebrew: [Subclasses] [Races] [Feats] [Discussion Thread]
Also elven accuracy is remarkable. Basically, when you have advantage you roll 3 dice instead of 2.
Looking at the feats now, I think that the feats should not give ability score increases. You get what you were probably building, And a host of other abilities.
I am thinking that a dwarven monk might be a fun build now. With the dwarven resilience feat, welcome to dodge city.
I love these. Nice ways to tweek your character but with a balanced approach.
Another good set of feats. A lot of things open up with some of these new options.
Tiefling Battlerager comes to mind instantly for Grappling shenanigans. Halfling Diviner gets even crazier, Orcs are nifty, Dragonborn get flight, Elven Accuracy is a thing. PHB races get a bit more interesting compared to Volo's.
I would like to use that features not as a feat, but as abilities unlocked through leveling of the player. Using them like a Infernal Legacy from tiefling(unlocked on 3rd level), or make the player choose one of the feats at a certain level as a free feat.
• Dragonborn feat: "Dragon Wings" to "Angel Wings" (straight rules exchange; flavor "feathered wings" in place of "draconic wings")
• Tiefling feat: "Infernal Constitution" to "Angelic Constitution" (exchange "cold" for "fire", keep poison resistance/saves)
• Tiefling feat: "Flames of Phlegethos" to [insert appropriate name] (change to "Wis or Cha", replace "fire" for "radiant)
So uh.... How do the dragon wings work? do they stack with Draconic Ancestry wings?
I'm that cat guy, and i do stuff. Youtube account: https://www.youtube.com/channel/UCGyrtkNMBOOCxyH4Eueno3w
Tabaxi Bard Level 15
DM in the kobold fight club "Yes i know this is insane, but my usual players are murderhobos."
Birdman in adventures in faerun "Flapping wings" (telepathy) "The enemies are overwhelming us, i'll go break their minds."
Irthos Bladesinger in trouble in timberbottom (DED)
(All PbP)
Basically, what i'm saying is.... when you use the ability, does it PERMANENTLY change the wings to that thing?
I'm that cat guy, and i do stuff. Youtube account: https://www.youtube.com/channel/UCGyrtkNMBOOCxyH4Eueno3w
Tabaxi Bard Level 15
DM in the kobold fight club "Yes i know this is insane, but my usual players are murderhobos."
Birdman in adventures in faerun "Flapping wings" (telepathy) "The enemies are overwhelming us, i'll go break their minds."
Irthos Bladesinger in trouble in timberbottom (DED)
(All PbP)
If I were the DM, I'd probably have my player take the better of the two. And maybe give them the option to retrain the feat after acquiring the Sorcerer ability, if they wanted.
Anyone have any input on the fact that Eladrin are more or less officially being rolled into High elves (granted, they were supposed to be a more 'distinct from wood elves' take on high elves in the first place) with that Fey Teleportation feature? I was kind of a fan of Eladrin as a race option in the DMG, because you could get that benefit at level 1, and i mainly played 4e before 5e, but I don't entirely hate rolling it in as a more advanced racial feature for high elves- I do think it should be named "Fey Step" or "Eladrin" though.