so, when i made this little homebrew rule, i made it to resolve these issues with the fighter:
make intelegence more useful as an abillity score
make fighters lean less towards the big dumb brute acrhetype and more towards intelect and disiplince
make intelegence an interesting choice, even for subclasses that normally dont benefit from it
make fighters more interesting in other pillars of the game than combat
so with that in mind, here is an 1st level variant class feature that tries to resolve these issues, it is called fighter's talent: through study and learning, you have learned a handful of tricks. Choose a number of talents equal to your intelegence modifier (minimum of 0), you cannot choose the same talent more than once:
Born to the sadde: you have advantage on abillity checks to remain mounted, and mounting a creature costs 5 ft of movement instead of half your speed
forgemaster: choose one of the following tools, letherworkers tools, smiths tools or woodcarvers tools. Whenever you craft an non magical item related to the chosen tool proficiency, it costs half the normal amount of gold and one fourth the normal time to craft. As part of an short rest, you can craft any number of nonmagical items related to the chosen proficiency as long as their total market price is no greater than 1 gold piece. To gain the benefit, you must first have the appropriate proficiency.
trivia master: choose one of the following skills: nature, history or religion. Your proficiency bonus is doubled for any ability check that uses your proficiency in that skill. Additionally, you gain advantage on intelligence checks to recall lore about ether monsters or locations and objects, your choice. To gain this talent, you must have proficiency in the chosen skill
demolition expert: the damage you deal to structures is doubled. you confer this benefit to any siege weapon you operate, but an siege weapon can only benefit from one fighter with this talent at a time
strong mind: proficiency in wisdom saving throws, advantage on saving throws against charmed or frightened conditions, your choice.
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i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes
Or you know, you could just use one of your many, MANY feats to pick up "Skilled" or up your Intelligence?
the overlap between doing that and what this does is kinda insignificant. None of these features even grant skill proficiencies, and buffing intelegence will be completely useless for an battle master or a champion fighter
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i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes
Or you know, you could just use one of your many, MANY feats to pick up "Skilled" or up your Intelligence?
the overlap between doing that and what this does is kinda insignificant. None of these features even grant skill proficiencies, and buffing intelegence will be completely useless for an battle master or a champion fighter
Wait, your first point is to "make intelegence more useful as an abillity score" but now you say that buffing intelligence will be completely useless for a battlemaster or champion? Then what exactly are you trying to achieve?
The Skilled feat would give a fighter proficiency in three skills or tools. Choosing Int-based skills would thus compensate for a low Intelligence score and also completely negate the need for your "Trivia master" ability. Heck, you might not even be able to use Trivia Master without the Skilled feat. Also, expertise in three skills at level 1 is a bit unbalanced.
Strong mind is completely pointless for Samurais or anyone who chooses the Resilient: Wisdom feat.
Or you know, you could just use one of your many, MANY feats to pick up "Skilled" or up your Intelligence?
the overlap between doing that and what this does is kinda insignificant. None of these features even grant skill proficiencies, and buffing intelegence will be completely useless for an battle master or a champion fighter
Wait, your first point is to "make intelegence more useful as an abillity score" but now you say that buffing intelligence will be completely useless for a battlemaster or champion? Then what exactly are you trying to achieve?
The Skilled feat would give a fighter proficiency in three skills or tools. Choosing Int-based skills would thus compensate for a low Intelligence score and also completely negate the need for your "Trivia master" ability. Heck, you might not even be able to use Trivia Master without the Skilled feat. Also, expertise in three skills at level 1 is a bit unbalanced.
Strong mind is completely pointless for Samurais or anyone who chooses the Resilient: Wisdom feat.
when saying that in response to your comment, i assumed you meant that the abillity for an fighter to increase their abillity scores and choose the skilled feat somehow negated the need for this homebrew, when it would in fact not do that.
also have you heard of gosh darn backgrounds, those things that give you proficiency in skills? also i specifically wrote " choose one of the following skills, your proficiency bonus is doubled for any ability check that uses your proficiency in that skill", and you may only choose from a set of skills that are rarely needed, so no, it will not significantly alter the power level of an fighter, only make them, as the name suggests an expert at all types of lore, maybe they are an millitary historian or some other person who simply knows a lot about certain things, knowing more about plants or religion or history will not make you in any way overpowered, and the difference between proficiency and expertise can be rather significant, perticularly when you have low abillity scores
to clarify, the goal i had in mind when making this variant rule was to make intelegence more useful for fighters (or more useful overall, since intelegence is so rarely used), and so you choose an number of these special abillities equal to your intelegence modifier, with the idea that more intelligent combatants should have small edges and benefits over more mentally challenged opponents. You get them for free as an reward for investing into your intelegence stat, an statistic that typically has no use for an fighter, but they offer changes that are deliberately small, primarily passive utillity stuff to make the fighter an more interesting class for pillars of the game other than murder, wanted to let them excell at skills they normally dont excell at, and in fact i am pretty torn on if i should even include strong mind since it is an rather strong abillity, wisdom being such an common saving throw and charms and frightened being common conditions inflicted by monsters.
