In Summary: our campaign is at lvl 13, and my barbarian is turning heel, so I have to make a new character that has some big shoes to fill as far is bringing in some huge dick damage.
I need to play another tanky striker, and I love the flavor echo knight brings. I rolled stats that are strong enough to support taking a dip in a caster class, which I want to add some utility and spellcasting. My problem is our party already has 2 CHA oriented characters and an arcane trickster. I don't want to add another CHA, but damnit hexblades curse is stupid optimal with the number of attacks I can do.
Taking a forge cleric dip would also be decent, but I'm stuck.
Might I suggest War Cleric. A 1 lvl dip gets you access to powerful spells like Guidance, Bless and Divine Favor which do not depend on your Wis modifier at all. You also get some bonus action attacks with the War Priest feature although this is dependent on your Wis modifier.
Also if you wish to go for a bigger dip, 2 lvls get you Guided Strike Channel Divinity whereas 3 lvls get you access to more useful spells like Aid and Spiritual Weapon.
Might I suggest War Cleric. A 1 lvl dip gets you access to powerful spells like Guidance, Bless and Divine Favor which do not depend on your Wis modifier at all. You also get some bonus action attacks with the War Priest feature although this is dependent on your Wis modifier.
Also if you wish to go for a bigger dip, 2 lvls get you Guided Strike Channel Divinity whereas 3 lvls get you access to more useful spells like Aid and Spiritual Weapon.
Upvote this big time! War Cleric with a basic 14 WIS offers 2 free BA attack every long-rest. Bless is amazing when combined with Precision Attack and GWM, and the entire group will benefit from this…
Tempest cleric also has some fun in melee. Someone hits you and you can blast them with lightning or thunder damage, and at level 2, you can maximize it.
doman spells are good battlefield control. war is great, as others said, just another option is all I’m suggesting.
Wizard. Take either War Magic or Chronurgy. Either one brings you a familiar (and you want owl for flyby), which you can use to get advantage on one of your attacks (plus scouting and all that other stuff). You get Shield and Absorb Elements. And both of these subclasses bring you a huge boost to initiative. War Magic also gives you an insane, unlimited-use reaction that can be a mini Shield in a pinch, but more importantly, provides a massive boost to your saving throws (one of fighter’s traditional weaknesses). Chronurgy gives you Chronal Shift, which is ridiculously powerful when used well (like the bastard child of Lucky and Portent), plus access to Gift of Alacrity to boost initiative even further.
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In Summary: our campaign is at lvl 13, and my barbarian is turning heel, so I have to make a new character that has some big shoes to fill as far is bringing in some huge dick damage.
I need to play another tanky striker, and I love the flavor echo knight brings. I rolled stats that are strong enough to support taking a dip in a caster class, which I want to add some utility and spellcasting. My problem is our party already has 2 CHA oriented characters and an arcane trickster. I don't want to add another CHA, but damnit hexblades curse is stupid optimal with the number of attacks I can do.
Taking a forge cleric dip would also be decent, but I'm stuck.
What say you, forum?
Have you thought about artificer?
Armorer, Artillerist, or Battlesmith..
Itinerant Deputy Shire-reave Tomas Burrfoot - world walker, Raft-captain, speaker to his dead
Toddy Shelfungus- Rider of the Order of Ill Luck, Speaker to Friends of Friends, and Horribly big nosed
Jarl Archi of Jenisis Glade Fee- Noble Knight of the Dragonborn Goldcrest Clan, Sorcerer of the Noble Investigator;y; Knightly order of the Wolfhound
I considered battle Smith, but imo the damage output just isn't there unless there's something I'm not seeing
Might I suggest War Cleric. A 1 lvl dip gets you access to powerful spells like Guidance, Bless and Divine Favor which do not depend on your Wis modifier at all. You also get some bonus action attacks with the War Priest feature although this is dependent on your Wis modifier.
Also if you wish to go for a bigger dip, 2 lvls get you Guided Strike Channel Divinity whereas 3 lvls get you access to more useful spells like Aid and Spiritual Weapon.
Upvote this big time! War Cleric with a basic 14 WIS offers 2 free BA attack every long-rest. Bless is amazing when combined with Precision Attack and GWM, and the entire group will benefit from this…
Tempest cleric also has some fun in melee. Someone hits you and you can blast them with lightning or thunder damage, and at level 2, you can maximize it.
doman spells are good battlefield control.
war is great, as others said, just another option is all I’m suggesting.
Wizard. Take either War Magic or Chronurgy. Either one brings you a familiar (and you want owl for flyby), which you can use to get advantage on one of your attacks (plus scouting and all that other stuff). You get Shield and Absorb Elements. And both of these subclasses bring you a huge boost to initiative. War Magic also gives you an insane, unlimited-use reaction that can be a mini Shield in a pinch, but more importantly, provides a massive boost to your saving throws (one of fighter’s traditional weaknesses). Chronurgy gives you Chronal Shift, which is ridiculously powerful when used well (like the bastard child of Lucky and Portent), plus access to Gift of Alacrity to boost initiative even further.