she’s not the strongest individual but I think she could help in her own way. How would you rate her survival in combat.
Question for those who have played dnd for the longest; mind you she’s around 11 years of age. Does a character age matters or does it depend on the setting?
Survival while okay, highly depends on what it does and who your ally do as well.
I'd sugegst a shield for +2 AC since it works fine with the Duelist Fighting Style.
As for age, it matters a much as the DM and players want it to. Some like the challenge, some don't care and some don't particularly like to adventure with children character.
Question for those who have played dnd for the longest; mind you she’s around 11 years of age. Does a character age matters or does it depend on the setting?
It depends on your DM and group, but from the looks of the character you've already built them to be physically weaker and more dextrous instead which makes sense for a younger character. One thing I would say is that keep in mind that 11 is younger for a half elf than it is for a human; half-elves are considered adult at 20.
The only real mechanical impact of a young age is that if a magical effect were to reduce your age you could cease to exist; this is a potential risk for Wild Magic Sorcerers (see 35-36 on the surge table), but there are also a handful of other effects that can trigger age changes, and your DM aways has the option of triggering others.
Otherwise mechanically as Plaguescarred says you could take a shield as it works just fine with the Duelling fighting style and would give you a more competitive AC. You'll need to switch it out as an action if you want to use the crossbow, light in your inventory (as that requires two hands), but it otherwise can work with both your rapier and boomerang.
In terms of roleplay, age is just another factor in what your character is like; I haven't played one that young. I'm at the tail end of a Frostmaiden campaign as a 12 year old Aarakocra, but that's middle-aged for them (lifespan is only about 30 years) though I do play him as still quite naïve, we also have a late teens Tiefling in that same party who actually started at 15 but suffered one too many Wild Magic Surges (got four years older). I've also played a few older characters but I mostly play up that aspect for the comedy value.
I'd maybe talk to your DM and group about what any other impacts of the age might be; will your group be able to function when one of the party members may not be allowed into pubs? How will the youth of the character affect the way others treat them, will they be dismissive?
Former D&D Beyond Customer of six years: With the axing of piecemeal purchasing, lack of meaningful development, and toxic moderation the site isn't worth paying for anymore. I remain a free user only until my groups are done migrating from DDB, and if necessary D&D, after which I'm done. There are better systems owned by better companies out there.
I have unsubscribed from all topics and will not reply to messages. My homebrew is now 100% unsupported.
Question for those who have played dnd for the longest; mind you she’s around 11 years of age. Does a character age matters or does it depend on the setting?
How will she react to killing and life or death scenarios? Will she be fully prepared to fight in an actual battle if she's 11?
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I love drow, rogues and Chinese weapons. I mean come on, rope darts are awesome.
My current character is a drow shadow monk, with a "unique" honor code (give him some time, he's working through some stuff). He also sucks on the socialization side of interacting with all other living creatures. which is very fun to RP.
I'm playing a 14 year old girl in a campaign, and she has no problem drinking wine (we have a Bacchus worshiper in the party...) The other party members usually try to shield her, if not outwardly protect her, either in combat or out of it, but she usually dives in headfirst. Sometimes, literally... whether it's into a pool of water (that happens to also be a portal to the Feywild,) or into a pit leading to the Underworld, or into battle with... anything, really. I played her a bit reckless - she wasn't usually sure what was the right course of action, but once she (quickly) made up her mind, she was all in, damn the torpedoes. She never had to kill anything that wasn't a monster, or - if it was a human, it was trying to kill others in the party.
I'm just going to make the suggestion that I make whenever someone asks about multiclassing with Martial characters: it's generally best to level up to level 5 in one class in order to get Extra Attack before multiclassing. Extra Attack effectively doubles your damage in combat. I know combat isn't everything in d&d but it is a huge part of the game and being effective in combat goes a long way towards having fun IMO. You asked about her ability to survive in combat, and the best way to survive is to kill the enemy before they have a chance to kill you.
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https://ddb.ac/characters/66266751/rxfI7Z
she’s not the strongest individual but I think she could help in her own way. How would you rate her survival in combat.
Question for those who have played dnd for the longest; mind you she’s around 11 years of age. Does a character age matters or does it depend on the setting?
Survival while okay, highly depends on what it does and who your ally do as well.
I'd sugegst a shield for +2 AC since it works fine with the Duelist Fighting Style.
As for age, it matters a much as the DM and players want it to. Some like the challenge, some don't care and some don't particularly like to adventure with children character.
It depends on your DM and group, but from the looks of the character you've already built them to be physically weaker and more dextrous instead which makes sense for a younger character. One thing I would say is that keep in mind that 11 is younger for a half elf than it is for a human; half-elves are considered adult at 20.
The only real mechanical impact of a young age is that if a magical effect were to reduce your age you could cease to exist; this is a potential risk for Wild Magic Sorcerers (see 35-36 on the surge table), but there are also a handful of other effects that can trigger age changes, and your DM aways has the option of triggering others.
Otherwise mechanically as Plaguescarred says you could take a shield as it works just fine with the Duelling fighting style and would give you a more competitive AC. You'll need to switch it out as an action if you want to use the crossbow, light in your inventory (as that requires two hands), but it otherwise can work with both your rapier and boomerang.
In terms of roleplay, age is just another factor in what your character is like; I haven't played one that young. I'm at the tail end of a Frostmaiden campaign as a 12 year old Aarakocra, but that's middle-aged for them (lifespan is only about 30 years) though I do play him as still quite naïve, we also have a late teens Tiefling in that same party who actually started at 15 but suffered one too many Wild Magic Surges (got four years older). I've also played a few older characters but I mostly play up that aspect for the comedy value.
I'd maybe talk to your DM and group about what any other impacts of the age might be; will your group be able to function when one of the party members may not be allowed into pubs? How will the youth of the character affect the way others treat them, will they be dismissive?
Former D&D Beyond Customer of six years: With the axing of piecemeal purchasing, lack of meaningful development, and toxic moderation the site isn't worth paying for anymore. I remain a free user only until my groups are done migrating from DDB, and if necessary D&D, after which I'm done. There are better systems owned by better companies out there.
I have unsubscribed from all topics and will not reply to messages. My homebrew is now 100% unsupported.
How will she react to killing and life or death scenarios? Will she be fully prepared to fight in an actual battle if she's 11?
I love drow, rogues and Chinese weapons. I mean come on, rope darts are awesome.
My current character is a drow shadow monk, with a "unique" honor code (give him some time, he's working through some stuff). He also sucks on the socialization side of interacting with all other living creatures. which is very fun to RP.
I'm playing a 14 year old girl in a campaign, and she has no problem drinking wine (we have a Bacchus worshiper in the party...) The other party members usually try to shield her, if not outwardly protect her, either in combat or out of it, but she usually dives in headfirst. Sometimes, literally... whether it's into a pool of water (that happens to also be a portal to the Feywild,) or into a pit leading to the Underworld, or into battle with... anything, really.
I played her a bit reckless - she wasn't usually sure what was the right course of action, but once she (quickly) made up her mind, she was all in, damn the torpedoes.
She never had to kill anything that wasn't a monster, or - if it was a human, it was trying to kill others in the party.
I'm just going to make the suggestion that I make whenever someone asks about multiclassing with Martial characters: it's generally best to level up to level 5 in one class in order to get Extra Attack before multiclassing. Extra Attack effectively doubles your damage in combat. I know combat isn't everything in d&d but it is a huge part of the game and being effective in combat goes a long way towards having fun IMO. You asked about her ability to survive in combat, and the best way to survive is to kill the enemy before they have a chance to kill you.