Regeneration. The Symbiotie regains 10 hit points at the start of its turn. If the Symbiotie takes fire damage, it regains only 5 hit points at the start of its next turn. The troll dies only if it is hit by an attack that deals 10 or more a fire damage.
Symbiosis. The Symbiote takes half the damage the creature it is bonded to takes and the creature takes half the damage the Symbiote takes.
Armor Form. The Symbiote can envelope their creatures form In a slimy goo to protect them as a bonus action. Doing so gives them resistance to all damage and ignores the Symbiosis trait, while Armor Form is active the creature is on size larger, uses the Symbiote’s strength, dexterity, and constitution unless any of the creatures scores are higher. The Symbiote can only Attack while in Armor Form
Multiattack. The Symbiotie makes three attacks: two claw attacks and one bite attack.
Razor Claws. Melee Weapon Attack: +5 to hit, reach 10ft., 1 target. Hit: 7 (2d6 ) Slashing damage.
Crushing bite. Melee Weapon Attack: +7 to hit, reach 5 ft., 1 target. Hit: 11 (2d10) piercing damage.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
This alien Symbiotie crashed to this land a long time ago… it formed a bond with a creature and fed of them, but giving… boons as well. The bonded creature would live a extended life, have their wounds heal rapidly, and all because of the alien Symbiotie slime living within them.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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