This isn't actually a signature, just something I copy and paste onto the bottom of all my posts. Or is it? Yep, it is. Or is it..? I’m a hobbit, and the master cranial imploder of the "Oops, I Accidently Destroyed Someone's Brain" cult. Extended sig. I'm actually in Limbo, it says I'm in Mechanus because that's where I get my WiFi from. Please don't tell the modrons, they're still angry from the 'Spawning Stone' fiasco. No connection to Dragonslayer8 other than knowing them in real life.
I have a new related hypothetical. Artillerist Artificers can produce eldritch cannons that can be either small or tiny, with or without legs, placed on the ground or held in your hand, and even some debate about mounting a tiny eldritch cannon to your should like the Predator so that you can keep your hand free. At level 15 you can now get two eldritch cannons that can deal 3d8 force damage each.
My thought is this, the Potion of Giant Size states that:
Everything you are carrying and wearing also increases in size for the duration. When rolling damage for weapons enlarged in this manner, roll three times the normal number of dice; for example, an enlarged longsword would deal 3d8 slashing damage (instead of 1d8), or 3d10 slashing damage (instead of 1d10) when used with two hands.
If an Artificer or possibly one of his allies has two eldritch cannons mounted on their shoulders and that person drinks the Potion of Giant Size does that mean that the Eldritch cannons that he/she is wearing/carrying on their shoulders would also increase in size and get triple damage of 9d8 force damage each?
I have a new related hypothetical. Artillerist Artificers can produce eldritch cannons that can be either small or tiny, with or without legs, placed on the ground or held in your hand, and even some debate about mounting a tiny eldritch cannon to your should like the Predator so that you can keep your hand free. At level 15 you can now get two eldritch cannons that can deal 3d8 force damage each.
My thought is this, the Potion of Giant Size states that:
Everything you are carrying and wearing also increases in size for the duration. When rolling damage for weapons enlarged in this manner, roll three times the normal number of dice; for example, an enlarged longsword would deal 3d8 slashing damage (instead of 1d8), or 3d10 slashing damage (instead of 1d10) when used with two hands.
If an Artificer or possibly one of his allies has two eldritch cannons mounted on their shoulders and that person drinks the Potion of Giant Size does that mean that the Eldritch cannons that he/she is wearing/carrying on their shoulders would also increase in size and get triple damage of 9d8 force damage each?
No, as eldritch cannons aren't "weapons", even if they are objects that deal damage. It would be cool to have massive turrets on your shoulder, though.
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Please check out my homebrew, I would appreciate feedback:
I also highly recommend using it to drop down from the sky and flatten an entire castle. Remember, you weight 64x your normal weight! That's heavy! And if you've got Armor of Invulnerability active, you don't have to take any of the falling damage.
My character, an extremely fat 500 pound dwarf wearing a bunch of gear, did that in a recent game. DM decided to rule that the keep he landed on was utterly destroyed.
Unfortunately the Giant's Might feature from Rune Knight is a magical effect, it only makes you Large (and Huge at Level 18) but doesn't increase your weight.
The weight increase is only mentioned on Enlarge / Reduce spell, not on Rune Knight's Giant's Might feature.
...does that mean that in huge form you'll essentially weigh a quarter as much as you normally would for your size allowing you to run even faster and jump even further?
...does that mean that in huge form you'll essentially weigh a quarter as much as you normally would for your size allowing you to run even faster and jump even further?
It wouldn’t give you any benefits, according to the rules, but your DM may rule otherwise. If your DM is the type to do so, they’re probably just going to rule that your weight increases, though.
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This isn't actually a signature, just something I copy and paste onto the bottom of all my posts. Or is it? Yep, it is. Or is it..? I’m a hobbit, and the master cranial imploder of the "Oops, I Accidently Destroyed Someone's Brain" cult. Extended sig. I'm actually in Limbo, it says I'm in Mechanus because that's where I get my WiFi from. Please don't tell the modrons, they're still angry from the 'Spawning Stone' fiasco. No connection to Dragonslayer8 other than knowing them in real life.
...does that mean that in huge form you'll essentially weigh a quarter as much as you normally would for your size allowing you to run even faster and jump even further?
You are less dense than before, not "essentially weigh less". Density does not equal less weight to move around. If you were to suddenly and magically become 20 feet tall for a minute, but have the same weight and muscle-mass as when you were normal-sized, you would not be able to run faster or jump farther than you could before. This is due to the fact that you'd have more surface area on your body to be affected by air-resistance and larger feet, causing you to have more friction with the ground, so it would require more energy than before to walk or jump the same distance (and this is ignoring the fact that piloting a Medium body and a Large/Huge body would be a very different experience and transitioning between the sizes would be very difficult to get accustomed to). If anything, based on real-world physics, a Rune Knight realistically should lose speed and jump less than they could before (even though you can reach higher and farther than you could before, which would probably make up for it).
