Jessie Lyn wrote this article a while back and it needs to be discussed in greater depth.
In my humble opinion, this is a giant wasted article because I can easily pick apart every aspect of it very easily and with very little effort. Here goes . . .
1) Not everyone likes cooperative storytelling. 2) Not everyone is into the lore of each setting. 3) Not everyone is into the art. 4) Not everyone is into adventure stories.
Magic the Gathering players are driven (mostly) competition and the short-term gatherings. Think about it; the average matchup between two MtG players is 10-20 minutes, not 6 hours. The Elder Dragon Highlander (now called Commander) games can get quite long depending on the number of players, but still pale in comparison to a typical D&D session.
Let's not forget that MtG already has its earliest beginnings in D&D, ironically. They have since parted ways but are now being brought in via the planes mentioned in the card sets.
In short, Jessie Lyn (if you are reading this), MtG players are more determined to win, beating a game in a fraction of the time of a typical D&D session. Not everyone enjoys putting in the time investment into D&D, much less into creating characters; they are driven to win and beat their competition with no story attached.
"Why X NEEDS to do Y" has become something of a standard phrase. If you want to nitpick the semantics you're going to be technically correct, but arguably also missing the point. The article (link) doesn't set out to prove every M:tG player should want to play D&D for 10 reasons. It sets out to indicate why many typical M:tG players are likely to have stuff in common with typical D&D players. That's all. You're basically saying Jessie Lyn paints a profile of M:tG players not all of them fit, while arguing your point by painting another profile not all of them will fit either.
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Want to start playing but don't have anyone to play with? You can try these options: [link].
"Why X NEEDS to do Y" has become something of a standard phrase. If you want to nitpick the semantics you're going to be technically correct, but arguably also missing the point. The article (link) doesn't set out to prove every M:tG player should want to play D&D for 10 reasons. It sets out to indicate why many typical M:tG players are likely to have stuff in common with typical D&D players. That's all. You're basically saying Jessie Lyn paints a profile of M:tG players not all of them fit, while arguing your point by painting another profile not all of them will fit either.
Maybe because I retired from competitive MtG some years ago, this article really rubbed me in a very odd manner. My primary case of the article was the title; reading the article as a whole got me irritated. Because of my ADD-rattled brain, my mind replaced "need" with "necessity" though they are synonyms.
Subsequently, the article rattled off some decent reasons to get into D&D; not debating that. Overall, it made a good case. However, I can easily write an article why MtG players shouldn't get near D&D (and other TTRPGS by extension) with a ten-foot pole.
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Jessie Lyn wrote this article a while back and it needs to be discussed in greater depth.
In my humble opinion, this is a giant wasted article because I can easily pick apart every aspect of it very easily and with very little effort. Here goes . . .
1) Not everyone likes cooperative storytelling.
2) Not everyone is into the lore of each setting.
3) Not everyone is into the art.
4) Not everyone is into adventure stories.
Magic the Gathering players are driven (mostly) competition and the short-term gatherings.
Think about it; the average matchup between two MtG players is 10-20 minutes, not 6 hours. The Elder Dragon Highlander (now called Commander) games can get quite long depending on the number of players, but still pale in comparison to a typical D&D session.
Let's not forget that MtG already has its earliest beginnings in D&D, ironically. They have since parted ways but are now being brought in via the planes mentioned in the card sets.
In short, Jessie Lyn (if you are reading this), MtG players are more determined to win, beating a game in a fraction of the time of a typical D&D session. Not everyone enjoys putting in the time investment into D&D, much less into creating characters; they are driven to win and beat their competition with no story attached.
"Why X NEEDS to do Y" has become something of a standard phrase. If you want to nitpick the semantics you're going to be technically correct, but arguably also missing the point. The article (link) doesn't set out to prove every M:tG player should want to play D&D for 10 reasons. It sets out to indicate why many typical M:tG players are likely to have stuff in common with typical D&D players. That's all. You're basically saying Jessie Lyn paints a profile of M:tG players not all of them fit, while arguing your point by painting another profile not all of them will fit either.
Want to start playing but don't have anyone to play with? You can try these options: [link].
Maybe because I retired from competitive MtG some years ago, this article really rubbed me in a very odd manner.
My primary case of the article was the title; reading the article as a whole got me irritated. Because of my ADD-rattled brain, my mind replaced "need" with "necessity" though they are synonyms.
Subsequently, the article rattled off some decent reasons to get into D&D; not debating that. Overall, it made a good case. However, I can easily write an article why MtG players shouldn't get near D&D (and other TTRPGS by extension) with a ten-foot pole.