I just want to know about some of your favorite builds and character backstories that you have played or haven't had the chance to play. For example, I have a character in the works who is the son of a powerful warrior king of a massive kingdom. The king has grown mad and begins to build up his army to eventually conquer neighboring kingdoms, so my character fled to seek out power sufficient enough to overthrow his father and save his native kingdom. I don't have a build for him yet, I'm open to any suggestions but this is primarily for you all to share.
I have a paladin character in the works who is lined up for a "when we're out of lockdown" campaign. I'm really looking forward to running them.
The world i nthe campain is post-industrialisation steampunk, in the aftermath of an apocalyptic war with machines, with lots of monsters running around that look like the constructs from the movie "9", but bigger.
My character was a tiefling born into a supersticious tribe in one of the last forests. They believed that the birth of a tiefling signified a prophecy and my character was deemed "the chosen one". He was trained from childhood to preserve the ways of the forest and named for what hey believed he would bring to the tribe - "Salvation". Sadly, his training took so long that the forests were hideously destroyed by industrialists, and the druids of the tribe became bitter and full of hate for the rest of the world. Shortly before his 18th birthday, another tiefling was born and his destiny was snatched away from him - for there can only be one chosen one. The new tiefling was named "Retribution", and was thought to bring vengeance upon the industrialists for what they did to the forests. Sal, as he took to callimg himself, defied the druids and stole the sacred warhammer of the tribe, which would have been his on his 18th birthday, and set out to try and broker a peace and stop the deforestation, fulfilling his destiny by delivering salvation to the forest. Instead, he was branded a troublemaker and fell in with extremists who would sabotage the industrialists equipment (think greenpeace with magic). He was caught and the leader of the industrialists recognised him and took some form of pity on him - he paid for him to spend his prison sentence in a special prison reserved for the rich and influential. Sal was petrified, and spent many years untouched by the passage of time. When he was revived by the specially timed mechanisms built into the prison, Sal walked out to a changed landscape - the world had been ravaged by war, and was a wrecked shell of what it was. The forests he was trying to save were gone, and the world he knew with them.
Now Sal will fall in with a group of adventurers to sustain himself, and grapples with his feelings on what to do next - should he try to rebuild the world, taking the oath of the ancients and fulfilling his destiny, or should he take the oath of Vengeance, and unleash the fury in his heart on the world that destroyed everything he knew? He carries with him a bag of seeds and acorns, and sows then wherever he can. The Oakhammer is also a magical weapon (pending DM approval) which causes oak saplings to grow from the corpses of those it slays - no combat benefits, just plot ones. on a battlefield where the oakhammer was wielded in the past, one can follow the trail of oak trees to know where the wielder fought.
I'm starting at level 3, with 2 levels in paladin and 1 level in fighter. I will be leveling up fighter until I can get a bound weapon to keep my precious warhammer safe, and then making the choice between ancients or vengeance. I'm also hoping that the DM will bring Retribution in somewhere down the line as an NPC, as she would be in her mid 30's by this time.
This is definitely one of my favourite character stories that I've made. When I rolled it I got 3 stats below 10 so put them in dexterity, intelligence and wisdom, and I'm justifying it that Sal has after-effects from petrification (hence dexterity) and knows very little about the world as it is, hence low wisdom and intelligence. (I think it's int 9, wis 8, dex 6). Charisma, Strength and Constitution are the high ones (highest to lowest). Charisma for spell-usage and deception (Sal is fair skinned and he wears a hood & glasses to pass as human to avoid persecution, as well as using Thaumaturgy to change his eyes to look normal if he has to remove the glasses), Strength to wield the Oakhammer and Constitution because the alternative was a negative constitution modifier!
I really, REALLY can't wait to play this character!
My character is also a Tiefling Paladin. The whole gimmick with it is he’s an evil Tiefling (his self-given name is literally Evil), who is forced to fight for the forces of good because, under extreme circumstances, he swore an oath to serve under Torm. So he’s doing it not because he wants to, but because he has to. I think it should lead to a lot of interesting story moments where he’s forced to kill past acquaintances and other things like that.
Alas, I’m the DM for both of the campaigns I’m running, so it will be a while before I get to play Evil.
