Using the Giant's Might feature, would a small PC be able to wield a heavy weapon? The feature states that anything you wear becomes Large as well, so my interpretation is that the weapon grows to a "Large" size and is wieldable by a Large creature with no disadvantages. A medium sized creature using this would end uo being Large with a "Large" sized weapon as well.
Thank you!!!
Giant's Might
At 3rd level, you have learned how to imbue yourself with the might of giants. As a bonus action, you magically gain the following benefits, which last for 1 minute:
If you are smaller than Large, you become Large, along with anything you are wearing. If you lack the room to become Large, your size doesn't change.
You have advantage on Strength checks and Strength saving throws.
Once on each of your turns, one of your attacks with a weapon or an unarmed strike can deal an extra 1d6 damage to a target on a hit.
You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses of it when you finish a long rest.
Arguably, any weapon too large for your character should still be too large to use properly after growing in size with you. But as written you wouldn't suffer any penalties for using a Heavy weapon while Large since the Heavy property only penalizes Small creatures.
I think it'd be a pretty cool concept to have this small halfling dragging around a huge greatsword they can only effectively use when using giant's might.
I think this falls under DM fiat, so not something we can answer. Just ask your DM ahead of time.
My question is...so your small character is dragging around a heavy 2h weapon that they can't properly wield, except when they are enlarged with a rune?
OK. So based on the wording a 2H weapon would still be too large for you if it resized with you.
That said if you had someone give you a 2H sword after embiggening then it would be appropriately sized.
Yeah, just don't wear or equip the sword until after the rune takes effect. But again...DM fiat on how this would apply. So really, only his/her DM can answer how this will work.
Right??? All of this confusion would be alleviated if the ability to wield heavy weapons was based on Strength scores instead of size. Just give me my Monster Hunter fantasy!!! Hahahahahha
But yeah, the idea was to create a Rock Gnome Rune Knight as my backup PC who carries around a warhammer/shield(maybe) and maul. Use Giant's Might and whip out the maul for hilarious effect and decent damage.
I'll confirm with my DM their ruling on this for sure. Was curious as the everything you are wearing grows large as well portion threw me for a loop.
Right??? All of this confusion would be alleviated if the ability to wield heavy weapons was based on Strength scores instead of size. Just give me my Monster Hunter fantasy!!! Hahahahahha
It's more about anatomy, leverage and center of balance problems than raw strength. Consider a longbow: even if a Halfling had the strength to draw it, the bow would be nearly twice their height, and their arms would be too short to achieve a full draw anyways. To a Halfling, a shortbow is the equivalent of longbow. Likewise, pikes are 2-4 times as long as a human, which makes them really unwieldy since it creates a really long lever. A 12 foot would be twice a human's height but 4 times a Halfling's. Even if they're equally strong, the Halfling would still struggle more. A human trying to use a longbow or pike sized for an ogre would run into the same problems even with a Strength score of 19.
That's also why carrying capacity varies by size and grappling is limited to one size above you even at equal strength scores.
Right??? All of this confusion would be alleviated if the ability to wield heavy weapons was based on Strength scores instead of size. Just give me my Monster Hunter fantasy!!! Hahahahahha Li
It's more about anatomy, leverage and center of balance problems than raw strength. Consider a longbow: even if a Halfling had the strength to draw it, the bow would be nearly twice their height, and their arms would be too short to achieve a full draw anyways. To a Halfling, a shortbow is the equivalent of longbow. Likewise, pikes are 2-4 times as long as a human, which makes them really unwieldy since it creates a really long lever. A 12 foot would be twice a human's height but 4 times a Halfling's. Even if they're equally strong, the Halfling would still struggle more. A human trying to use a longbow or pike sized for an ogre would run into the same problems even with a Strength score of 19.
That's also why carrying capacity varies by size and grappling is limited to one size above you even at equal strength scores.
I think cartoons and online MMOs are what people are looking for DnD to be, in many cases. Many a DM will put a kibosh on these plans.
I don't think there's anything wrong that. D&D can accommodate many genres of fantasy as long as everyone at the table agrees to playing the same one. But even in games and cartoons with oversized weapons (pretty much all of them) you still expect small characters to have proportionally small oversized weapons! It'd look super weird otherwise.
As far as the rules go I feel like the writers inadvertently made the weapon size rules really awkward by using only Medium-sized weapons in the PH.
But yeah, the idea was to create a Rock Gnome Rune Knight as my backup PC who carries around a warhammer/shield(maybe) and maul. Use Giant's Might and whip out the maul for hilarious effect and decent damage.
If you want maximum hilarity, get the party wizard to cast Enlarge/Reduce (Reduce) on you before you pop Giant's Might. To give you an idea of what this does at its most extreme, if you do this at level 18, you should become less dense than air, even if you're a particularly obese rock gnome. E/R modifies your size and weight, but Giant's Might only modifies your size - and it forces your size to a size, regardless of original size, rather than acting incrementally.
