An archipelago has been discovered, and the Harpers are suspecting something is off. The characters have been hired to go in and investigate what’s happening. The ride their is uneventful besides for 2 things, a pirate crew attacking their ship, and a ship in the distance being pulled underwater. A lot of people in the town are suspicious, all for different reasons, but one person the harpers are most interested in is Captain Arnox. The harpers are willing to pay them heavily to join his crew and spy on him. If they don’t after two days of being on the shore, they find a treasure map, leading to the same stones the captain is looking for, leading them to be rivals.
the town is called “port gondalin” no one I play with reads Tolkien
the rival captain had a wife who died at sea, the “thing” absoarbed her memory and began luring him into the cult with visions of her
the “thing” the cult worships gains the memories of everyone who died in the archipelago. It is a option for a warlock patron
the treasure map leads to a dungeon witch kick starts the adventure
the cult has maps to 9 stones hidden throughout different stones hidden throughout the islands. They require the stones to summon their leader at the 10th island, which requires a special device. They are willing to have the players bring the stones to them if they can’t get them
this was on a different thread, but it went through so many interactions I thought it would be best to post the most recent version
the reasons the stones were hidden is a organization called the “golden gauntlet” swore to keep the cult from summoning their leader. The order had failed to do so 560 years ago which resulted in their founding members dying in the fight to kill the leader. The members were cursed to roam for eternity trying to stop the cult, they became ghosts on a ghost ship, they will attack any ship that has a stone in it. The golden gauntlet can be convinced that the players are trying to stop the cult, the ghosts can be reasoned with as well
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An archipelago has been discovered, and the Harpers are suspecting something is off. The characters have been hired to go in and investigate what’s happening. The ride their is uneventful besides for 2 things, a pirate crew attacking their ship, and a ship in the distance being pulled underwater. A lot of people in the town are suspicious, all for different reasons, but one person the harpers are most interested in is Captain Arnox. The harpers are willing to pay them heavily to join his crew and spy on him. If they don’t after two days of being on the shore, they find a treasure map, leading to the same stones the captain is looking for, leading them to be rivals.
the town is called “port gondalin” no one I play with reads Tolkien
the rival captain had a wife who died at sea, the “thing” absoarbed her memory and began luring him into the cult with visions of her
the “thing” the cult worships gains the memories of everyone who died in the archipelago. It is a option for a warlock patron
the treasure map leads to a dungeon witch kick starts the adventure
the cult has maps to 9 stones hidden throughout different stones hidden throughout the islands. They require the stones to summon their leader at the 10th island, which requires a special device. They are willing to have the players bring the stones to them if they can’t get them
this was on a different thread, but it went through so many interactions I thought it would be best to post the most recent version
the reasons the stones were hidden is a organization called the “golden gauntlet” swore to keep the cult from summoning their leader. The order had failed to do so 560 years ago which resulted in their founding members dying in the fight to kill the leader. The members were cursed to roam for eternity trying to stop the cult, they became ghosts on a ghost ship, they will attack any ship that has a stone in it. The golden gauntlet can be convinced that the players are trying to stop the cult, the ghosts can be reasoned with as well