Simply put, that's not how physics works. It would work the other way, to the detriment of the Rune Knight's abilities to run and jump.
However, the creators of D&D 5e and the Rune Knight are Game Designers, not physicists, and they care about Rules as Cool and Rules as Balanced more than Rules as Realistic (which is typically a good thing, as D&D is a fantasy game, not a real-world simulation engine).
And, if the rules as written feature(s) don't say that a feature grants you benefits like enhanced speed and jump distance/height, you don't get those benefits, even if you can justify it with some semblance of real-life physics. DMs are free to rule otherwise, and players are free to ask their opinion on situations like this one, but this general statement is true for 5e's overall design process.
...does that mean that in huge form you'll essentially weigh a quarter as much as you normally would for your size allowing you to run even faster and jump even further?
If that's how it worked your muscle system would also be weaker as well as your cardiovascular system wouldn't be as strong either and if you're 20 ft creature you're doomed with that terrible oxygen flow. But in d&d terms if your idea is how it went the likely outcome with real world laws of nature taking into effect is you should straight up drop to level 5 exhaustion just trying to stand there and breath you would probably have to make a constitution save hoping you can get air everywhere in your body.
Keep in mind the design philosophy of 5e regarding actions being order agnostic. If an alteration in the specific order of combining features leads to a different result, it's a strong indication that the features are not supposed to stack.
This is always the way I looked at the rules as well.
Wait, if I am less dense, as you say, then shouldn't I gain effects similar to the graviturgy wizard's Adjust Density feat?
Nope, because the Graviturgy Wizard's Adjust Density feature is for changing the density of objects, not the size. Since a Rune Knight is altering their size when they change, and their weight doesn't change, making the change in density be a consequence of the size change. The graviturgy wizard changes your density, not your size, which is what grants your benefits of that feature.
Again, the feature doesn't grant you a benefit unless it says it does.
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Please check out my homebrew, I would appreciate feedback:
Don't even get me started ;) (Antman breaks almost all of the laws of physics and is completely inconsistent in which laws of physics he follows.)
I know, they say they are altering the distance between atoms, but then later say that you can become smaller than an atom.
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This isn't actually a signature, just something I copy and paste onto the bottom of all my posts. Or is it? Yep, it is. Or is it..? I’m a hobbit, and the master cranial imploder of the "Oops, I Accidently Destroyed Someone's Brain" cult. Extended sig. I'm actually in Limbo, it says I'm in Mechanus because that's where I get my WiFi from. Please don't tell the modrons, they're still angry from the 'Spawning Stone' fiasco. No connection to Dragonslayer8 other than knowing them in real life.
It's definitely worse than haste mechanically speaking, but if the dm allows for oversized weapons as per described in the dmg then it's a drastically larger damage buff. Plus there's potion of growth, which is an uncommon magic consumable the gives the enlarge effect for 1d4 hours without concentration.
I also highly recommend using it to drop down from the sky and flatten an entire castle. Remember, you weight 64x your normal weight! That's heavy! And if you've got Armor of Invulnerability active, you don't have to take any of the falling damage.
My character, an extremely fat 500 pound dwarf wearing a bunch of gear, did that in a recent game. DM decided to rule that the keep he landed on was utterly destroyed.
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I read something a while ago similar to this: https://www.reddit.com/r/dndnext/comments/lwzu6y/psa_you_can_turn_your_partys_rune_knight_into_a/
This isn't actually a signature, just something I copy and paste onto the bottom of all my posts. Or is it? Yep, it is. Or is it..? I’m a hobbit, and the master cranial imploder of the "Oops, I Accidently Destroyed Someone's Brain" cult. Extended sig. I'm actually in Limbo, it says I'm in Mechanus because that's where I get my WiFi from. Please don't tell the modrons, they're still angry from the 'Spawning Stone' fiasco.
No connection to Dragonslayer8 other than knowing them in real life.
OMG, that was an extremely entertaining read.
I have a new related hypothetical. Artillerist Artificers can produce eldritch cannons that can be either small or tiny, with or without legs, placed on the ground or held in your hand, and even some debate about mounting a tiny eldritch cannon to your should like the Predator so that you can keep your hand free. At level 15 you can now get two eldritch cannons that can deal 3d8 force damage each.
My thought is this, the Potion of Giant Size states that:
Everything you are carrying and wearing also increases in size for the duration. When rolling damage for weapons enlarged in this manner, roll three times the normal number of dice; for example, an enlarged longsword would deal 3d8 slashing damage (instead of 1d8), or 3d10 slashing damage (instead of 1d10) when used with two hands.