I just want to know about some of your favorite builds and character backstories that you have played or haven't had the chance to play. For example, I have a character in the works who is the son of a powerful warrior king of a massive kingdom. The king has grown mad and begins to build up his army to eventually conquer neighboring kingdoms, so my character fled to seek out power sufficient enough to overthrow his father and save his native kingdom. I don't have a build for him yet, I'm open to any suggestions but this is primarily for you all to share.
I have a paladin character in the works who is lined up for a "when we're out of lockdown" campaign. I'm really looking forward to running them.
The world i nthe campain is post-industrialisation steampunk, in the aftermath of an apocalyptic war with machines, with lots of monsters running around that look like the constructs from the movie "9", but bigger.
My character was a tiefling born into a supersticious tribe in one of the last forests. They believed that the birth of a tiefling signified a prophecy and my character was deemed "the chosen one". He was trained from childhood to preserve the ways of the forest and named for what hey believed he would bring to the tribe - "Salvation". Sadly, his training took so long that the forests were hideously destroyed by industrialists, and the druids of the tribe became bitter and full of hate for the rest of the world. Shortly before his 18th birthday, another tiefling was born and his destiny was snatched away from him - for there can only be one chosen one. The new tiefling was named "Retribution", and was thought to bring vengeance upon the industrialists for what they did to the forests. Sal, as he took to callimg himself, defied the druids and stole the sacred warhammer of the tribe, which would have been his on his 18th birthday, and set out to try and broker a peace and stop the deforestation, fulfilling his destiny by delivering salvation to the forest. Instead, he was branded a troublemaker and fell in with extremists who would sabotage the industrialists equipment (think greenpeace with magic). He was caught and the leader of the industrialists recognised him and took some form of pity on him - he paid for him to spend his prison sentence in a special prison reserved for the rich and influential. Sal was petrified, and spent many years untouched by the passage of time. When he was revived by the specially timed mechanisms built into the prison, Sal walked out to a changed landscape - the world had been ravaged by war, and was a wrecked shell of what it was. The forests he was trying to save were gone, and the world he knew with them.
Now Sal will fall in with a group of adventurers to sustain himself, and grapples with his feelings on what to do next - should he try to rebuild the world, taking the oath of the ancients and fulfilling his destiny, or should he take the oath of Vengeance, and unleash the fury in his heart on the world that destroyed everything he knew? He carries with him a bag of seeds and acorns, and sows then wherever he can. The Oakhammer is also a magical weapon (pending DM approval) which causes oak saplings to grow from the corpses of those it slays - no combat benefits, just plot ones. on a battlefield where the oakhammer was wielded in the past, one can follow the trail of oak trees to know where the wielder fought.
I'm starting at level 3, with 2 levels in paladin and 1 level in fighter. I will be leveling up fighter until I can get a bound weapon to keep my precious warhammer safe, and then making the choice between ancients or vengeance. I'm also hoping that the DM will bring Retribution in somewhere down the line as an NPC, as she would be in her mid 30's by this time.
This is definitely one of my favourite character stories that I've made. When I rolled it I got 3 stats below 10 so put them in dexterity, intelligence and wisdom, and I'm justifying it that Sal has after-effects from petrification (hence dexterity) and knows very little about the world as it is, hence low wisdom and intelligence. (I think it's int 9, wis 8, dex 6). Charisma, Strength and Constitution are the high ones (highest to lowest). Charisma for spell-usage and deception (Sal is fair skinned and he wears a hood & glasses to pass as human to avoid persecution, as well as using Thaumaturgy to change his eyes to look normal if he has to remove the glasses), Strength to wield the Oakhammer and Constitution because the alternative was a negative constitution modifier!
I really, REALLY can't wait to play this character!
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My character is also a Tiefling Paladin. The whole gimmick with it is he’s an evil Tiefling (his self-given name is literally Evil), who is forced to fight for the forces of good because, under extreme circumstances, he swore an oath to serve under Torm. So he’s doing it not because he wants to, but because he has to. I think it should lead to a lot of interesting story moments where he’s forced to kill past acquaintances and other things like that.
Alas, I’m the DM for both of the campaigns I’m running, so it will be a while before I get to play Evil.
Well I tried to post but apparently I flagged my own post as spam (!?) so instead here's a link to a googledrive doc with the details:
https://drive.google.com/file/d/1_MD5XliZf-o9lL8IptZrEEnFWVt8RLn2/view?usp=sharing