hi, the title explains most of this. I'm trying to figure out methods of playing DnD alone, without playing a campaign where I know everything that's going to happen. it just- doesn't have the same energy. my best bet at the moment is using AI generators to chain things together, but I'm having trouble finding the right generators to actually bring a story together. my whole plan is:
Generate story, if needed add input to keep it going.
make skill checks when needed and try to reference enemies to whatever's closest to a dnd counterpart
and basically play until i either get bored or my character drops dead.
(FORGOT TO ADD: preferred version is 5e, but I'll take what I can get.)
Baldur's Gate 3 is in early access and uses the 5e ruleset. Solasta Crown of the Magister is complete, also uses 5e, and is getting regular updates (Not every class and race is available, and they use the basic (free, public domain) rules, so they've added on some homebrew subclasses to round things out.). Plus the community is building mods of additional campaigns after you play through the official one. You also build your whole 4-person party. So, while there's no NPC banter, you also get to try out whatever kind of party combo you want -- an all wizard party if you like -- and you can make the characters to synergize together.
There's also two Pathfinder games on PC that are both pretty good. I'm really enjoying the more recent one, Wrath of the Righteous. While I usually don't like playing Pathfinder because there's too much fiddly math, in this case, the computer does it all, which ends up being great. I can make my character with all the crunch and detail that Pathfinder allows, and I don't have to keep track of all those +1 modifiers.
Personally, I've been using a combination of these to help scratch my D&D itch between session of my actual game.
2. Use an oracle. An oracle is a DM simulation that outputs different prompts for setting a scene or different responses to questions by rolling dice. A good example is Mythic (DriveThruRPG)
3. Use a combination of an oracle and a published adventure for a full party. For this you usually play more than one PC or a PC with a sidekick. A great example is using DM Yourself (DriveThruRPG) with Dragon of Icespire Peak
Option #1 is the easiest, but most restrictive. I like all three for different situations, but playing with a group is usually better.
hi, the title explains most of this. I'm trying to figure out methods of playing DnD alone, without playing a campaign where I know everything that's going to happen. it just- doesn't have the same energy. my best bet at the moment is using AI generators to chain things together, but I'm having trouble finding the right generators to actually bring a story together. my whole plan is:
Generate story, if needed add input to keep it going.
make skill checks when needed and try to reference enemies to whatever's closest to a dnd counterpart
and basically play until i either get bored or my character drops dead.
(FORGOT TO ADD: preferred version is 5e, but I'll take what I can get.)
I personally have nothing to contribute, but this is what you should look for:
https://www.reddit.com/r/Solo_Roleplaying/
Take descriptive notes and turn it into a book!
Your post was 6hrs ago. I'd run you through a game if you were still up. No one should be alone in a game.
play a DnD video game?
That's what I was going to say
Baldur's Gate 3 is in early access and uses the 5e ruleset. Solasta Crown of the Magister is complete, also uses 5e, and is getting regular updates (Not every class and race is available, and they use the basic (free, public domain) rules, so they've added on some homebrew subclasses to round things out.). Plus the community is building mods of additional campaigns after you play through the official one. You also build your whole 4-person party. So, while there's no NPC banter, you also get to try out whatever kind of party combo you want -- an all wizard party if you like -- and you can make the characters to synergize together.
There's also two Pathfinder games on PC that are both pretty good. I'm really enjoying the more recent one, Wrath of the Righteous. While I usually don't like playing Pathfinder because there's too much fiddly math, in this case, the computer does it all, which ends up being great. I can make my character with all the crunch and detail that Pathfinder allows, and I don't have to keep track of all those +1 modifiers.
Personally, I've been using a combination of these to help scratch my D&D itch between session of my actual game.
There's three basic ways of doing solo D&D:
1. Use a module written for solo play. These are sometimes called gamebooks. Some examples: The Saint's Tomb (free at itch.io), Death Knight's Squire (DM's Guild).
2. Use an oracle. An oracle is a DM simulation that outputs different prompts for setting a scene or different responses to questions by rolling dice. A good example is Mythic (DriveThruRPG)
3. Use a combination of an oracle and a published adventure for a full party. For this you usually play more than one PC or a PC with a sidekick. A great example is using DM Yourself (DriveThruRPG) with Dragon of Icespire Peak
Option #1 is the easiest, but most restrictive. I like all three for different situations, but playing with a group is usually better.
https://sayeth.itch.io/