Forst we wanted to take totem of the bear to get all the resistances, but then we came across the new subclass: form of the beast, and to be fair we have absolutoy no idea how this goes with wildshape, i know you can rage while in wildshape, but how does it goes in beastform?
Can it be done? What weapon can you use, what do you keep from what?
They absolutely can be combined... if you choose to use the Form of the Beast unique attacks they replace the relevant limb of the Wildshape form. For example, if you Wildshape into a Wolf, if you were to take the Form of the Beast: Bite it would replace the Bite attack available to the Wolf. However, if you were to take Form of the Beast: Tail, you have all the abilities of a wolf, but also gain a long, spiny tail that can be used for its own unique attack.
Forst we wanted to take totem of the bear to get all the resistances, but then we came across the new subclass: form of the beast, and to be fair we have absolutoy no idea how this goes with wildshape, i know you can rage while in wildshape, but how does it goes in beastform?
Can it be done? What weapon can you use, what do you keep from what?
Any help is apriciated!
Thanks in advance :-D
Sincerely,
Laurens
This will depend on your GM. Here's how I'd rule, and I'll add notes trying clarify what I'm interpreting, and how:
Tail: Works in any beast form whatsoever, because it grows a new tail - so even if your druid is a Giant Scorpion and already has a weapon-tail, you can grow a second tail.
Bite: Bite transforms your mouth, so there are beasts where this won't be useful, like a barnacle. If the animal already has a Bite, as Transmorpher indicated, this would change your beast's mouth, so the Rage bite rules would apply, not the beast's. This is GM-dependent, particularly for creatures where mouth is poorly defined, like a sponge.
Claws: Claws transform your hands, which almost no forms have, but I would interpret (and other GMs might well disagree) apes and baboons to have hands, so I would allow Claws to work in either of those shapes, as well as other shapes you might find in the future, like if we ever get a Giant Baboon. I would not allow claws in most shapes, as most beasts don't have hands. This is highly interpretive - some GMs might allow the Claws on, say, a bear (transforming your paws), others might not allow it on apes (they don't have true hands, since they don't have opposable thumbs).
The best two barbarians for tanking are totem and ancestral guardian. Beast Barbarian abilities primarily make them better at dpr.
Hey everyone :-D
Thanks for taking your time reading this,
In our campaign we want to make a barbarian tank.
Forst we wanted to take totem of the bear to get all the resistances, but then we came across the new subclass: form of the beast, and to be fair we have absolutoy no idea how this goes with wildshape, i know you can rage while in wildshape, but how does it goes in beastform?
Can it be done? What weapon can you use, what do you keep from what?
Any help is apriciated!
Thanks in advance :-D
Sincerely,
Laurens
They absolutely can be combined... if you choose to use the Form of the Beast unique attacks they replace the relevant limb of the Wildshape form. For example, if you Wildshape into a Wolf, if you were to take the Form of the Beast: Bite it would replace the Bite attack available to the Wolf. However, if you were to take Form of the Beast: Tail, you have all the abilities of a wolf, but also gain a long, spiny tail that can be used for its own unique attack.
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This will depend on your GM. Here's how I'd rule, and I'll add notes trying clarify what I'm interpreting, and how:
The best two barbarians for tanking are totem and ancestral guardian. Beast Barbarian abilities primarily make them better at dpr.
Thanks! :-D
Thank you! :-D