I am a DM that DMs open AL games at a local gaming store every Wednesday night, for the past 6 years. During the COVID pandemic, I have ran a group of 7 individuals who we have been playing with together for the past 4 years, all from the same Wednesday night group AL group. Some 280+ games.
Over the course of this, we have ran Tales from the Yawning Portal, ToA, Waterdeep Dragon Heist, Dungeon of the Mad Mage, Ghosts of Salt Marsh, Decent into Avernus, and now Icewind Dale.
Being a DM, I strongly encourage my players to invest into their characters and think of them over the course of time as extensions of who they are as players. Aspects of their personality represented through these characters, and thus parts of them.
The problem is that I am moving to Maine here soon, and will be leaving my group of players. During the course of our adventures we have seen a great deal of challenging, and exciting things, and most importantly made some really wonderful memories. I really feel that D&D (you WoTC) has brought together some of the greatest memories and friends of my life. I know that those in at my table share the same feelings I do, and we are very grateful to have had the opportunity that D&D has given us. Thank you from a table of D&D nerds in Westminster Colorado.
I want to give a sense of completion to my table before I leave. I want to see those who have shared their lives with me, and made such wonderful memories with me. I want to see them bring their characters to completion. Each new game has brought a new character experience, and left a desire to finish those characters. Baring Dungeon of the Mad Mage, there has been no opportunity for a high level story progression. I want to see my players reach 20, and face off with the beings that define legend.
Before we go too far, I need to explain why Dungeon of the Mad Mage missed the mark. As I mentioned I run an open table at a gaming store that adheres to AL. This means that I have to stick to core content. Dungeon of the Mad Mage is, but the story that progresses the book is not really adequate to guide a DM. I need to be able to tell a story, while running the game, and I need to do this for an unknown amount of players. Dungeon of the Mad Mage is great for a Dungeon Masters resource. Wonderful for homebrew, but for a pickup and run book, that tells a linier story, it is not.
WoTC, please create a story that takes characters beyond T3 and completes in T4, with an epic fight. My table has been dedicated together for years, and they want this. I am having to do alterative adventures to give this completion too them, and wish there was something from WoTC that gave this experience to their players.
Just a heads up, D&D Beyond isn't owned or run by Wizards of the Coast, it's a separate, independent company. As such, your feedback is unlikely going to reach its intended ears.
The problem with creating high level content is that it at that point, your characters should basically be heavily involved in the politics of the world. So it's hard to predict exactly how. Is your character an advisor to kings? A world renown wizard on par with the greatest? Founder of a druid order? This is something that comes organically in non-book campaigns, but is hard to build in official content because of the vast combination of race, class, faction affinity and alignment that the party could be.
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Dear WoTC,
I am a DM that DMs open AL games at a local gaming store every Wednesday night, for the past 6 years. During the COVID pandemic, I have ran a group of 7 individuals who we have been playing with together for the past 4 years, all from the same Wednesday night group AL group. Some 280+ games.
Over the course of this, we have ran Tales from the Yawning Portal, ToA, Waterdeep Dragon Heist, Dungeon of the Mad Mage, Ghosts of Salt Marsh, Decent into Avernus, and now Icewind Dale.
Being a DM, I strongly encourage my players to invest into their characters and think of them over the course of time as extensions of who they are as players. Aspects of their personality represented through these characters, and thus parts of them.
The problem is that I am moving to Maine here soon, and will be leaving my group of players. During the course of our adventures we have seen a great deal of challenging, and exciting things, and most importantly made some really wonderful memories. I really feel that D&D (you WoTC) has brought together some of the greatest memories and friends of my life. I know that those in at my table share the same feelings I do, and we are very grateful to have had the opportunity that D&D has given us. Thank you from a table of D&D nerds in Westminster Colorado.
I want to give a sense of completion to my table before I leave. I want to see those who have shared their lives with me, and made such wonderful memories with me. I want to see them bring their characters to completion. Each new game has brought a new character experience, and left a desire to finish those characters. Baring Dungeon of the Mad Mage, there has been no opportunity for a high level story progression. I want to see my players reach 20, and face off with the beings that define legend.
Before we go too far, I need to explain why Dungeon of the Mad Mage missed the mark. As I mentioned I run an open table at a gaming store that adheres to AL. This means that I have to stick to core content. Dungeon of the Mad Mage is, but the story that progresses the book is not really adequate to guide a DM. I need to be able to tell a story, while running the game, and I need to do this for an unknown amount of players. Dungeon of the Mad Mage is great for a Dungeon Masters resource. Wonderful for homebrew, but for a pickup and run book, that tells a linier story, it is not.
WoTC, please create a story that takes characters beyond T3 and completes in T4, with an epic fight. My table has been dedicated together for years, and they want this. I am having to do alterative adventures to give this completion too them, and wish there was something from WoTC that gave this experience to their players.
Thank you,
Mike, DM in Westminster Colorado.
Just a heads up, D&D Beyond isn't owned or run by Wizards of the Coast, it's a separate, independent company. As such, your feedback is unlikely going to reach its intended ears.
Find my D&D Beyond articles here
The problem with creating high level content is that it at that point, your characters should basically be heavily involved in the politics of the world. So it's hard to predict exactly how. Is your character an advisor to kings? A world renown wizard on par with the greatest? Founder of a druid order? This is something that comes organically in non-book campaigns, but is hard to build in official content because of the vast combination of race, class, faction affinity and alignment that the party could be.