for an samurai, choosing strong mind would also give them advantage on certain saving throws, would allow them to gain that saving throw proficiency at level 1 instead of at 7th level, and as well the samurai feature specifically gives you intelegence or charisma save proficiency if you already have wisdom proficiency, and for those that get resillience: wisdom well they can now choose not to waste an feat on resillience wisdom, put their abillity score increase into something more productive. All of these are optional, but even still in those specific instances there would still be an use for the feature
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i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes
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so, when i made this little homebrew rule, i made it to resolve these issues with the fighter:
so with that in mind, here is an 1st level variant class feature that tries to resolve these issues, it is called fighter's talent: through study and learning, you have learned a handful of tricks. Choose a number of talents equal to your intelegence modifier (minimum of 0), you cannot choose the same talent more than once:
Born to the sadde: you have advantage on abillity checks to remain mounted, and mounting a creature costs 5 ft of movement instead of half your speed
forgemaster: choose one of the following tools, letherworkers tools, smiths tools or woodcarvers tools. Whenever you craft an non magical item related to the chosen tool proficiency, it costs half the normal amount of gold and one fourth the normal time to craft. As part of an short rest, you can craft any number of nonmagical items related to the chosen proficiency as long as their total market price is no greater than 1 gold piece. To gain the benefit, you must first have the appropriate proficiency.
trivia master: choose one of the following skills: nature, history or religion. Your proficiency bonus is doubled for any ability check that uses your proficiency in that skill. Additionally, you gain advantage on intelligence checks to recall lore about ether monsters or locations and objects, your choice. To gain this talent, you must have proficiency in the chosen skill
demolition expert: the damage you deal to structures is doubled. you confer this benefit to any siege weapon you operate, but an siege weapon can only benefit from one fighter with this talent at a time
strong mind: proficiency in wisdom saving throws, advantage on saving throws against charmed or frightened conditions, your choice.
i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes
Or you know, you could just use one of your many, MANY feats to pick up "Skilled" or up your Intelligence?
the overlap between doing that and what this does is kinda insignificant. None of these features even grant skill proficiencies, and buffing intelegence will be completely useless for an battle master or a champion fighter
i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes
Wait, your first point is to "make intelegence more useful as an abillity score" but now you say that buffing intelligence will be completely useless for a battlemaster or champion? Then what exactly are you trying to achieve?
The Skilled feat would give a fighter proficiency in three skills or tools. Choosing Int-based skills would thus compensate for a low Intelligence score and also completely negate the need for your "Trivia master" ability. Heck, you might not even be able to use Trivia Master without the Skilled feat. Also, expertise in three skills at level 1 is a bit unbalanced.
Strong mind is completely pointless for Samurais or anyone who chooses the Resilient: Wisdom feat.
when saying that in response to your comment, i assumed you meant that the abillity for an fighter to increase their abillity scores and choose the skilled feat somehow negated the need for this homebrew, when it would in fact not do that.
also have you heard of gosh darn backgrounds, those things that give you proficiency in skills? also i specifically wrote " choose one of the following skills, your proficiency bonus is doubled for any ability check that uses your proficiency in that skill", and you may only choose from a set of skills that are rarely needed, so no, it will not significantly alter the power level of an fighter, only make them, as the name suggests an expert at all types of lore, maybe they are an millitary historian or some other person who simply knows a lot about certain things, knowing more about plants or religion or history will not make you in any way overpowered, and the difference between proficiency and expertise can be rather significant, perticularly when you have low abillity scores
to clarify, the goal i had in mind when making this variant rule was to make intelegence more useful for fighters (or more useful overall, since intelegence is so rarely used), and so you choose an number of these special abillities equal to your intelegence modifier, with the idea that more intelligent combatants should have small edges and benefits over more mentally challenged opponents. You get them for free as an reward for investing into your intelegence stat, an statistic that typically has no use for an fighter, but they offer changes that are deliberately small, primarily passive utillity stuff to make the fighter an more interesting class for pillars of the game other than murder, wanted to let them excell at skills they normally dont excell at, and in fact i am pretty torn on if i should even include strong mind since it is an rather strong abillity, wisdom being such an common saving throw and charms and frightened being common conditions inflicted by monsters.
for an samurai, choosing strong mind would also give them advantage on certain saving throws, would allow them to gain that saving throw proficiency at level 1 instead of at 7th level, and as well the samurai feature specifically gives you intelegence or charisma save proficiency if you already have wisdom proficiency, and for those that get resillience: wisdom well they can now choose not to waste an feat on resillience wisdom, put their abillity score increase into something more productive. All of these are optional, but even still in those specific instances there would still be an use for the feature
i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes