So I was looking over the UA Variant Class Features again it got me thinking on how to "improve" Fighters, or to make them a bit more fun. To be clear, I LOVE the Fighter class even as it currently is in 5e, but at times it does feel limited in its potential outside of combat. This honestly feels like a problem for all of the martial classes in one degree or another.
Fighters are, in theory, supposed to be the most versatile and varied of the martial archetypes in the game and to an extent this has been executed well, but Fighters feel like they can use a bit more spice to really illustrate this point. So I want to work together with other Fighter enthusiasts to see how we can spice up an already fun class. Here are a few things I've thought of, tell me what you think
So taking the UA as a template, here's what I'm thinking:
1. All Fighters have access to two Maneuvers from the list in that UA with 2 Superiority Die set at d8's at first level along with Fighting Style.
2. Second Wind is moved to a 2nd level ability along with Action Surge
3. Indomitable is either replaced or stacked with Maneuver Versatility at 9th Level and applies to all maneuvers.
4. Add a second Fighting Style. (Not sure at what level and I'm honestly not to sure about this one)
Why Make Maneuvers a Base Ability?
The way I see it, maneuvers are something that seems to just...fit the concept that the Fighter is supposed to embody: warriors who have learned a set of skills or techniques that set them apart from any other type of warrior. Barbarians have their rage, Monks have Ki, Paladins have Smites but the Fighter doesn't have that cornerstone ability that gives them an identity. The maneuvers available to pick from won't intrude on what is offered by the Battle Master subclass and keeping all Superiority Die at d8's to start just keeps things simple. You could even say that should you become a BM with this new Fighter, the SD that you get upon picking Fighter will level up along with your regular SD's, eventually becoming d10's. For an added bit of fun, the DM could make a few more non-combat related maneuvers much like "Studious Eye" to further the customization possible for character creation.
WHY REPLACE INDOMITABLE?
I don't think Indomitable is a bad skill, but in my experience its a bit too situational. It's easy to forget an ability if it's impact is rarely ever felt. If maneuvers are a base feature, I'd much rather have the ability to plan out and switch what maneuvers I can use in between rests than a hail Mary retool on some dice.
So what do y'all think? Got any suggestions? Am I ******* stupid?
I think fighters are good enough in combat now. You said "To be clear, I LOVE the Fighter class even as it currently is in 5e, but at times it does feel limited in its potential outside of combat." then proceeded to list off combat improvements.
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Any time an unfathomably powerful entity sweeps in and offers godlike rewards in return for just a few teensy favors, it’s a scam. Unless it’s me. I’d never lie to you, reader dearest.
Two of my suggestions don't specifically tie into combat. I'd suggest looking at WotC"s Class Variant UA for reference for what I'm trying to go for, because I am using it as a template for my idea. also you seemed to missed this line "For an added bit of fun, the DM could make a few more non-combat related maneuvers much like "Studious Eye" to further the customization possible for character creation."
Fighters are good enough out of the box imo. if you want to have maneuvers, be a battlemaster.
Rollback Post to RevisionRollBack
Any time an unfathomably powerful entity sweeps in and offers godlike rewards in return for just a few teensy favors, it’s a scam. Unless it’s me. I’d never lie to you, reader dearest.
Any time an unfathomably powerful entity sweeps in and offers godlike rewards in return for just a few teensy favors, it’s a scam. Unless it’s me. I’d never lie to you, reader dearest.
If you don't even want to have fun coming up with ways to reinvent the class, why even bother replying? Besides which the type of maneuvers that I'm thinking about are not within BM's options. It's a thought experiment, have fun and step out of your comfort zone for a bit.
So I was looking over the UA Variant Class Features again it got me thinking on how to "improve" Fighters, or to make them a bit more fun. To be clear, I LOVE the Fighter class even as it currently is in 5e, but at times it does feel limited in its potential outside of combat. This honestly feels like a problem for all of the martial classes in one degree or another.
Fighters are, in theory, supposed to be the most versatile and varied of the martial archetypes in the game and to an extent this has been executed well, but Fighters feel like they can use a bit more spice to really illustrate this point. So I want to work together with other Fighter enthusiasts to see how we can spice up an already fun class. Here are a few things I've thought of, tell me what you think
So taking the UA as a template, here's what I'm thinking:
1. All Fighters have access to two Maneuvers from the list in that UA with 2 Superiority Die set at d8's at first level along with Fighting Style.
2. Second Wind is moved to a 2nd level ability along with Action Surge
3. Indomitable is either replaced or stacked with Maneuver Versatility at 9th Level and applies to all maneuvers.
4. Add a second Fighting Style. (Not sure at what level and I'm honestly not to sure about this one)
Why Make Maneuvers a Base Ability?
The way I see it, maneuvers are something that seems to just...fit the concept that the Fighter is supposed to embody: warriors who have learned a set of skills or techniques that set them apart from any other type of warrior. Barbarians have their rage, Monks have Ki, Paladins have Smites but the Fighter doesn't have that cornerstone ability that gives them an identity. The maneuvers available to pick from won't intrude on what is offered by the Battle Master subclass and keeping all Superiority Die at d8's to start just keeps things simple. You could even say that should you become a BM with this new Fighter, the SD that you get upon picking Fighter will level up along with your regular SD's, eventually becoming d10's. For an added bit of fun, the DM could make a few more non-combat related maneuvers much like "Studious Eye" to further the customization possible for character creation.
WHY REPLACE INDOMITABLE?
I don't think Indomitable is a bad skill, but in my experience its a bit too situational. It's easy to forget an ability if it's impact is rarely ever felt. If maneuvers are a base feature, I'd much rather have the ability to plan out and switch what maneuvers I can use in between rests than a hail Mary retool on some dice.
So what do y'all think? Got any suggestions? Am I ******* stupid?
I think fighters are good enough in combat now. You said "To be clear, I LOVE the Fighter class even as it currently is in 5e, but at times it does feel limited in its potential outside of combat." then proceeded to list off combat improvements.
Any time an unfathomably powerful entity sweeps in and offers godlike rewards in return for just a few teensy favors, it’s a scam. Unless it’s me. I’d never lie to you, reader dearest.
Tasha
Two of my suggestions don't specifically tie into combat. I'd suggest looking at WotC"s Class Variant UA for reference for what I'm trying to go for, because I am using it as a template for my idea. also you seemed to missed this line "For an added bit of fun, the DM could make a few more non-combat related maneuvers much like "Studious Eye" to further the customization possible for character creation."
Fighters are good enough out of the box imo. if you want to have maneuvers, be a battlemaster.
Any time an unfathomably powerful entity sweeps in and offers godlike rewards in return for just a few teensy favors, it’s a scam. Unless it’s me. I’d never lie to you, reader dearest.
Tasha
Could a character in the fighter class be a mercenary like Deadpool or Boba fett ?
Sure, there's even a mercenary background
Any time an unfathomably powerful entity sweeps in and offers godlike rewards in return for just a few teensy favors, it’s a scam. Unless it’s me. I’d never lie to you, reader dearest.
Tasha
If you don't even want to have fun coming up with ways to reinvent the class, why even bother replying? Besides which the type of maneuvers that I'm thinking about are not within BM's options. It's a thought experiment, have fun and step out of your comfort zone for a bit.
Depending on the setting and what a DM allows sure. How would you want the character to be like them?
As in that they are a hit for hire for someone like royalty or another higher power.
That's totally doable. There is even a Gunslinger subclass if you want to use firearms.
Thank you