OK...Sorry for length. Starting a COS campaign and one player dropped so I am taking one for the team. I have a backstory that I don't want to change that originally had me as a Fiend Pact Warlock. I still need to be a warlock (at least one level). I am a Fallen Assimar (+2 cha, +1 str) and that can't change. We are using a point buy for abilities. The other two party members are a Light Cleric that wants to melee some and an Archer Ranger. The Ranger may take a fighter dip, I think I talked him out of a three level fighter dip since we will end the campaign at 9 or 10 probably.
So here is what I need help with. We don't have a high cha member to be the face. It falls to me (np with being the face since my main is a Lore Bard). I will also be the main front line fighter/tank.
First option is to go full hexblade. Looks fun, some good damage but probably a bit squishy for front line. Ac may max out at around 18-20. Can I survive? We may be able to get a few henchmen/fighter NPC's down the road.
Second is to go 1 level dip in Warlock and the Pally. It has to be a Pally subclass that can take being a bit Nuetral or who am I kidding...Evil. Oathbreaker is my first thought but Aura of Hate would be bad in this adventure.
Third is one level in Warlock and the rest in Fighter. The only subclass that interests me is the Echo Knight. Problem with Pally and Fighter is if I use pact weapon, PAM and GWM are out due to no 2-hander. I could still Sentinel if I forgo some ASI's for a feat. One trick is use a 1-hand weapon that is versatile.
Shield would def help my AC so a one hander isn't bad. High Cha will give me a good buff to Eldritch blast if I use it. I don't need to be optimized but magic will be scarce. All of the party and the DM have always used a Harn setting which is low to no magic so I am not expecting a lot of magic items. My main goal is to have fun and part of having fun is not getting your butt kicked in every tough fight. This is the first game I have played in years literally that wasn't an one or two adventure shot. I have been playing a Bard since 2E, which started as a Dragon magazine Illusionist mish mash and I have evolved him to 4e and now 5e which is great because a 2e bard sucked.
So I am turning to you guys for some expertise and guidance. Thanks in advance.
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OK...Sorry for length. Starting a COS campaign and one player dropped so I am taking one for the team. I have a backstory that I don't want to change that originally had me as a Fiend Pact Warlock. I still need to be a warlock (at least one level). I am a Fallen Assimar (+2 cha, +1 str) and that can't change. We are using a point buy for abilities. The other two party members are a Light Cleric that wants to melee some and an Archer Ranger. The Ranger may take a fighter dip, I think I talked him out of a three level fighter dip since we will end the campaign at 9 or 10 probably.
So here is what I need help with. We don't have a high cha member to be the face. It falls to me (np with being the face since my main is a Lore Bard). I will also be the main front line fighter/tank.
First option is to go full hexblade. Looks fun, some good damage but probably a bit squishy for front line. Ac may max out at around 18-20. Can I survive? We may be able to get a few henchmen/fighter NPC's down the road.
Second is to go 1 level dip in Warlock and the Pally. It has to be a Pally subclass that can take being a bit Nuetral or who am I kidding...Evil. Oathbreaker is my first thought but Aura of Hate would be bad in this adventure.
Third is one level in Warlock and the rest in Fighter. The only subclass that interests me is the Echo Knight. Problem with Pally and Fighter is if I use pact weapon, PAM and GWM are out due to no 2-hander. I could still Sentinel if I forgo some ASI's for a feat. One trick is use a 1-hand weapon that is versatile.
Shield would def help my AC so a one hander isn't bad. High Cha will give me a good buff to Eldritch blast if I use it. I don't need to be optimized but magic will be scarce. All of the party and the DM have always used a Harn setting which is low to no magic so I am not expecting a lot of magic items. My main goal is to have fun and part of having fun is not getting your butt kicked in every tough fight. This is the first game I have played in years literally that wasn't an one or two adventure shot. I have been playing a Bard since 2E, which started as a Dragon magazine Illusionist mish mash and I have evolved him to 4e and now 5e which is great because a 2e bard sucked.
So I am turning to you guys for some expertise and guidance. Thanks in advance.