Been just reading up on the new Rune Knight and it seems really quite powerful.
I'm curious about
Uvar (Storm Rune)
It seems like it's better than a Sorcerer's Heighten meta magic, you can give disadvantage for 1 minute as a reaction. Which seems like a really good combination with multiclassing with spell casters.
But my questions is, you get 2 runes at level 3 and you have to put them on different objects, but can you put both a Storm Rune on your armor and well as a Storm Rune on your Sword?
I'm pretty sure the answer is no. Relevant text is in the Rune Magic feature second paragraph.
Whenever you finish a long rest, you can touch a number of objects equal to the number of runes you know, and you inscribe a different rune onto each of the objects. To be eligible an object must be a weapon, a suit of armor, or a shield.
I mean you can put one storm rune on your weapon and on your allies weapon and then they can use it as well but the effect wont stack, just like you cant cast haste on yourself twice.
Also in my opinion the class caster ability score should be wisdom not intelligence as 20 of the 24 giant types with magic use charisma and as a caster ability score charisma translates better into wisdom
Oh, I was thinking more like having a Storm Rune on a Sword and another Storm Rune on Armor and use it 2 times in a long rest not stacking them. I'm still not sure the logistics of it. Is it that no matter how powerful you are, you only have rune energy for 1 of each type? Even when you have 5 Runes, they all have to be different on 5 different objects. I see this as less effective at higher levels because you would have to choose runes that you might not want to use.
The whole point of having more runes is to give some to allies, there are only 2 that are really useful towards: frost and hill, the reat are support effects ment to be given to your allies, so let's say you use 2 runes, one on a weapon the other on armor, you can give another 3 runes to your allies! Do you have a party member who doesn't have darkvision? Well give them the cloud rune and now they do! Want to give someone a smite like attack? Give them the fire rune! Share the power with your allies!
When you reach higher levels you could as an example inscribe runes on 3 weapons, a shield, and the armor you are wearing. Because the only requirement for benefiting or using the runes is wearing or carrying, you could inscribe runes on multiple weapons and carry them around to gain their benefits.
When you reach higher levels you could as an example inscribe runes on 3 weapons, a shield, and the armor you are wearing. Because the only requirement for benefiting or using the runes is wearing or carrying, you could inscribe runes on multiple weapons and carry them around to gain their benefits.
That is precisely why my Rune Knight is going to carry and shield on their back... which they may well never use, just so that I can gain a third infusion (and yeah, probably a set of knives after that)
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D&D, Youth Work and the Priesthood sadly do not typically interact... I do what I can!
Why would runes regain uses after a rune knight gets a long rest? Don't runes end after a long rest? It says "Your rune remains on an object until you finish a long rest, and an object can bear only one of your runes at a time." So doesn't a knight have to inscribe new runes after each long rest?
Why would runes regain uses after a rune knight gets a long rest? Don't runes end after a long rest? It says "Your rune remains on an object until you finish a long rest, and an object can bear only one of your runes at a time." So doesn't a knight have to inscribe new runes after each long rest?
Not sure what you mean about runes "regaining uses", do you mean the Invoke ability for each rune? Because that recharges on a Short OR Long Rest.
As for inscribing them, yes that has to be done after a Long Rest. You aren't physically carving them into your gear, you touch the gear and magically inscribe the rune on it. The wording about how they last until you finish a Long Rest also means you can't end the rune early, when you inscribe runes on items after a Long Rest you can't swap them around until the next Long Rest. So if you're in a situation where you're taken prisoner and they take your armor & weapons, your runes are "stuck" on that gear, you can't steal a dagger from your jailer when you break out and move one of your runes onto it.
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Been just reading up on the new Rune Knight and it seems really quite powerful.
I'm curious about
Uvar (Storm Rune)
It seems like it's better than a Sorcerer's Heighten meta magic, you can give disadvantage for 1 minute as a reaction. Which seems like a really good combination with multiclassing with spell casters.
But my questions is, you get 2 runes at level 3 and you have to put them on different objects, but can you put both a Storm Rune on your armor and well as a Storm Rune on your Sword?
I'm pretty sure the answer is no. Relevant text is in the Rune Magic feature second paragraph.
Whenever you finish a long rest, you can touch a number of objects equal to the number of runes you know, and you inscribe a different rune onto each of the objects. To be eligible an object must be a weapon, a suit of armor, or a shield.
I mean you can put one storm rune on your weapon and on your allies weapon and then they can use it as well but the effect wont stack, just like you cant cast haste on yourself twice.
Also in my opinion the class caster ability score should be wisdom not intelligence as 20 of the 24 giant types with magic use charisma and as a caster ability score charisma translates better into wisdom
Oh, I was thinking more like having a Storm Rune on a Sword and another Storm Rune on Armor and use it 2 times in a long rest not stacking them. I'm still not sure the logistics of it. Is it that no matter how powerful you are, you only have rune energy for 1 of each type? Even when you have 5 Runes, they all have to be different on 5 different objects. I see this as less effective at higher levels because you would have to choose runes that you might not want to use.
The whole point of having more runes is to give some to allies, there are only 2 that are really useful towards: frost and hill, the reat are support effects ment to be given to your allies, so let's say you use 2 runes, one on a weapon the other on armor, you can give another 3 runes to your allies! Do you have a party member who doesn't have darkvision? Well give them the cloud rune and now they do! Want to give someone a smite like attack? Give them the fire rune! Share the power with your allies!
I hate to burst your bubble ProxyJames but giving equipment you've carved runes into doesn't do anything for your allies.
Jeremy Crawford confirmed this on Dragon+ (see video Dragon+ Live Issue 27)
When you reach higher levels you could as an example inscribe runes on 3 weapons, a shield, and the armor you are wearing. Because the only requirement for benefiting or using the runes is wearing or carrying, you could inscribe runes on multiple weapons and carry them around to gain their benefits.
That is precisely why my Rune Knight is going to carry and shield on their back... which they may well never use, just so that I can gain a third infusion (and yeah, probably a set of knives after that)
But 1st, this RK have to get proficiency in Rune-crafting or imbuing magic on Runesstones.... or else he'll be f'k'd up .....
My Ready-to-rock&roll chars:
Dertinus Tristany // Amilcar Barca // Vicenç Sacrarius // Oriol Deulofeu // Grovtuk
They get prof in smiths tools
It's fairly easy to assume that is the rune crafting tool. Otherwise why did they get smiths tools?
Why would runes regain uses after a rune knight gets a long rest? Don't runes end after a long rest? It says "Your rune remains on an object until you finish a long rest, and an object can bear only one of your runes at a time." So doesn't a knight have to inscribe new runes after each long rest?
Not sure what you mean about runes "regaining uses", do you mean the Invoke ability for each rune? Because that recharges on a Short OR Long Rest.
As for inscribing them, yes that has to be done after a Long Rest. You aren't physically carving them into your gear, you touch the gear and magically inscribe the rune on it. The wording about how they last until you finish a Long Rest also means you can't end the rune early, when you inscribe runes on items after a Long Rest you can't swap them around until the next Long Rest. So if you're in a situation where you're taken prisoner and they take your armor & weapons, your runes are "stuck" on that gear, you can't steal a dagger from your jailer when you break out and move one of your runes onto it.