If an Artificer or possibly one of his allies has two eldritch cannons mounted on their shoulders and that person drinks the Potion of Giant Size does that mean that the Eldritch cannons that he/she is wearing/carrying on their shoulders would also increase in size and get triple damage of 9d8 force damage each?
No, as eldritch cannons aren't "weapons", even if they are objects that deal damage. It would be cool to have massive turrets on your shoulder, though.
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
Been thinking about doing the same thing.
Unfortunately the Giant's Might feature from Rune Knight is a magical effect, it only makes you Large (and Huge at Level 18) but doesn't increase your weight.
The weight increase is only mentioned on Enlarge / Reduce spell, not on Rune Knight's Giant's Might feature.
Jeremy Crawford on Giant's Might
...does that mean that in huge form you'll essentially weigh a quarter as much as you normally would for your size allowing you to run even faster and jump even further?
It wouldn’t give you any benefits, according to the rules, but your DM may rule otherwise. If your DM is the type to do so, they’re probably just going to rule that your weight increases, though.
This isn't actually a signature, just something I copy and paste onto the bottom of all my posts. Or is it? Yep, it is. Or is it..? I’m a hobbit, and the master cranial imploder of the "Oops, I Accidently Destroyed Someone's Brain" cult. Extended sig. I'm actually in Limbo, it says I'm in Mechanus because that's where I get my WiFi from. Please don't tell the modrons, they're still angry from the 'Spawning Stone' fiasco.
No connection to Dragonslayer8 other than knowing them in real life.
You are less dense than before, not "essentially weigh less". Density does not equal less weight to move around. If you were to suddenly and magically become 20 feet tall for a minute, but have the same weight and muscle-mass as when you were normal-sized, you would not be able to run faster or jump farther than you could before. This is due to the fact that you'd have more surface area on your body to be affected by air-resistance and larger feet, causing you to have more friction with the ground, so it would require more energy than before to walk or jump the same distance (and this is ignoring the fact that piloting a Medium body and a Large/Huge body would be a very different experience and transitioning between the sizes would be very difficult to get accustomed to). If anything, based on real-world physics, a Rune Knight realistically should lose speed and jump less than they could before (even though you can reach higher and farther than you could before, which would probably make up for it).
Simply put, that's not how physics works. It would work the other way, to the detriment of the Rune Knight's abilities to run and jump.
However, the creators of D&D 5e and the Rune Knight are Game Designers, not physicists, and they care about Rules as Cool and Rules as Balanced more than Rules as Realistic (which is typically a good thing, as D&D is a fantasy game, not a real-world simulation engine).
And, if the rules as written feature(s) don't say that a feature grants you benefits like enhanced speed and jump distance/height, you don't get those benefits, even if you can justify it with some semblance of real-life physics. DMs are free to rule otherwise, and players are free to ask their opinion on situations like this one, but this general statement is true for 5e's overall design process.
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
If that's how it worked your muscle system would also be weaker as well as your cardiovascular system wouldn't be as strong either and if you're 20 ft creature you're doomed with that terrible oxygen flow. But in d&d terms if your idea is how it went the likely outcome with real world laws of nature taking into effect is you should straight up drop to level 5 exhaustion just trying to stand there and breath you would probably have to make a constitution save hoping you can get air everywhere in your body.
Right, goliath it is then.
This is starting to sound like Antman physics.
This is always the way I looked at the rules as well.
"Not all those who wander are lost"
Wait, if I am less dense, as you say, then shouldn't I gain effects similar to the graviturgy wizard's Adjust Density feat?
Don't even get me started ;)
(Antman breaks almost all of the laws of physics and is completely inconsistent in which laws of physics he follows.)
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
Nope, because the Graviturgy Wizard's Adjust Density feature is for changing the density of objects, not the size. Since a Rune Knight is altering their size when they change, and their weight doesn't change, making the change in density be a consequence of the size change. The graviturgy wizard changes your density, not your size, which is what grants your benefits of that feature.
Again, the feature doesn't grant you a benefit unless it says it does.
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
I know, they say they are altering the distance between atoms, but then later say that you can become smaller than an atom.
This isn't actually a signature, just something I copy and paste onto the bottom of all my posts. Or is it? Yep, it is. Or is it..? I’m a hobbit, and the master cranial imploder of the "Oops, I Accidently Destroyed Someone's Brain" cult. Extended sig. I'm actually in Limbo, it says I'm in Mechanus because that's where I get my WiFi from. Please don't tell the modrons, they're still angry from the 'Spawning Stone' fiasco.
No connection to Dragonslayer8 other than knowing them in real life.
.....the MCU is chaotic as hell this is why i don't mess with it
It's definitely worse than haste mechanically speaking, but if the dm allows for oversized weapons as per described in the dmg then it's a drastically larger damage buff. Plus there's potion of growth, which is an uncommon magic consumable the gives the enlarge effect for 1d4 hours without concentration.