I recently made a home brew monster, HERE, I think it’s pretty cool until I realize I didn’t turn off lair actions and that stuff, oops! Can I unsubmit it? I don’t want that out there looking bad when I could easily unsubmit it and change it. I needed up making a new versions and that seemed to work, so problem kinda solved. I still feel like DND beyond should have a better way to do this. (New monster Here)
Unless you are absolutely sure you know exactly what you are doing, I strongly discourage people from publishing homebrew, and I think it is best to avoid publishing things altogether. Fixing things is a pain in the ass and you have little control over your homebrew once it gets published. For most users, there is absolutely no need nor reason to publish homebrew at all, since all homebrew you create is automatically shared in any campaign you are in. If you need to play test something, then just invite people to your campaign to test it.
Unless you are absolutely sure you know exactly what you are doing, I strongly discourage people from publishing homebrew, and I think it is best to avoid publishing things altogether. Fixing things is a pain in the ass and you have little control over your homebrew once it gets published. For most users, there is absolutely no need nor reason to publish homebrew at all, since all homebrew you create is automatically shared in any campaign you are in. If you need to play test something, then just invite people to your campaign to test it.
Fair, thanks.
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I recently made a home brew monster, HERE, I think it’s pretty cool until I realize I didn’t turn off lair actions and that stuff, oops! Can I unsubmit it? I don’t want that out there looking bad when I could easily unsubmit it and change it. I needed up making a new versions and that seemed to work, so problem kinda solved. I still feel like DND beyond should have a better way to do this. (New monster Here)
There is no way to take back published homebrew.
Unless you are absolutely sure you know exactly what you are doing, I strongly discourage people from publishing homebrew, and I think it is best to avoid publishing things altogether. Fixing things is a pain in the ass and you have little control over your homebrew once it gets published. For most users, there is absolutely no need nor reason to publish homebrew at all, since all homebrew you create is automatically shared in any campaign you are in. If you need to play test something, then just invite people to your campaign to test it.
Check Licenses and Resync Entitlements: < https://www.dndbeyond.com/account/licenses >
Running the Game by Matt Colville; Introduction: < https://www.youtube.com/watch?v=e-YZvLUXcR8 >
D&D with High School Students by Bill Allen; Season 1 Episode 1: < https://www.youtube.com/watch?v=52NJTUDokyk&t >
Fair, thanks.