If the wizard is a dunamancer, you can become slightly heavier than helium, and easily able to replace the balloon part of a hot air balloon.
There's no rule about certain weapons being too big or heavy for Large creatures to wield, the only applicable rule is about Small creatures wielding Heavy weapons. You're no longer Small, so I'd say let your Halfling Rune Knight wield that greatsword when he's all swole :)
Besides, if we were gonna be that picky about weapon sizes when using Giant's Might, I'd have an even stronger objection to the damage kicker being nerfed to only one attack per turn... not that I'm still bitter about that change or anything
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Using the Giant's Might feature, would a small PC be able to wield a heavy weapon? The feature states that anything you wear becomes Large as well, so my interpretation is that the weapon grows to a "Large" size and is wieldable by a Large creature with no disadvantages. A medium sized creature using this would end uo being Large with a "Large" sized weapon as well.
Thank you!!!
Giant's Might
At 3rd level, you have learned how to imbue yourself with the might of giants. As a bonus action, you magically gain the following benefits, which last for 1 minute:
You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses of it when you finish a long rest.
Arguably, any weapon too large for your character should still be too large to use properly after growing in size with you. But as written you wouldn't suffer any penalties for using a Heavy weapon while Large since the Heavy property only penalizes Small creatures.
The Forum Infestation (TM)
I think it'd be a pretty cool concept to have this small halfling dragging around a huge greatsword they can only effectively use when using giant's might.
I think this falls under DM fiat, so not something we can answer. Just ask your DM ahead of time.
My question is...so your small character is dragging around a heavy 2h weapon that they can't properly wield, except when they are enlarged with a rune?
OK. So based on the wording a 2H weapon would still be too large for you if it resized with you.
That said if you had someone give you a 2H sword after embiggening then it would be appropriately sized.
Yeah, just don't wear or equip the sword until after the rune takes effect. But again...DM fiat on how this would apply. So really, only his/her DM can answer how this will work.
Right??? All of this confusion would be alleviated if the ability to wield heavy weapons was based on Strength scores instead of size. Just give me my Monster Hunter fantasy!!! Hahahahahha
But yeah, the idea was to create a Rock Gnome Rune Knight as my backup PC who carries around a warhammer/shield(maybe) and maul. Use Giant's Might and whip out the maul for hilarious effect and decent damage.
I'll confirm with my DM their ruling on this for sure. Was curious as the everything you are wearing grows large as well portion threw me for a loop.
It's more about anatomy, leverage and center of balance problems than raw strength. Consider a longbow: even if a Halfling had the strength to draw it, the bow would be nearly twice their height, and their arms would be too short to achieve a full draw anyways. To a Halfling, a shortbow is the equivalent of longbow. Likewise, pikes are 2-4 times as long as a human, which makes them really unwieldy since it creates a really long lever. A 12 foot would be twice a human's height but 4 times a Halfling's. Even if they're equally strong, the Halfling would still struggle more. A human trying to use a longbow or pike sized for an ogre would run into the same problems even with a Strength score of 19.
That's also why carrying capacity varies by size and grappling is limited to one size above you even at equal strength scores.
The Forum Infestation (TM)
I think cartoons and online MMOs are what people are looking for DnD to be, in many cases. Many a DM will put a kibosh on these plans.
I don't think there's anything wrong that. D&D can accommodate many genres of fantasy as long as everyone at the table agrees to playing the same one. But even in games and cartoons with oversized weapons (pretty much all of them) you still expect small characters to have proportionally small oversized weapons! It'd look super weird otherwise.
As far as the rules go I feel like the writers inadvertently made the weapon size rules really awkward by using only Medium-sized weapons in the PH.
The Forum Infestation (TM)
If you want maximum hilarity, get the party wizard to cast Enlarge/Reduce (Reduce) on you before you pop Giant's Might. To give you an idea of what this does at its most extreme, if you do this at level 18, you should become less dense than air, even if you're a particularly obese rock gnome. E/R modifies your size and weight, but Giant's Might only modifies your size - and it forces your size to a size, regardless of original size, rather than acting incrementally.
If the wizard is a dunamancer, you can become slightly heavier than helium, and easily able to replace the balloon part of a hot air balloon.
There's no rule about certain weapons being too big or heavy for Large creatures to wield, the only applicable rule is about Small creatures wielding Heavy weapons. You're no longer Small, so I'd say let your Halfling Rune Knight wield that greatsword when he's all swole :)
Besides, if we were gonna be that picky about weapon sizes when using Giant's Might, I'd have an even stronger objection to the damage kicker being nerfed to only one attack per turn... not that I'm still bitter about that change or anything